Fans of Civilization V have been begging me for an answer to this question for quite some time: will Civilization V get an expansion pack? Today I am extremely excited to tell you all that yes, it will! Sid Meier's Civilization V: Gods & Kings is currently slated for a late Spring 2012 release. It will come as no surprise to those of you who are familar with expansion packs for previous Civilization games that Gods & Kings will add more techs, units, buildings, Wonders, and playable Civilizations. But what about the big brand new game elements that will change the way you conquer the world? Let me lay it out for you: Tons of New Stuff. I know I just mentioned it, but I want to draw attention to just how many new things we've got here: 27 new units, 13 new buildings, 9 new wonders, and 9 new playable civilizations. Among the new civilizations are the Netherlands (William I, Prince of Orange), the Celts (Boudicca), and the Mayans (Pacal the Great). Religion. That's right; quite possibly the most requested major addition to the game is coming in the Gods & Kings expansion. Using the new "Faith" resource, you'll be able to found your own religion and grow it from a simple Pantheon of the Gods to a world-spanning fully-customized religion. Reworked Combat System. The expansion has a reworked combat system along with an AI that places more emphasis on balanced army composition. Among the changes to the combat system is the addition of melee naval units, which will force you to really rethink the way you execute your naval assaults. Enhanced Diplomacy, with Espionage. In addition to being able to establish embassies with your rival civilizations, spies will now be an important part of how you conduct your foreign affairs. Surveilling foreign cities, stealing advanced techs, and garnering influence with city-states are some of the things you'll be able to do with this new powerful mechanic. New City-States. With religion being added to the game, it only made sense to introduce Religious city-states which will interact with your religion in special ways. In addition, Mercantile city-states will be attractive for those of you who love to grow your civilization's treasury. All city-states will use the greatly expanded quest system, making city-states more dynamic and diplomatic victories more challenging, while decreasing the importance of gold when dealing with city-states. New Scenarios. Three new scenarios will be coming in Civilization V: Gods & Kings. Experience the fall of Rome, explore the medieval era, and my personal favorite: a unique scenario in a Victorian science-fiction setting. So there you have it. What do you think? I'm sure you guys have tons of questions, so come on over to our forums and let us know! Or if you'd prefer, you can also reach us on Twitter or Facebook. We'll be reading all of your questions! Greg Laabs, 2K Games, Community Manager
Fans of Civilization V have been begging me for an answer to this question for quite some time: will Civilization V get an expansion pack?
Today I am extremely excited to tell you all that yes, it will! Sid Meier's Civilization V: Gods & Kings is currently slated for a late Spring 2012 release.
It will come as no surprise to those of you who are familar with expansion packs for previous Civilization games that Gods & Kings will add more techs, units, buildings, Wonders, and playable Civilizations. But what about the big brand new game elements that will change the way you conquer the world? Let me lay it out for you:
Tons of New Stuff. I know I just mentioned it, but I want to draw attention to just how many new things we've got here: 27 new units, 13 new buildings, 9 new wonders, and 9 new playable civilizations. Among the new civilizations are the Netherlands (William I, Prince of Orange), the Celts (Boudicca), and the Mayans (Pacal the Great).
Religion. That's right; quite possibly the most requested major addition to the game is coming in the Gods & Kings expansion. Using the new "Faith" resource, you'll be able to found your own religion and grow it from a simple Pantheon of the Gods to a world-spanning fully-customized religion.
Reworked Combat System. The expansion has a reworked combat system along with an AI that places more emphasis on balanced army composition. Among the changes to the combat system is the addition of melee naval units, which will force you to really rethink the way you execute your naval assaults.
Enhanced Diplomacy, with Espionage. In addition to being able to establish embassies with your rival civilizations, spies will now be an important part of how you conduct your foreign affairs. Surveilling foreign cities, stealing advanced techs, and garnering influence with city-states are some of the things you'll be able to do with this new powerful mechanic.
New City-States. With religion being added to the game, it only made sense to introduce Religious city-states which will interact with your religion in special ways. In addition, Mercantile city-states will be attractive for those of you who love to grow your civilization's treasury. All city-states will use the greatly expanded quest system, making city-states more dynamic and diplomatic victories more challenging, while decreasing the importance of gold when dealing with city-states.
New Scenarios. Three new scenarios will be coming in Civilization V: Gods & Kings. Experience the fall of Rome, explore the medieval era, and my personal favorite: a unique scenario in a Victorian science-fiction setting.
So there you have it. What do you think? I'm sure you guys have tons of questions, so come on over to our forums and let us know! Or if you'd prefer, you can also reach us on Twitter or Facebook. We'll be reading all of your questions!
Greg Laabs, 2K Games, Community Manager
Cool. Are they planning get the game functional this time? How much extra will it cost me to have save games that function and more than 50 turns without a crash? I hope they enable modding that is compatible with the game!
Oh look they are adding some of the stuff that should have been in vanilla. Good of them to milk the fans of the series who were loyal enough to buy that POS by adding things like "reworked diplomacy" and combat... which is still broken in vanilla.
Fix your game only 40$ order now.
Edit: Maybe For CIV VI you can remove city building and combat in the vanilla then add them in with an expansion, and make each unit a DLC. Cause removing features from the last in the series and then re adding them as expansions rather than actually building on the series is the way to maximize your profit apparently.
It made me sad that for some reason WoM played better than Civ V when I bought Civ V. I got two games out of it for 50 american.
But I will still buy the expansion. I am just going to wait longer and get it on sale.
My thoughts are quoted above.
So are the DLC civilizations included in the "new civilizations"? Also, DLC civilizations is the worst thing to happen to the Civ series. Never again!
Civ V is a great game. Very excited to hear about this expansion. I have never had problems with it crashing...to compare it to WoM is pretty drastic.
I never really understood all the hate for this game, it's really good. I do wish it had things like religion in it from the start. Civ IV didn't really get great until it's second expansion. WoM never became good. All my opinion of course.
I'm looking forward to this. Looks like I'll be needing to reinstall civ5 again.
That is the thing with games. It isn't unstable for everyone. WoM has a very small fraction of the budget of CivV. WoM didn't crash for me. CivV still does. I expect such a large scale game to do better. And then they never released patches to fix my problems. Stardock is smaller, but a much better company.
Any game in which the diplomacy includes AI that doesn't like you because "your trying to win the game in the same way is me" is instant fail in my book. (fourth wall.. whats that?)
Civ V imho abandoned everything the series had built up. I've said it before and I'll say it again.. under any other name it would be a mediocre but acceptable game. Calling it Civ 5 comes with some sort of expectation to continue the series.. not abandon every game dynamic for new (untested)systems.
The fact that they are not only re adding those same dynamics AGAIN via expansions, but also offering FIXES to the broken systems VIA an expansion is a slap in the face to everyone who purchased the game.
"Lets try something totally new. Oh @#$ it didn't work.. lets fix it and readd the stuff we left out and sell it as an expansion then"
I'm actually surprised they even put multiplayer in vanilla and didn't try to sell that off as an expansion again. Since cutting out the same features in every vanilla version and reselling them as expansions over and over seem to be the plan for Firaxis/2k, rather than actually expanding on the series.
Oh and claim they are "new game elements" .. thats the best part.
... and maybe (just maybe) you could revert city attack notification so it will suspend Auto End Turn?
I hope I don't have to wait for it till the big expansion.
Reintroduction of religion and espionage - wow! Let me ask you one thing - Why it wasn't included in the base game? That's a smart strategy. Design, sell, cut in dozen pieces and sell every! one ! bit! of! the! product! for! double! price! And guess whou would buy it - the most hardcore fans. You love your fans dont'cha?
I am glad and will of course buy the exp but had to write the above.
Was anyone asking for a fundamental change to combat? Legitimately asking. It's always had issues. I mean there was nothing more frustrating than a battleship losing to a settler in the 1st one! Losing on 95+% chances of victory in Civ IV caused me many facepalms, but it didn't turn me off the game. Maybe it's just me...
I never felt that the Civ series deliberately tried to cash in on itself before Civ V. I bought every expansion and didn't regret it. Now I feel like I might have to buy the expansion to even want to play Civ V.
Edit: I should add I didn't buy the Civ 2 expansion that let you play multiplayer. Multi was never a priority in civ for me.
I really shouldn't compare WoM to CivV. WoM had support after release.
You mean the same guy (a user not actual support personnel) telling everyone in the Support threads with an issue that its their systems not the game doesn't count as support?
While I agree Civ V lacked a lot of things that made IV great it also added some great features. It's a strong entry that deserves to stand on it's own merits.
Hex grids are a big improvement although the AI is a little slow to adapt to this. The new civics system is great. No more stacks of doom. Each Civ feels more varied with it's special abilities. An extra unique building/unit per civ. I actually prefer the way naval warfare works. City-States are a lot of fun. Cities aren't just sitting ducks anymore. Etc . . .
Sure we lost religion but I always thought that was the weakest and most tacked on feature of Civ IV anyways. Diplomacy took a hit also but it's not all that bad in V either. I do like the way Generals worked in IV better though.
Those who say V was dumbed down seems to like complexity for complexity sakes. Even when it doesn't add much to the game or change the overall picture of things. They just want to be able to do something (beneficial or not) to the game that they can attribute their skill of playing the game to. Even if the effect is really negligible.
I find the change in combat of Civ V so much better than that of older Civ games and WoM. Stacks of doom seemed pretty silly to me. fight one unit at a time, but stack them in huge piles. One unit per tile, cities have their own defense, such a better system. And diplomacy? It's not great, but it's not worse than any other game. They've always been bad.
And I dislike the idea that indie games are given some kind of pass on things. They are what they are. WoM had crap for diplomacy. WoM just felt outdated and half-ass to me in many ways. Civ V seemed to make a lot of changes that improved gameplay, even though many old-guard asperger nerd types will always rage against change to familiar formulas on high profile games. I learned how ridiculous most forum dwelling gamers opinions were when Fallout 3 was announced and released. Rages against Steam too are pretty idiotic. I'm sure I am pretty guilty of it too, I know I felt pretty disappointed with Dragon Age 2, when the reality is the changes to gameplay were probably minor. So hard to take forum posters seriously about their feelings, myself included, as we seem to constantly rage against change using absolute, completely unaware that they might be in a very small, albeit vocal minority.
I think I am looking forward to Warlock because it uses a more Civ V formula with some Paradox ideas.
Check Civilization NIGHTS mod for even more variety.
wow I just checked out the NIGHTS mod . . . thanks for suggesting it. i will dl it as soon as I get home today.
Great news! Any word on if a steam free version will be released? I heard that the Mac version doesn't require steamworks. So I still hold hope that the PC version might one day be set free as well.
After a spat playing E:WOM, I'm back to Civ4 mods. This time its the new Master of Mana (v1.4). Is a great mod based on FfH. I didn't much care for the previous versions. But this new version is quite good. Very good actually. I'm hooked. I love Civ. Still play some Civ3 mods from time to time. And would play Civ2 if 2k would let GOG sell it.
Of course indie games are on a different scale. That scale is millions of dollars in difference.
All I care about is what I get. I payed the same price for WoM as I paid for Civ V, so I judge them on the same level.
Agreed. If you are going to charge the price of a triple A release and charge as much as the big boys you will be judged amongst the big boys. I don't care what your budget was.
If WoM was in fact charged an indie rate upon release (say $20 or $30 even) I would have been a lot more lenient with it. As it stands I paid I think it was $70 for the limited edition bundle. I have faith though that I will get a good return on my investment with Stardock.
That is not logical. It is the same as being in a group of 10 million people all chipping in 50 dollars to fund the construction of a house and only 50 thousand people chipping in 50 dollars to buy a house. Would anyone expect the 2.5 million dollar house to be as good as the 500 million dollar house? I think not. They should both be expected to be quality buildings in their price range, but they are not even close to the same scale.
It makes sense all things being equal but they weren't in this case. What if in your example the 2.5 million dollar budget house and the 500 million dollar budget house were both selling for say 1 billion. At that point wouldn't you judge and compare the two based on it's sale price? Obviousy the 500 million budget one will turn out better but nothing in it's sale price would suggest that. Now if the former was sold for say 5 million and the later was sold for 1 billion then we would be able to judge them on their own merits.
Anyways we are getting of topic lol . . . I for one am looking forward to the expansion!
The problem is, that both houses are charging the buyer 1 billion dollars. So Indie games put in 1 Million to make a game, and big companies put in 10 Million, both charge you $50. So yes, I think it's perfectly fine to judge them on the same level if they charge the same price.
There are many great features available to you once you register, including:
Sign in or Create Account