Hello All, been waiting for rebellion for so long!
Been playing sins since the beginning, love the team and the game so apologies if at any point in this my tone offends i am just trying to speak plainly no offense is intended. I have allot to say so ive chosen to keep it short and to the point.
If i am suggesting changes to the game its because i think they would just require editing a few of the existing parameters and not require reworking any part of the engine or designing anything new (except for one idea regarding ramming that is mentioned below)
FEEDBACK - Positive
FEEDBACK - Negative
FEEDBACK - Titans (love them great addition to the game)
- Titan special weapons- The titans should as well as having new ones should also have the best ability of the other capital ships - the TEC Loyalist one should be able to deploy weapon station like the carrier, even if not as a chosen upgrade perhaps it could deploy them automatically in combat as a tertiary weapon, i assume one of the vasari titans can create a phase lane?, one of the advent titans should be able to automatically see what is going on in all adjacent systems, or give the rebel advent titan animosity ect
These titans - wow they sure do pack a wallop and as pointed out of you lose a high level titan and your enemy has a level 9 while you are reduced to a level 1 that it would be a bit of an issue but i don't agree with a titan carrying its experience over to a new ship (perhaps only for 1 advent side as a special ability) but i don't think they should all be able to do it.
Is ramming an option? Can you add an ability that would allow a titan to ram another titan - something that does say... 85% damage regardless of the ramming titans heath or level
that makes the titans more like queens in chess - you can sacrifice your best unit to get get theirs (the rammed titan if its a higher rank takes 85% damage it has to retreat or be lost in the ensuing battle?)
Option to launch titan eary/only partially built (less health)?
the titans rule of thumb for all sides should be the same as one of their races capital ship carriers with regards to max fighters/bombers
Titans are making the game more interesting but they are now required - you have to build one in a game- or do you? increase max cap ships to 24 slots have titan cost 8 slots but no keep xp when it dies. A titan is much more than even two level 10 cap ships - its silly that they only take two slots. By having them take 8 shots you then have a choice between a titan and 16 caps or 24 caps (also ive seen a few people complaining that they can no longer have their perfect configuration of 16 caps - while they could if you guys did this)
TEC Rebel Titan
in a titan vs titan fight you can maneuver close to and around the tec rebel titan to prevent it from using snipe making it only usefull against starbases and retreating ships - is this intentional?
TEC Loyalist Titan
ADV Loyalist Titan
ADV Rebel Titan
BUGS
All in all loving the game cant wait for vasari - it sure was a bit crazy when it was tec only and in a 10 player game the amount or raiders attacking because all players had it researched .
I had more to say but its 05.20 and im done for the next few hours. Apologies if any of the above has been posted before
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