An interesting tweak that occurred to me regarding how quests interact with research:
Instead of having generic research targets that unlock lots of quests at once, what if entering an unexplored high-level quest unlocked a unique technology that would allow you to complete the quest? For instance, entering the Mines of Moria might produce a technology called "Speak Friend, And Enter". Researching it would give you the ability to enter the quest location and complete it.
Great idea.
Preserves a mechanism the developers -apparently- care a lot about by reversing it and finally giving it a REASON to exist.
That would be a really great intersection of game mechanics. We already have the reverse. We could even get crazy and suggest a quest would not just unlock the ability to complete the quest, but maybe the quest's reward would be learning a new technology that's not researchable, either instantly or via spending research points.
I like it!
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