Will GalCiv III be supporting any platforms other than Windows? Specifically, you really need to release a Mac & Linux version. You'll find there are a lot of eager Mac/Linux gamers out there who are ready to throw their money at you for native versions. How about some love for us non-Windows users?
I did not say it is impossible, but that is impractical at this moment.
You realize that your statement just proved my points:
Proves my points 3 & 4: only to have another company do that actual work means there are still costs (time and effort) involved.
Proves my point 6 about the various distributions.
"Europa Universalis IV", "Crusader Kings II", and - i think - "XCOM enemy unknown" were ported to Linux after the development for windows.
But my main point is and stays: Galactic Civilizations is still in the development phase. Once it is fully developed there might be a port to Linux/Mac possible, because my points (2 through 7) can all be overcome by either inhouse development or by using a company like Aspyr. On that moment - if all used libraries support it - it becomes a matter of will and/or money.
It has been done for (by example) Civ V by Aspyr. But - like i stated in my post - the releases and updates trail behind the releases on windows.
So my advise is: wait till the actual release of GalCiv3 and then hope for a Linux (or Mac) port.
I would like to see an app for a tablet or smartphone.
1) Galactic Civilizations III is 64bit. How many Linux/Mac home users are already on 64bit
For Mac users, the answer is probably most of them. OSX has been 64 bit only for 3 years now and Mac users are much better about updating to the new OS releases.
Thank you. You beat me to it.
http://store.steampowered.com/hwsurvey
For Mac/Linux it's basically 'everyone'
There is no correlation between "Game A has Linux Support" THEREFORE "GalCiv3 must support Linux".
You act like Aspyr can come in on any project, wave a magic wand and a Mac versino comes out. Thats pretty insulting to the work they do. Even they have significant limitations. Tehre is no official mod support for Civ5 because of teh way the modding system works and relies on Windows binaries, despite the fact that Mac/Linux versions of the game exists. You don't just hire Feral/Aspyr and they pop out a game. That's now how that works.
You're VASTLY undersestimating the time and energy it takes to port a game to Mac/Linux. Especially for a game engine that was never designed to support Linux.
To say 'there is no excuse' basically means you know more about the engine the GalCiv3 runs on than Stardock itself does. Which is pretty impressive for someone with no access to the source code.
I'd love to see a Mac version also. Dual booting is a pita...
@ satoru1, XavierMace,
The short answer
Maybe i was not entirely clear (in which case i apologize): i meant not the proportion of user Mac/Linux users on 64 bit, but the actual number of users on Mac/Linux 64 bit that are willing to purchase GalCiv3.
The long answer
Let me try to clarify my point - i will use Windows as the primary platform and will simplify the reasoning significantly for the purpose of brevity:
Lets say developing GalCiv 3 for windows cost amount DevCost;Stardock expects NoWinUsers window users to buy it for a given Price; and they have a fairly good idea about that because of the Early Access program;Let CostPerWinUser be the distribution (production, etc) cost per window user;Let CompanyCost be the cost to maintain the existence of SD for this project (GalCiv3), then:
ViabilityFactor = NoWinUsers * (Price - CostPerWinUser) - DevCost - CompanyCost
ViabilityFactor must be significantly larger than zero just to produce the game for the primary platform (Windows in this case).
Now let NoMacUsers be the number of Mac users (on 64 bit) that are willing to shell out Price for the game;Let MacPortCost be the cost to port it to Mac;Let CostPerMacUser be the distribution cost per Mac user;
MacPortViabilityFactor = NoMacUsers * (Price - CostPerMacUser) - MacPortCost
MacPortViabilityFactor must be larger than zero to even consider the port to Mac. And the same goes for Linux.
This is Business Mathematics 101. And i am not even touching subjects like cost for maintenance, support, royalties (for the used libraries and others things) which might vary depending on the number of users.
5% of the number windows users (3.78% of the total potential users), is more than 100% of the Mac users (3.42% of the total potential users); which is still even more than 100% of the Linux users (1.15% of the total potential users). Therefor it is no surprise that the primary platform is windows (64 bit); and why sometimes ports simply do not get made.
Why do you think things like Kickstarter exist? Simply so that a supplier/developer can estimate whether the viability factors will be positive, and if so, to pickup the initial cost which in turn reduces the financial risks. Again Business 101.
The postscript
I have a Mac (64 bit) and Linux (both 32 and 64 bit) machines beside my windows machines - i need to have access to them for my work. Normally i don't go around telling this to people, because there are enough people out there that for what-ever-reason are on only one platform (and i dislike showing off), but to indicate that i am not against Mac or Linux. I just want to make clear that there is reasoning to whether a port is made or not.
I do understand that people want to have a piece of desired software on their (favorite) machine, but sometimes it is simply not going to happen .
Personally i would like to see a Linux and/or Mac version, because my (64 bit) Linux machine is not a great performer but it is very quiet, and my Macbook (2008) is the only portable that i have.
+1 Mac or compatibility with VMware
Thanks for listening.
I'd like to see native versions, but just letting you know that I've had considerable success with running SoSE Rebellions under Crossover on OS X, only issue I've had was I needed to know the graphics settings back a notch from Highest to get it to be stable. If I run it at Highest on everything, it freezes within about 10 minutes. I have a similar issue with Skyrim too. Same fix seems to resolve it too. Turning AA off also helped with Skyrim. To be honest the slight decrease in "quality" wasn't really noticeable to me after playing the game enjoyably for couple of hours on my platform of choice.
+ 1 Mac
Are any of these games coded in 64 bit addressing mode? Remember that GC3 requires 64 bit addressing mode, and will not run in 32 bit mode. This, and the question of whether the other OSs even support 64 bit addressing are the first questions to be answered. SDs commitment to 64 bit addressing for GC3 will, by definition, prevent porting GC3 to platforms that do not support 64 bit addressing.
Frogboy posted this on the Steam forums some time ago:
"Our new games, however, including GalCiv III are being made with future Mac and Linux versions in mind. Similarly, we anticipate making Offworld Trading Company available on both Mac and Linux as well."
In that case When will the Linux version of GCIII be out? I am running Kubuntu 14.10 64bit. Will GCIII be compatible with this version and distro of Linux?
Converted
OK... I'm in my 40s. And I saw the first PCs in the 80s, then the pentium class, and then the internet came along. In those days Windows changed the world. Especially in computer games. Then came affordable mobile phones. With cell phones came cheap simple mobile phone games. Then mobile gaming really got a boost with the iPhone, especially the 3GS. The iPad 2, stepped it up a big jump further(Android also has competed well all along). I know, because my daughter wanted to be the first iPhone owner in her school (she got exactly what she wanted because I'm her papa lol). A year and a half later I upgraded her to the newly released 3GS, but this time, while setting it up on my Windows 7 PC, which I mostly use for gaming, I spent some time checking out that iPhone 3GS. I learned I've been missing out and decided I'd like one too. Why? THE GAMES! They weren't PC certainly, but they were amazing for a phone! It was all in one... It was my phone, Internet, with texting and a picture/video camera, e-mail, and it was touchscreen! Being a Windows guy, I felt like a SINNER! BUT NOT FOR LONG. For years I have purchased computer after computer. Sometimes I'd also have a laptop. ALL Windows, including multiple windows systems at the workplace, libraries and college computer labs. Their okay for a while, but go online, download some songs or games, and before long using your computer will be more like digging a ball of yarn out of a briar patch! What's the biggest issue for you and me? The PC's shelf life on running high ended games. It was an issue for windows in 1995, and 2005, and now in 2015. 1-2 years for these games, whether you buy the best or build it yourself you'll need new video cards. I have no experience with Linux, though I've heard their reliable systems. I'm no computer genius which is the reason I'm writing this piece. I don't want to spend so much money and time on security, then repair, more security, then some programs for registry, then tune ups, Geeks help for a while. Then it's time to buy another two year desktop. Right? No more for me! So I chose Apple for big games, an iMac-Fusion. This is a new concept, the first of its kind. It combines the HARD DRIVE'S qualities for storage with SOLID STATE'S technology for speed into one interacting drive. So, these days I've got an iPhone and an iMac, therefore if anyone calls me, they are interrupting my game, either on iOS or OS X. And that's fine because these systems handle the incoming call and your game together, never misses a beat. iOS, Mac, and possibly Android are stepping it up big time. Right about now they're ready. They've got the hardware and software perfected and are building machines that will run the new high Enders of at least 2020 or more. My iMac boots up in five seconds, I never wait around unless something's downloading. It's all in one easy to handle piece(the display). No need for security programs or tune-ups. More and more big name games are available through steam, and others, by download. Also a TREASURE of great games are available at MacGameStore.com (requires steam). Don't believe me? Look it up. All of this is just my opinion based upon my own experiences with Windows, iOS, and OS X systems. Humble suggestion... Don't buy windows anything for a while. Spend a little more and get a better setup, mobile desktop or Mac Book pro. Good luck AND PLEASE DO GAL CIV 3 for OS X. I've been waiting for five years and now it's so limited. And Gal-Civ 2 would go great on iOS!
+1 for Linux!
I have been a fan of Stardock since Galactic Civilization for OS/2 and Avarice: The Final Saga on OS/2!
Considering that a single developper who did the game BANISHED! all by himself on windows 32 & 64 bits using either DX9 or DX10 and converted the program to OpenGL for Mac/Linux in less than 6 months , even creating its own language and compiler to generate both types of shader programs, I would think that a company like Stardock should be able to port their own software in the blink of an eye!
There are now A1 class games avalable for Linux and Mac (Civilization 5, X-com Enemy Unknown, Simcity 3000, The Witcher 3), even older prgram are being porter to linux (Baldur's Gate) and indie games as well (Train Fever).
There are more and more user on Linux with distro like Ubuntu that are easier to install and use than windows. And do not forget that 98% of supercomputers, 50% of mainframe and 36% of Web Servers runs on Linux, compared to windows 0.2%, 0% and 33% for the same categories!
LL
+1 Linux/SteamOS
No words yet from the developers if they are planning on releasing the game on other platforms?
Last I heard, it was dependent on how Vulkan was progressing. Vulkan support for OS X might be up in the air, since Apple decided to go gun blazing with Metal. But, who knows what is ultimately going to happen with it.
EDIT:::
Oof. Just checked, and there is no current support for Vulkan for OS X (Vulkan 1.0 was released back in Feb after a delay). I have little idea if there is any hope for it coming to OS X.
Maybe Brad or someone else will be able to chime in with more behind-the-scenes info.
Here is the last official word on it.
Hmmmm.
Looking about there's something called "MoltenVK" out there which is claiming to be able to run Vulkan on OS X/iOS. Eventually. (https://moltengl.com/moltenvk/)
There seems to be skepticism in some quarters as it might just be an emulation thing at work.
But, maybe? Perhaps? Hopefully at least, said this mostly OS X native poster.
If Linux support is coming, then that's great news!
Is GC is a good candidate for a macports.org project?
macports works great for my Linux command line tools. I have not observed if apps with GUIs work well.
I suppose worst case we Mac folks can run GC in a Linux VM.
This thread is so old that now, I would rather see iPad support than the Mac.
Imagine Sid Meier's Starships, but 10x better. Lol.
Well it’s been a while since I posted about this subject, but fourteen months later this is where I’m at with it, my internal “Operating System Moral Code” intact.
Having changed over to Mac OS X seven years ago for home (my IT work still requires me to be supporting XP, Windows 7, Windows 8.x & Windows 10) using Windows only for games and finally ridding myself of my PC a couple of years ago, I’ve had to arrive at a compromise for a few of my favourite games. Yes, I did post earlier that I was going to miss out on this game, but in the end, I wanted to play not only Galactic Civilization III but several others as well. I wasn’t willing to re-engage in the PC market, a new solution needed to be engaged.
Crossover used to be an option for me early on in the piece and I’ve been a subscriber since 2008 until now. Unfortunately with no forth coming solid 64bit compatibility I’ve decided to drop my subscription when my current one runs out. Instead I’ve made the move over to Parallels for my games that have no OS X port or native version. VMware is my option for other Windows applications that I’m required to use or support but for gaming my experience is that Parallels is the superior product. They put a great deal of effort into support games with significant hardware requirements and currently support both 64bit Windows (up to Windows 10) AND DirectX 10. I can provision a VM with 2 CPU cores, and 16 Gig of RAM and 2 Gig of Video Memory. So far this has played everything I’ve thrown at it that I need to continue to play under the Windows OS.
So now I can run Skyrim, Supreme Commander (Forged Alliance, NOT 2), Distant Worlds Universe, Galactic Civilisation III, Neverwinter Nights 2, Metro Last Light, Sorcerer King, Elemental & Fallen Enchantress. I even had Anno 2070 running as problematic as that was for a lot of users! All of these are running as flawlessly as they would in a Non Virtual Environment, and Parallels is usable for those even without an IT background. I’ve even pre-purchased Ashes of the Singularity in the hope that once DirectX 11 is supported under Parallels, I’ll be playing that. Unfortunately I must have misread the minimum specifications at some time and thought DirectX 10 was the minimum rather than Version 11. However I’m confident that Parallels is putting work into that in background now, as they know a significant chunk of their market is the performance of Windows Games in their product versus VMware’s.
The reality is that we DO have three different Operating Systems in the mainstream (many others outside that) and are likely to for quite a while yet. We make our choices based on both our needs and our preferences. Those of us who can make our preferences meet our needs are often as lucky as skilful.
Instead of having a Chest Beating Display, we should be constructively encouraging Stardock to natively support our preferred Operating Systems as well by voicing our support and then voting with our pockets when they eventually do step outside the Windows Environment again. They stepped out of OS/2 years ago to go where they saw the best business opportunities flourishing, and they will again if it’s shown to be feasible.
I’m somewhat disappointed that I need to buy a VM Environment to play I wish to continue to play, but $100 AU (approx) is a small price for me to pay to continue to be able to play the games I’ve listed above. It’s not like I haven’t spend more than that on my games in the first place. The longer I can play those games while streamlining my hardware investment the better off I am really, and the longer I get to enjoy those games.
So I continue to Petition for native versions in my preferred Operating System, and I WILL vote with my dollar if there’s the opportunity to do so.
Can you guys please make this game for the Android tablet and make it a touch game even if you had to scale it down to pull it off.
+1 for native MacOS games. I went looking for a new game on steam and saw GalCiv3 and thought "Awesome, I love Stardock Games", then realised that you're one of the developers still dragging their heels and I can't play without VM. Looks like I'll have to spend my money with another developer.
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