I think I want a number of things if Sins 2, if its going to be made.1. 3-D weapon and engine particles, I am tired of turning slightly to the side then weapon fire disappears.2. Rotating guns and firing arks. The autoguns on the Kol for example, I would love to see them follow their targets, take a note from Homeworld 2. Firing Arks meaning weapons that can't "rotate" should only fire straight, like the beam arrays on the front of the Kol, they are straight forward and shouldn't fire to the side and the gun on the Ragnarov Titan, it shouldn't be able to fire to the side because it is a fixed thing, unless the Titan moves it should only fire the direction the Titan is facing. 3. Ships leaving the Shipyards, not popping out, again take a note from Homeworld 2. 4. MAKE PHASE WINDOWS THAT ACTUALLY FIT THE SHIPS!!!! The Jarrasul dwarfs the phase window it travels through and the Mothership. If a ship doesn't fit in the phase window it is in doesn't that mean that the pieces hanging out shouldn't come along for the ride? 5. Smaller flak particles for the TEC Titans. 6. Corvettes move to violent and don't turn the way other ships do. 7. Campaign, it would be impossible to put a face on the Unknown Enemy and still keep its mystery and almost God-like reputation, but you can do it like this. For the Vasari Empire, start out expanding the Empire, conquering every world in your path. Then the inner planets go silent, you send ships. No response. Then the Dark Fleet launches, 1 ship returns. Build the Exodus Fleet and depart Vasari Space, battle the Advent and TEC then realize they have lingered too long then Rebellion breaks out. But I don't know how you would go about doing the whole Rebellion thing with all the factions. And with the Advent that I will lead up to you since they are a mystery. And the TEC, ohh the TEC, expand the Trade lanes, find the Advent, silence maybe a small little fight with Advent ships above their world before exile. Then show a cinematic symbolizing 1k years have past then the Vasari come to wreak unholy destruction on accident then the revenge seeking, ruthless, PMS-ing Advent come back and mess up the poor Trade Order. I feel really bad for the Trade Order you know?8. Ooh Ooh Ooh maybe even some trailers from the Vasari and Advent point of view because all we have seen is the TEC's an don't get me wrong I like that it shows how much pity the TEC really deserve9. Just a given but make a new sound for when weapons hit shields because it sounds so wimpy, like a small sizzle.10. Also just a given but more freedom with how long we can make our ship names.11. Again a given, group scuttle, maybe I am the only one tired of....say if you have a column of gauss platforms you don't like anymore because your ex-wifes on one of them maybe. You have to select them one after another to scuttle. Also if you have ships you don't need like 150 Javelis, well I feel I need Kodiaks, well I have to now click one then scuttle, then click another and scuttle. 12. Its annoying to me, the size of the guns on the Garda, they should be slightly smaller and ^^^ should rotate!!13. Advanced game options, like being able to disable certain things in the game to make it more interesting, like "No Frigates" "No Superweapons" "No Capital Ships" "No Research" "No Fog of War"- All planets discovered."No Starbases" "No Cruisers" "No Defense Structures" "No Strikecraft" "No Anti-Structure Cruisers" "No Culture" things like that. I got the idea from the computer version of Supreme Commander 2. I think it would be really awesome! And say if you disable Frigates then you get bonus supply of Capital Ship supply, things like that would be really really cool. 14. Make the Ankylon bigger!! It is supposed to be a defensive Titan right? Then why is it so small and barely deserve the name Titan? I know that throughout the Rebellion updates you are going to buff and debuff the Titans and different faction abilities. Also make areas where weapon fire from Titans is visible as to where the weapon shots are coming from and make an engine for the Vasari Rebel Titan, I mean the flame is coming out of no where and more than one engine for the Advent's new battleship.15. Smaller Nuclear Warheads launched from the Krosev and TEC Capital Ships. 16. Improved graphics - New skyboxes and more of them, more detail on the textures of ships and planets17. Remove the big f-ing guns on the TEC Capital Ships, I mean they are not artillery mounts. I am pretty sure with the technology the TEC have they can launch nukes out of maybe Silos. Would we like that, Maybe like Battlestar Galactica did it, have the Silos pop out of the top of the ship and missiles not bombs the size of cities. 18. Remove anti-structure cruisers, people end up spamming them, the AI spams the hell out of them, they just sit in the back and destroy everything in the gravity well. I also don't like the design of the Ogrov, I mean the torpedoes or so massive and it clearly shows that they have a supply of what 4? Where do the others come from?????? I mean it makes sorta sense with the Advent, somehow guided plasma balls fall out of a plasma spawning pool that dominates the entire design of the ship. 19. Retool the look of the new Vasari battleship, and rename it. Its not a battleship. Am I the only one who doesn't like the veins running through the hull of it, it also either looks like a lobster or a Reaper from Mass Effect. Umm oh yeah the Vasari Corvettes......get rid of the veins and I think they would look better if they didn't have the little arms, I personally hate the look of the Vasari's Corvettes. I think they look like flying space beetles that when they are the Loyalist they are green and the Rebel...orange? I just don't like them. My friend said you kinda half-assed the new Vasari Capital Ship and Corvettes. I think personally you should take them back to the drawing board. Neither of them have that "Vasari Look".20.Phase Missile and Missile turning, when a Capital ship or LRM Frigate fires missiles, whether they are phase or normal, if one misses it spins around the ship then makes a quick sharp turn, cutting its stream. It has bothered me since the beginning. I think they should turn more elegantly. 21. Make finding artifacts not so damn hard to find!!22. A new spacial phenomena, maybe like a huge gravity well, almost the entire gravity well of neutral homing mines or some are stationary. A full thing like top bottom and middle, a big sphere of semi-powerful mines. If anyone else has any suggestions please reply.I have been playing Sins of a Solar Empire since the original and I am a true fan and I absolutely love this game, it is amazing. If the makers of SOASE see this please consider the things I have suggested.
Just mod fleet supply cap to 99999 or something...
The game as it is now in Rebellion is pretty good though I'd like to nerf the Maw ability on the Vasari Loyalist titan. Of course they cannot just remake the game without some sort of added content or everyone will scream "that's just the same game on a new engine!". So, I think they should consider adding two more races (4 factions). It's going to be hard to balance, but that's what they will probably have to do--what the heck else could they do without messing the game up?Now that titans are around, perhaps decrease the cost and increase the amount of capital ships you can have?From a technical standpoint , improvements to the game engine are a must (multicore, more RAM, etc.) Also, they need to focus on improving online multiplayer stability--fewer game crashes, eliminate desyncs, etc.The next areas to improve are the meta-game aspects of online multiplayer. Very few people play the game in online multiplayer PvP ("the real Sins game") even though the game is awesome. There isn't any reason why the game Sins offers could or should not be as popular as Starcraft.--- I'd like to see an improved Lobby/chat room system, perhaps being multi-(in game)-windowed. --- I'd like to see an increase in the max number of players in a game to 14 (assuming it doesn't cause performance problems).--- I'd like to see an optional matchmaking system.--- I'd like to see the ability to auto-download custom (Galaxy Forge-made) maps.--- I like the idea of a built-in team/clan registration system where clans could be matched up against other clans with a clan ladder. That might encourage some of the groups of friends that are currently terrified of challenging other groups of friends to PvP games to set up some real PvP matches.
Eh, I don't know about keeping the same races and adding a couple new ones. I feel like they'd just split it up much like how Goa did with E4X where the factions are no longer just called rebels, but are more fleshed out and differentiated. My personal take on it:
TEC: formerly the TEC Loyalists, they rely on the wealth of the central worlds, having become something of a corporatocracy and a walled garden.
Human Federation: formerly TEC Rebels that have become even more open to allying themselves with the darker elements of humanity as they proceed ever further down the path of destruction, giving their units more range
Orthodox Advent: previously Advent Loyalists, the OA will go even further down the path of culture, allowing them to become so proficient as planet-produced culture that they cease constructing Temples of Communion altogether. To deal with their war with their brethren, they have developed shield-weakening Ion weapons.
Purified Unity: previously Advent Rebels, the PU will focus on ascendance more than anything and replacing many of their weapons with psionic surge batteries of Psintegrates.
Dark Fleet: formerly the VL, the Dark Fleet have become ever more paranoid and have been compelled to bring the collateral-damage-causing Phase Cannons online for more ships than just the Vorastra due to TEC and Advent resistance to PMs, giving them guaranteed damage directly to enemy hulls. Kosturas have also been enhanced.
Exodus Fleet: a merger of VR, AR, and TL results in an alliance that can field a very diverse unit set and is able to bring together many of the best features of each race. They begin naturally very weak and with poor access to culture but can eventually grow into the most powerful faction through research.
I feel like that covers the basics of the currently-playable factions. Outside of that, just add in a new faction for the Vasari's Darkness. Each of the above factions would also get a couple new capital ships and swap out/add some frigates. I guess if we needed another new race in addition to the Darkness, we could always bring in the creators of the PJIs (unless they are the Darkness)
Further, research should be expanded to have 12 tiers instead of just 8 and I'd like to see some way of reducing fleet capacity.
This is of course in addition to the necessary improvements to the engine and MP. Also, even if we don't get a campaign out of the box, at least give modders the tools to do it.
my more complete thoughts: http://pastebin.com/SCLzDMZU
As long as there's a freaking 64 bit engine with a Sins 2. It is ridiculous that we've got a 32 bit engine when most machines anymore are 64 bit with 4+ cores.
All im going to say is this for the next Soase, be it a standalone expantion like Rebellion or soese 2 ....
http://store.steampowered.com/app/267130/
Star Swarm demo - Same publisher - And if you ask me, if they are going for an upgraded engine for the next Sins - I think this will/could be it. Heck it even, kinda looks like it already to a degree
They even have a banner for it inside this very forum - teasers anyone ?
Something that would help me no end is a slider to change the size of the icons in the UI, I find the icons too small for aging eyes, I've modified the text to be bigger, actually that worked pretty well though it does overflow in a few places. It would be nice to have a similar slider that would let me set text to 2x,3x,4x etc. normal size, but as long as it's easy to adjust like in the current Sins that's secondary but being able to scale the icons--would I ever love that.
Oh well and 64bit would be nice too.
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