UB Pro Guide
This is a guide for mid to very high skilled ub players who are trying to perfect UB.
Preface
The unclean beast is one of the strongest and at the same time most difficult demigods to master on a very high level. Multiple pros agree on that he might even be the hardest. Unclean beast has no escape skills, but a lot of hp. Furthermore, when to commit to a fight, who to focus, when to stun takes thousands of games of experience.
Chapter 1
Builds
The most common build order is Banded armor + Scaled helm, Unbreakable boots, Nimoth chest armor, Hauberk of Life and Plenor Battle Crown (sell scaled helm first).
This build order is fine in it's way and will get you through any fight.
However, the starting items can vary with ub.
Early Sigil
Banded armor + a Sigil of Vitality is a very interesting start. You can instantly go out and don't have to wait at the shop to accumulate enough gold. This can lead to the first flag grab which leads in a pro game to a small experience advantage.
Problems:
It puts you 500 gold behind the enemy if you used it without getting a kill.
you have less mana to use, so use it wisely, do not spit the tower
So why even bother with an early sigil?
you can risk more and always have the safety of having that sigil
it messes with the opponents head, who will never know if you have a sigil or not
unexpected early teamganks with ports you can easily escape. They waste 250 gold on a teleport scroll and miss experience waves on the other lanes
My tip is if you go for the early sigil play like you don't have one and it will pay for maintaining flag control. Because few players will play down to 400 hp if they don't have a sigil themselves and if they do they either die or both of you use a sigil and it is a pat.
Starting with pots
Other alternatives is going for banded armor + 1 healthpot + 1 mana pot. If you're feeling frisky and want to mix it up to mess with your opponents heads it can get you an early kill or give flag control. On the other hand you do lose 475 gold, and will be 475 gold behind. I call this semi all in build.
Boots of Speed
Another one which I call an All in strategy is rushing through the map with Boots of Speed. The person who coined this UB was IamKira. Basically you try to overwhelm your opponents and punish them for any miss micro to get early kills. The speed increase from 6.3 to 6.9 can catch players off-guard and is most powerful for teleport ganks. But use with care, keep in mind you put yourself 1000 gold behind from the standard build with an item slot being used by the boots of speed. If you don't kill you lose flag control, race to the good items, and eventually the game--> all in strategy.
Scalemail
When to use Scalemail, which gives you +600 armor for only 400 gold. You can start out with banded armor and Scalemail and try to win the early flag fights by just dominating longer autoattacks. Throughout the game, when fights are very close a lot of pros will buy Scalemail as their 3rd or 4th item to get an edge of an advantage in fights. It is very cheap and does a lot and will refund you 320 gold when sold. Overall a very good underused item when everyone is gold hungry and cannot finish their standard builds.
Mana Controversy
UB needs 1 mana helm with the Blood of the Fallen Favor. The question is which one of the two: plenor battle crown or vlemish faceguard?
The answer is not simple. It really depends on the playstyle and the demigods you are facing.
a ) Plenor Battle Crown: +1575 Mana
+70% Mana per second
b ) Vlemish Faceguard: + 1050 Mana
+11 Mana per second
+4 mana per second aura
This is my subjective interpretation which helm to use when:
Use helm a if you are a very aggressive player and try to kill a person every time you are in a fight. The reason is you need all the mana you can get what a high regen helm cannot give you in the seconds of the fight.
Use helm b if you are a more passive UB that spits multiple times while staying back, or trying to work towers down. The reason is simple you are trying to do damage over time where a high regen helm works better for you than a high base mana pool.
General use of mana with UB. As a professional player you know in advance what you are trying to accomplish. There are 2 major objectives in the beginning of the game with UB.
Do I want to work the tower down or fight the enemy at all costs. Usually I see players trying to do both. The problem is if the enemy does conserve all his mana to fight you and you spit just only 1 time on the tower you will lose flag control and will have to retreat earlier to base → losing experience waves and hp on your own tower.
My word of advice: always save your mana for a big fight 1v1 or 2v2. Only spit on the tower when you are planning to go back to base anyways.
Infamous Ooze UB
-Start with Banded Armor and Scale mail
-Buy currency 1 for your team so they can focus on getting the Bishops/ High Priests for you
Ooze Ub needs to have them early more than another item because of his insane hp pool, no mana dependency, and high armor!
-Get Nimoth Chest Armor, Duelist's Cuirass, Narmoth Ring, Unbreakable Boots (sell Scale mail), Orb of Defiance, Hauberk of Life (Sell Banded Armor)
You have to vary your buy order depending on how the game is going. If it is a passive farm fest go for the big items. If the game is a fight fest buy the very next heath item you can afford.
Chapter 2
Picking the right favor
The most common favors are Blood of the Fallen (Botf), Blade of the Serpent (Bots), and Crimson Vial. Other favors might be viable in 4v4s and 5vs5, but sadly this game is 3v3 based.
Blood
If you do not know what favor to pick, you can never be wrong with Botf. No other standard item gives you +800 health and +5 health per second. And with UB you will be very strong from lvl 1. You can push enemies away, yellow cap, tank towers, gain higher monk heals, have higher overall hp with hp flag, and higher hp with sigil.
Problems and resolutions:
-You have mana issues all game
Use your mana wisely, and always go back to base to heal it up when you are below half mana, or have a support occulus in your team composition
Blade
Blade of the Serpent I have only seen played successfully by Soccermom. This favor I recommend only for UB players that want to play out advantages, kill towers, and can manage being pushed around all game. If you make it to end game with this favor and have a healer or shielder on your team it is the strongest UB. However the game can be decided early on very easy since you have almost no presence.
-You have a very low hp base until you completed your build for a very long time
Rush all flat hp items first, do not buy mana items at all ( except Unbreakable Boots), don't ever commit unless you know you will win, try to build in a healer in your composition
Vial
Vial UB is getting more popular with the day of the game. It is the most powerful build in most 1v1s. However the more players are in the game the more vial falls off. Just like serpent you will get easily pushed around but have no mana advantage. With this build you are planning to out sustain your opponent in lane. And the real advantage comes when you use it after you sigil. The bigger the map the better this favor choice becomes. And if fights last very long and you are not getting stunned you will last the longest with vial.
-mana issues all game and hp issues
Wear your opponent down so your vial takes advantage eventually. Lategame make the opponent commit to fights, because that's when your build starts paying off. As a general rule 8/10 times use vial after you sigil when laning phase is over.
For more information on the favors and Builds contact:
Orcun, Fairlight_, Mythrandar, Zen_God for Blood
OMG_Soccermom, Koush for Blade
Mcshance, nnnils, ppapanek for Vial
Chapter 3
Skill points and Level based Aggression
The Standard UB*
The Surprise UB**
The infamous Ooze UB***
lvl 1 Ooze I
lvl 2 Venom Spit I
lvl 3 save
lvl 4 Venom Spit II + Ooze II
lvl 5 Foul Grasp I
lvl 6 save
lvl 7 Venom Spit III + Ooze III
lvl 8 Diseased Claws
lvl 9 save
lvl 10 Venom Spit IV + Ooze IV
lvl 11 Inner Beast I
lvl 12 Inner Beast II
lvl 13 Inner Beast III
lvl 14 save
lvl 15 Putrid Flow + Acclimation
lvl 16-20 Enhanced Attributes
lvl 1 Venom Spit I
lvl 2 Diseased Claws I
lvl 3 Ooze I
lvl 4 Venom Spit II
lvl 6 Ooze II
lvl 7 Venom Spit III
lvl 8 Ooze III
lvl 14 Post Mortem
lvl 15 Acclimation
lvl 16 Putrid Flow
lvl 17 Foul Grasp III
lvl 18 Plague I
lvl 19 Plague II
lvl 20 Diseased Claws II
lvl 3 Inner Beast I
lvl 4 Ooze II
lvl 6 Inner Beast II
lvl 7 Ooze III
lvl 8 Inner Beast III
lvl 9 Enhanced Attributes I
lvl 10 Ooze IV
lvl 11 Foul Grasp II
lvl 12 Enhanced Attributes II
lvl 13 Enhanced Attributes III
+ Foul Grasp III
lvl 16 Bestial Wrath I
lvl 17 Bestial Wrath II
lvl 18 Bestial Wrath III
lvl 19 Bestial Wrath IV
lvl 20 Unrelenting Wraith
* Instead of skilling Diseased Claws you can max Foul Grasp, which is very powerful on Ooze UB and Blade UB
** DO NOT USE POST MORTEM AND PLAGUE I-II UNTIL THE GAME IS LAG FIXED
*** From lvl 16 to 18 you can max Enhance attributes instead and leave lvl19 and 20 open for your choice of experimentation
The Standard
This is the most played UB on almost all Favor Items. You can't go wrong with this skill tree and can accomplish a lot without relying on teammates.
Early lvls you want to focus on farm and lvls. Once you reach lvl 4 or 5 you can start making a few aggressive plays. At lvl 7 is the next point where you usually have the highest damage output and should make a few aggressive plays. Then you should lvl hard again until lvl 10 and take advantage of your maxed ooze and spit. If the games is still even lvl hard till lvl 15 and become an unstoppable killing machine.
Pros
-strong burst damage
-excellent tower killer
Cons
-has to shop a lot to keep up with the mana needs
The Surprise UB
Don't ever play this UB online, but only in Single Player. The reason is it will lag the game insanely and make it unplayable. I call this the surprise UB because you will catch a lot of opponents off guard with the diseased claws (which slows them for 5%). Furthermore It is hard to calculate the damage that plague does, especially end game with Giants on the field.
I don't have enough experience to give advice on lvl based aggression
-excellent burst and surprise
-best aoe UB
-he will lag the game
-mana issues
The infamous Ooze UB
This is the newest and most underplayed skilled tree. Cowbuttzex is the only one that has attempted that build. From my own experience I vary on the skill choices and item build. This UB has high reliance on perfect team play. You need the Bishops/High priests on you at all times of the game. Also this is a “I want to fight UB”. So the composition with your teammates has to be right so that they are ready to fight when you are.
Early on you will be this massive tank that is hard to get the hp down, and can surprise kill someone with his slow and higher attack speed/movement speed. Around lvl 10 you will be the fastest and tankiest, who does constant damage. Once you reach lvl 15 nothing can kill you. You can literally sit among 3 people for ages. So the general idea is to absorb damage all game and be at full health with Bishops/High priests. And punish over extension, since you can go anywhere late game without dying.
-excellent long term team fighter
-excellent tank that wants to take damage nonstop
-gets the most out of his aoe ooze
-never “needs” to shop
-no mana dependency
-he doesn't have a real surprise burst
-very predictable
-useless without coordinated teamplay
For more and different insight on the Ooze UB contact:
Cowbuttzex
Chapter 4
How do I become a professional Unclean Beast?
This Chapter will be me rambling about my philosophy of how to master anything and what to work on to get there. I used my analytical skills and experiences. If you are easily bored skip this part and go to “Applying these skills on perfecting the Unclean Beast”.
What a pro makes a pro
On a competitive plate, there are three main skills one has to accomplish before succeeding against others. Mind Control, Mechanical Perfectionism, and Strategy.
Mind Control is the awareness of the moment here and now every second you are living. In other words you are awake and fresh and know what you are doing. Think about when you have an adrenalin rush when something exciting happened. You usually can recall every single moment of what happened and made decisions for every single moment while having that rush. Now Mind Control is not as extreme as having an adrenalin rush. However, it is a practiced awareness of the brain to know exactly what you are doing every moment. This takes years of practice.
Mechanical Perfectionism is simply put the experience with the work or game you are performing. You just automatically know what to do in every situation from failures before that and apply the right moves as a result of that. For instance, in a chess game you know you can't do certain chess moves because you will fall into a trap, which you fell for before.
Strategy, is in general you mapping what you will be doing in the profession you choose. Nothing you do should be a surprise to you or feel new because you know what methods apply in every circumstance. You start out with a mapped plan that changes over time. Caused by the following Variables: mishaps, unforeseen circumstances, doing better than expected.
For example, in a soccer game you have a set line up and an idea to either go full aggressive or play ball control. This strategy changes over time and can be influenced, if your team has a lot of unfortunate mistakes, it rains or your opponent have a better strategy against your line up, and/or your team is having a lot of good plays and everything is working.
Applying these skills on perfecting the Unclean Beast
Mind control
Every single second of the game you are aware of every single step your Character is doing. You almost visualize yourself making every single move and become the Unclean Beast. When you get to the point where you catch yourself walking in a bad direction for one second or didn't know what you were doing you have almost mastered Mind Control. You could call it active thinking, which will power your brain to its maximum, when you can do that for multiple games in a row.
Examples are, I will start walking straight to mana flag and then to mid flag and back in order to gain flags and creep experience. While sitting on a flag or walking towards a flag you think about other options that are available. For instance, while walking to mid flag you see your opponent capturing the mana flag, you instantly go back to mana flag to yellow cap him ( you deny your opponent the full experience of capturing a flag and gain it yourself ). In other words you never find yourself on the map feeling like you are not doing anything because there are so many options that you weight in importance in just milliseconds.
It is important to remember, you don't act on something because you feel like it, but you act on something because you know from experience you will gain an advantage or succeed with your choice unless the opponent makes an unforeseen move that will usually result in an overall advantage for your team.
Mechanical Perfectionism
The truth of mastering your highest skill potential with UB is by playing with him every single day and trying out everything. Your teammates will rage at you and you will lose a lot of games because of your attempts. However, your memory automatically always takes note of what worked and what not. It helps a lot if you actively say it in your mind of what went wrong and what you should have done instead to make it right the next time you find yourself in the same scenario with Unclean Beast.
In order to never die you must have died the most. Also, look for games against stronger players where you know you have no chance in “hell” you can win that game. Save the replays and look what they did that made them so much better than you. And conclude why at some point they have so much more items and map control than you. Step by Step you will increase your overall gameplay immensely.
Strategy
You don't have to bother with strategy to become an excellent player. However if you're looking in becoming a professional Unclean Beast player it is impossible without it. You have to know all weaknesses and strengths of all demigods in combination and alone, when which item is the most optimum to purchase, when to push a tower or fight the enemy, and how map control works.
This takes a lot of hard thinking and counting in so many variables that are impossible as a new to mid skilled lvl player.
My word of advice: just because something didn't work out what sounded well in theory does not make it a bad strategy. Usually executing your strategy is where it fails and will take a lot of practice. Start by thinking of things that make perfect sense, and adjust them the more they don't seem to work too well.
(Personal Example, I always used to play vial rook in the demo and thought of it as the most powerful rook being unreliable on teammates. But then I got crushed online in multiplayer. A few years after I played against the same rook I used to play in the demo and realized that my strategy was right and I was just poor in executing it because I lacked mechanical and mind control skills. So I tried a new attempt and it became the most popular build to date on rook)
In Conclusion
You have to master Mind Control, Mechanical Skill, and Strategy evenly and combine them in order to have a chance in becoming a professional Unclean Beast and over all player. This does not happen over night, this takes commitment and disciplined practice like with anything else you do in Life you want to succeed in.
If you are interested in discussing professional gaming and strategy further contact:
ppapanek
Thundercles
Hedgie
Orcun
Koush
Darkliath
Zen_God
More chapters coming soon...
the rest of the story is saying what items you have... then saying what u did makes any sense...
I think the secret is using Ooze in creeps wave while casting BotS... so mana never ends [e digicons]|-)[/e]
I beat Sedna 3 times with UB yesterday.
they are all pros
Who?
(And how on Earth did the Sedna issue come up, anyway?)
I have a theory that every thread here eventually evolves into Sedna discussion.
UB must buy boot of speed first to kill Sedna.
[e digicons]>_>[/e]
Arithes ,TFD-Seola_DMS , and AntaresTheKuuk87.
seconded.
First? Why? BotF Sed > any UB until level 5, anyway. After which, the good Sednas usually get BoS themselves. At level 10, a competent Sedna will be faster than a standard build UB, as she has +25% speed.
Arithes and Seola are very so-so Sednas, unless you were playing 1v1. Antares is a pretty solid Sedna, but his build is sub-optimal (no speed, no NR, Pounce, Pounce, Pounce).
I guess im not a good sedna then [e digicons][/e]
Your Sedna is not discussed here, for it's the Sedna to put all other Sednas to shame. I was talking mortal players, not gods, nnnils [e digicons]<3[/e]
You can send messages to them for asking . 1 v 1 ,prison .
UB , Sedna ,without any speed shoes :
level 1 : Sedna 6.0 . UB 6.3
level 5 : Sedna 6.6 , UB 6.3
level 8 : Sedna 6.9 , UB 6.3
level 10 : Sedna 6.9 , UB 6.3
level 13 : Sedna 6.90 , UB 6.93
if Sedna buys boots of speed ,he is still slower then UB with boots of speed at level 13 (sedna 7.5 ,UB 7.6)
ub starts with 6.3 then gets 3%, 7% and 10% with inner beast which means he will have 6.9 movement speed.
sed starts with 6.0 then gets 5%, 10% and 15% with inner grace --------------------------> 6.9 movement speed.
with boots of speed they both have 7.5 movement speed...
This term gets used to lightly now a days....
ONE MORE WORD ABOUT SEDNA! [e digicons]:banhammer:[/e] [e digicons]:banhammer:[/e] [e digicons]:banhammer:[/e]
However, we can talk about how sedna and ub fight each other in 1v1, 2v2, 3v3, lvl depended, and what is happening on the map. However try to give some reasoning for why you think what is right
For instance why is it worth spending 1k gold for a speed item instead for health, when you already have higher movement speed kind of thing
hui is correct: UB actually gets 6.93, not 6.90.
With BoS UB gets 7.56, Sedna has 7.5.
Then comes the fact that a UB will typically skill one point in Diseased Claws, snaring Sedna an extra 5%.
Not to mention:
UB has Spit... Sedna has no ranged.
UB farms faster, better, and scales stronger (Ooze will kill creeps faster than a flag cap).
UB pushes towers better
UB can use more expensive items (Narmoth's, Orb of Defiance) better than Sedna (though Sedna does have the option of getting Bishops which is big)
Level 1 speed advantage is much more important than... any other level speed advantage. This is because of the farming + fast cap advantages, as well as the fact that people haven't all leveled up their snares and stuns yet.
i guess I can amend that statement with "at level 20, significant speed advantage is even better than speed advantage at level 1" because of annoying portal bullshit using Journeymans. That's another matter entirely though.
Guess who is faster at level 1?
i do think that swapping a Sedna over to the mana side to lane against a UB in a 2v2 situation can be reasonable (depending on what is being laned in the health lane). Sedna can do pretty well against the harass that a UB can dish out, and she can "survive" a UB combo... that doesn't mean she can kill him at all though.
Also, equally geared and leveled... a Sedna will beat a UB at the EXP flag (anything in lane will work in UB's advantage due to Ooze). And assuming no silly things like Artifacts. Also there are a few levels/situations where the UB can win (level 5-6 for example. UB doesn't give a fuck about Silence: it's too early for Sigils anyway, Sedna doesn't have CH, and she can't cleanse).
However: long skirmishes (and it's Sedna... it's gonna be a long skirmish) is extremely risky at the EXP flag. UB has the leisure of saving a grasp until just before their ally comes out of Fog of War. Sedna has... a 400 damage pounce? Silencing a Sigil (if the UB is actually that low for some reason).
However, if it isn't equally geared, it's extremely frustrating. One of the worst Demigod moments of mine was Orcun's UB on the "gold flag spot' where you can stand without being shot by any of the three towers protecting it... and he's way over leveled than me.
Even though it's out of lane (and he literally can't move because if he does he'll be shot by the tower): still can't beat that. And if i stand on my side of the flag, i'm out of EXP range and not really accomplishing anything other than ensuring that my team keeps it's GPS.
That said, an undergeared Sedna (properly played) can very well run an enemy UB oom without running themselves oom. Although the Sedna will give up territory, and won't be winning any fights, the oom'd UB will be weakened and if you can force a team fight your (hopefully not oom'd UB) will outmuscle them.
----
About your guide since you specifically asked me about it:
Leveling up Grasp is really strange. Massively increased mana costs, for a small increase in damage and health regen... except for the fact that most UBs break Grasp as soon as it is casted.
Think you did a good job outlaying the Plenor v Vlemish debate... lotsa conflict on that.
i do really like Ooze Beast, though. Even if i do think that it is inferior. Just waste a lot of damage potential for only small passive gains. i do think it is super powerful in 2v2 or against any non-UB non-Rook team (that said, if you have a UB and a standard health side composition, and the opponents don't have UB /or/ Rook, really it's your game to lose).
That said, i really, really disagree with your statement that UB is underpowered. i mean really?
UB is always one of the strongest demigods...
at any stage of the game
on any map
with any team composition
in any game mode
with any number of players
against any team composition
winning ranged trades (Fireball me TB? okay here is a Spit... you took 10% of my health but i took 20%).
winning melee trades
UB lacks an escape mechanism? Sorta... he's fast to begin with. He has high passive survivability (Ooze and also his armor/level growth). Acclimation makes him nearly unkillable with monk + sigils. Journeymans and Orb of Defiance both "exist" and are both super powerful on him.
For most of the game, his "escape mechanism" is "i kill you if you fuck with me" because for most of the game almost no one can afford to go balls-out on UB and secure a kill. Most of the other demigods relay on superior positioning and slowly working UB down (TB, Regulus, Occulus), or running UB oom and then killing him (Erebus, Sedna), or engaging UB only on their own favorable terms (Rook, Queen).
Does this make him vulnerable to ganks? Hell yes (well until Journeymans at least).
Are ganks super popular on the mana side? Ehhh... not really.
Does UB require a high skill cap in pro level games (despite the fact no one levels wrath, and Ooze is a one-button miracle and so UB uses 2 skills and right clicks)?
YES
Absolutely.
Why? Because UB is so goddamn strong, he wins teamfights... so the other team also has a UB... and so team fights are literally "which UB is better"... and so your perfect positioning and calculations dictates who wins the teamfight... which determines who dominates flags and towers... which leads to more gold and earlier giants... which leads to portals... which leads to victory.
Consider a Queen or a TB (both of who have loads of buttons to push, with low innate survivability... well Queen not so much with Mulch + Shield, but she has super low base health).
Who do you think has a harder time playing?
The Queen/TB against the UB?
Or the UB?
Definitely the Queen/TB. The skill cap exists for UB simply because having a UB is so essential in high level games that you're always having to lane against another UB... and the hardest lane is a lane against a UB.
Also, my understanding is that scailmail + scaled helm is the best starting items for UB. This might be just a flawed memory of mine... but that is what i remember Orcun doing.
Also i do think that Post Mortem @ 16, Plague, Plague, 2x Enhanced Attributes is the way to do the last five levels with a standard Blood build. Post Mortem gives a huge amount of damage potential in-lane with giants and such (and lets you clear like a boss). Plague is useful to let your army very slowly push both lanes without having to even trying. The problem that PM isn't used earlier is because of the EXP bug in non-Uberfixed games, and you lose some damage compared to leveling Spit/Ooze. Plus, i think that the 2 levels of Plague is actually slightly more team fight damage than the equivalent 2 levels of Enhanced Attributes.
Agree with LORD_ORION about getting NR if you're running BotS. NR is such a fantastic item. The damage you get is redic.
i also think that if you're running BotS, you tend to get Bestial Wrath 16-20. BotS can afford the extra mana costs, the passive on the final level of Wrath is useful, and level 16-20 is when Bestial Wrath is actually "good" anyway.
with boots of speed ,Sedna 7.5 ,UB 7.6(level 13)
why i talk about speed so much? Beacause UB can't kill Sedna without the superiority of speed.
nice post hedgie, i never said though UB is underpowered. What i said is in 5v5s 4v4s he would feel very underpowered. i think in 3v3 he's just at the edge of being good to make it or break it. That's just his play style.
Well if the queen is nnnils and the tb is tsk rin, i'm telling you straight out when i'm the ub i'll get raped and could only make a play with an oak shield or hope they make a mechanical mistake, which UB is best capitalizing on like no other demigod. It is almost impossible to get through to kill with ub before being too low with poke or out sustained.The reason why it seems like it is easy for ub, is because he has already gotten free kills before 9/10 and the snowball effect has taken place.
I always tell nnnils, UB is the best punisher for mistakes, forces the enemies to make mistakes, and snowballs the hardest. But if the enemy play is solid, there is really not much ub can do. He has one chance of momentum and has to go back to base if it didn't work out 9/10.
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