Hello there. I have a suggestion regarding the Advent rebel Titan ultimate. As many have stated before me having your Titan to die for it to trigger is pretty lame. I would suggest that instead of making the Titan invunerable when it dies that the titan gets additional defencive and offencive statistics when its hull gets lower. For example if you have 1 hull point you would get a lot of armor/shield mitgation and a good ammout of attack speed. This way you would be rewarded for taking some higher risks without having your titan die.
What do you think?
Seems like a cool alternative. but 2/4 passives on a titan doesnt make me want to play with it..
I would personally change it like this:
- have the ult prevent the titan from dropping below 1hp(not sure if it does this already orz)
- reduce the duration
- nulify its passive shield regeneration and limit purification to health only (its shields being restored by others is still allowed, this is advent afterall)
- increase its armor(double it maybe?)
- force it to heal itself to 50% of its maximum heatlh in that time period in order to stay alive.
If it succeeds:
- all its antimatter is removed
- all it stacks of Strenght of the Fallen are reset(disabling this during the skill itself an option too)
- its shields are fully restored
- maybe a (small) debuff aswell?
If it fails
- ded.
This would give it a shot to stay alive while not making it totally invurenerable, and turn the battle in to a DPS race for a duration. It would also make it a more valid option rather then a "plan to fail" skill.
Ofcourse, the cooldown should be huge, using it twice in one battle isnt supposed to happen. Ever. I was thinking 20-30minutes, you can drop it by 50% (or 33% if i understand the way %s work in this game correctly) via speccing it, and a capital(the Revelation has it) ship buff.
Something (gimicky) like this might fit better in a game like league of legends, but i thought it was a nice idea and felt like sharing (longer post then i planned, sorry)
i agree. i don't like its final stand ability cause it would rarely get used, and by the time you can use it, it has become too strong to get taken down anyway. and i don't like purification, what is the point of killing my own ships?! i brought them for a reason, i lose allot of rescources if my own titan is killing all my own ships insantly, and this would also make the final stand ability get used even less.
that all said, i like the chastic burst, and the strength of the fallen. not to mention its my favorite of how it looks for all the titans (including the not-yet-released vassari ones).
maybe have its super ability when it reaches low health, it kills a whole bunch of its own frigates to regain health, and/or gives a damage boost to itself and/or it's frigates nearby.
dont know what to do with its other ability.
I think maybe a sort of modifier to NexiKuro's suggestion might be good: Have it work in much the same way it does now, except that you don't die at the end of the duration. Any regenerated/healed hull/shield/AM you keep. Once the passive procs, though, it goes on a 3min cooldown before it can be used again.
This sort of turns killing the titan into a 3-phase fight: the initial push, then removing the fleet support while the titan "thrashes", then the kill.
I think this would make it an interesting ship to fight, since you'd also have to pay attention to it's supporting fleet to bring it down. It also helps advent fleet synergy, since it's other ships (specifically the Domina Subjugator) would be required to heal it to a sufficient level in the short time the ult is active for it to not die once the invulnerability wears off.
As I've never really done pvp much, I'm not sure how this would mess up the balance. I do think it might be interesting from a pve side, though.
I definitely think that the current ultimate needs to be done away with, it is really lame it only comes into effect when the titan dies. Whether or not one of the suggestions here is used I think it would be an improvement to be able to use some sort of skill while fighting and repeatably, not just when the titan is destroyed.
I can see all of your points but I dont agree. Think of this ability as an oops were dead so lets mess as many ships up as possible ability. This ability mimicks the Last Stand ability for Oak in DemiGods, a Stardock Game, in which after the character dies he basically goes nuclear and kills a crapload of peeps before finally meeting his end. This is one of the more devastating abilities in that game because that extra time alows him to exact whatever revenge he wants without repercussion. Vengence with reckless abandon so to speak. Plus you never know when those moments might mean the difference between getting steamrolled by your opponent while rebuilding your fleet our taking his down with you.
but this isnt demigods, where if you die you respawn 10-45 seconds later, and where you only controll one character. this is strategy, it takes 4? minutes and a shitload of resources to rebuild a titan. And if you want to get its(the eredicata's) maximum affectiveness you'll have to have a fleet aswell. if this abbility triggers you've probably lost both. and lets not forget that if you take out the titans fleet first it hampers the titans damage output. And atleast tec can avoid most of the skill by throwing 3 KOLs at it(the titan) to reduce its movement with 300-600% while the rest of the fleet moves out.
Oak gets movement speed, attack speed, damage(titan doesnt) which enable him to hunt down low health champions or, take down defenses that cant be rebuilt. If the titan goes supernova and destroys some defenses, chances are they'll be rebuilt before the titan is rebuilt, how is that usefull?
Diffrent skills are good in diffrent games/situations, unless it gets a significant buff or is changed this skill doesnt add much, its just something you have to keep in mind as an opponent. And even in demigods, a skill like this is now and always will be a 'plan to fail' skill. This skill assumes you die, and only then does it benefit you, a little. there is no point to spending points towards things that arent going to contribute to you winning battles. and as it is, this skill doesnt, its just a last FU after everything has already gone fubar anyway. Its not, for example, gonna stop the remainder of your oponents fleet from moving into your gravity wells.
As it is I would prefer it if the eredicata would get the same ult as the tauren chieftain from WC3; letting it ressurrect itself when killed once every every X minutes.
this is a bit late but I would be for the eredicata's passive buffing its attack speed not damage output, that would give it a more angry feel(which is the point right?). I have no clue how damage output is diffrent from attackspeed in total damage output though, I guess it would be less powerfull against shields because it gives them more hits they can increase mitigation from?
There's a flash game called Sonny 2 which features an ability called Ultimatum which heals the user to full health, reduces healing and damage by 90% and causes you to lose IIRC 20% of your health each turn for ten turns, basically giving you one final shot to kill the enemy.
Basically, cause the ability to be an active that makes the Eradica have 100% mitigation, -100% shield bypass for the duration, and a significant armor boost for things like Nano Disassembler. In addition, also cause it to heal to full health but be inflicted by a heavy DoT, one that can be overcome by healing, but is very difficult to do such that it will kill the Eradica in 60 seconds without aid. At that point, it becomes a frantic race to repair the Eradica for the user to save it while the attacker is trying to wipe out the surrounding fleet to prevent healing in addition to speeding up the process of it's death.
Idk.. It might not work out but would be interesting...
Biggest issue with that will be the AI. They won't be able to realize that its being kept alive by Dominas.
i always thought it just needed to synergize with its Q, you can eat your ships with it while its in unkillable mode currently but after the duration is up it still dies
that way you can start eating your fleet if your getting overwhelmed to save your titan or if you have a chance stay for the final stand instead of what it currently is which is getting the titan to activate its ultimate then running away
I'm pretty sure that giving it a chance to stay alive no matter how it works would really help with the usability of the skill. I dont even use the ult in my current builds for it. spending 2 more points in any other skill/stat makes it tougher or deal more damage permanently, which is alot more usable most of the time. Like I said, its an 'expect to fail' skill, and aslong as you dont get your fleet destroyed and dont play reckless it should never have to activate. I guess it gives the titan a kind of "lets throw it down a seperate flank by itself to harras" capabilities, but that doesnt synergize with any of its other skills at all. That would fit better on the ragnarov, with the tec rebels 'all out attack' lore and the fact that it doesnt have any skills that really depend on a nearby fleet.
TBH I wouldnt mind them swapping the ults on the ragnarov and the eradica, It would probably make the ragnarov an interesting titan, I mean one minute of infinite antimatter reduced cooldown snipespam? goodbye everything! It wouldnt really fit the eradica though. Maybe if it was a fleet wide/aoe buff that consumed stacks of Strength of the Fallen? (In all honesty any ult that depends on stacks of Strength of the Fallen is win in my book )
What if it was an active ability that the titan could "cast" that would cause all allied ships in it's vicinity to recieve a buff that only procs on death. The buff would do exactly the same thing that the current passive ability does for the titan, including the death of the ship after it completes. The buff only lasts for 60 seconds before it wears off.
In a slightly less convoluted wording: the titan is able to give it's fleet the passive buff it currently has, for a limited amount of time.
The net effect of this is you would have to be careful about heavy aoe skills vs advent rebel fleets, since each ship destroyed comes back (temporarily). It would also proc strength of the fallen, turning the titan into even more of a powerhouse.
This turns the skill from being an "oh crap, I shouldn't have done that" to more of an economic weapon: you get to use each of your destroyed ships for an additional 60 seconds before you lose your investment.
EDIT: Additional thought: You could make it channeling so the titan sort of becomes a super-guardian. This would help the balance slightly by allowing the enemy fleet to run away until it wears off (which means you get some free shots in), and would fit in with the number of advent channels.
That's actually a very good idea IMO. It would allow you to still get use out of a frigate even after eating it to feed your titan. I really like it.
Bump for a great idea
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