I have ultimate iron proof smurfing makes people happy.
Especialy Howthe.
3 days ago i smurfed Howthes's skilled game as Ron Lugge.
Havent see How so happy seeing me for a year.
More, Havent seen him so happy for a year at all!!!
He was nice, he sad hello, didnt kick, totaly converted man.
It made me happy too, cause i could play skilled while totaly drunk.
Rest of the rom was happy too, as we had 10 people and could play.
So that how smurfing make people happy. U cant deny it , u cant fight it.
So love it or be gone
PS. I was gonna wait with this post untill i smurf you properly while im sober, but since u have a job ill share your happiness with the comunity
oh man this is not going to end well.
In rebellion, shit, like this ends.
Right?
like., that is one of the big selling points i think?
cant w8.
When the player counts were low, smurfing was insulting because the few insisted on ruining everyone's game so they could have theirs--even at the expense of driving away most new players when we already had very few.
With the Steam players on now smurfs are irrelevant. You can play whenever and wherever you want and just find other players if smurfs are in their own little party room.
Have fun.
lol quar you are a funny man.
Unfortunately the Steam bump has ended. A player logging on will probably only find one open 5v5 or smaller going at any one time. The steamboys and the skilled players are having to interact if they want a game...
It doesn't matter in the long run. More people have made connections now.
Frankly, smurfs aren't in for the game--just the attention. That's 90% of what the OP was for.
Just don't give them any. Then they'll get bored, sabotage a few games, leave a dramatic "Why-I-Am-Leaving-Forever" and "The-Game-Sucks-Now" forum post and then go play the latest new game hoping they can become top gun there and get noticed again.
They only like a game when the public perception is that it's "their" game. When it isn't they get mad, act up and then eventually leave.
But the other 10% of this is it's actually nice to see players--including Qu4r--having fun. Cool.
Its ok to smurf if your a skilled player guys.
Right...cause us awful players smurf only to avoid too much shame and humiliation being on the same account's stats...
True..smurfing with no skill would be pretty much fail.
In honesty, I have no issue with someone playing with a diff name because they are very skilled and it scares people away (I do this in another game myself).
The problem is collaborating times and rooms and stacking them with players who intentionally look to line up against non-skilled players and not taking any time to help or teach them while laughing them to doom. Otherwise who cares if you smurf?
This isn't Modern Warfare matchmaking...so what if all the other team are level 9 prestige class? The game will be over in 10 minutes anyway, and the odds of you playing any of those people in the next match are unlikely unless you choose to stay with them...
But Sins is different...for one, you can easily burn 20 minutes simply waiting to get enough people...then, the game itself is likely to last an hour or so...and because player counts are low, once your game finishes you either have to wait another 20-30 minutes for another large game to end, or you're stuck playing with more or less the same people you just played with....
That is a huge time investment with very little variety over who you'll be going up against...the least that could be done is to have somewhat balanced teams so you can at least enjoy the hour of mayhem you already waited patiently for...
Perfectly balanced teams is nigh impossible especially since you can't control starting positions...but you can at least get close...whether you are skilled or not, there is nothing worse than stacked teams (except maybe atrocious lag)...even for people who aren't caught up in winning, it is difficult to enjoy a game that dooms you to losing from the very beginning...
Smurfs make it difficult to balance teams, plain and simple...that isn't so much a problem for a game with 10 minute matches , but it is a problem for hour-long strategy games...
If the community was so large that everyone was an unknown quantity, then smurfing really wouldn't matter and balancing teams would be a lost cause...but many of the players on ICO are known quantities, making team balancing viable...
Removing smurfs (if that's even possible) is not going to solve all our problems...but for a small online community, the anonymity and wildcard skill-level of smurfs most certainly has immense influence of the quality of one's experience on ICO...
What people with some sense of class could do is split the "pros" in uneven matches and coach the non-pros on their side. Usually winning is more important though so it doesn't always happen.
This also doesn't take into account players smurfing, trashing noobs, then changing their login names immediately after so they can catch them some more.
I think part of the reason coaching doesn't happen is the game speed...I personally have a hard time managing everything on faster speed...granted, I don't use the empire tree or the keyboard but still, I would imagine even a pro player isn't going to feel like they have the time to teach or help...and hell will freeze over before they'll be willing to play on normal speed...
That's kind of the point. At fast speeds against experienced players, new players DON'T have a chance--to learn anything or to survive.
You wil be so suprised......
The smurf club already investigated an issue and made preparation to bring smurfing into higher level in rebellion
As a chairman I personaly supervised that.
"Life is unfair" (quote from Auqia). Get use to it or stop sucking
Sure you can. Thats what replays are fore. But you are too lazy to watch.......
the real reason is you dont listen and know better.
another reason is , u wont play another game after getting spanked with same person , and thats haw you learn.
Whan i was at your skill level, JJ was constantly kicking my ass , every day for 2-3 months fewga mes per day.
It was frustrating, it was painfull but it made me skilled. I could ask him about everything , he used all his trick on me, and u know what? after the period suddenly i started to be good. I even joined DT.
Well..
I don't see "smurf" anywhere in there.
It's simple to get around smurfs.
Easy.
Also note...
I'm not even on ICO but I've watched so many replays of various ICO players and i continue to be one of the bigest trolls of each week because of my learning routine- but worldstrider seems to be taking this weeks troll crown--
Lan is good 4 me so I qualify for a smurf license.
Smurfing hurts all players regardless of skill level...it is an issue that affects anyone who plays 5v5s on ICO, and simply "stop sucking" at sins is not going to remedy the issue...
Replays in no way indicate a player's thought process, how they micromanage, or their overall strategy...a complete noob may pick up on some things like turreting, double colonization rushes, and capital ship selection, but watching replays ultimately is not going to help you come anywhere close to being a pro....
I don't think you honestly know a damn thing about how I play or what I do on ICO...really, you don't have a clue...so kind of you to assume I ignore my teammates completely and refuse to play games with people I've already played with before...
I do not enjoy 5v5s, I do not enjoy playing on fast or faster game speed, and I have no interest in investing any effort whatsoever to ever be good at a gamemode I do not enjoy playing...I don't care that there are people significantly better than me nor do I blame anything or anyone but myself for that reality...
To be perfectly honest, smurfing doesn't affect me because I hardly play on ICO with anyone but personal friends...who smurfing does affect is the players who would play on ICO and would enjoy fast paced 5v5 games with random people...most players of any game have no inclination whatsoever to become "pros" or "experts"....they want to be good enough to hold their own and have a good time...
Unfortunately, it is very difficult to do that on ICO...there are very few players online, almost all games are 5v5s on faster gamespeed, the "average" ICO player is far above average, it is nearly impossible to determine a player's skill without knowing their reputation, the list goes on...
None of those things are inherently bad...there are good reasons why people don't like playing normal speed, and it only makes sense that the people who are the best happen to be on ICO the most...more importantly, the community cannot will itself to be bigger or make "normal" speed magically take less time yet still avoid the frantic pace of "faster"....in the grand scheme of things, the community itself has very little control over ICO and the typical experience one has when playing on it...smurfing is one area the community has a lot of control because community members can choose not to smurf...
The point is not that smurfing is a huge issue that is single-handedly crippling ICO...the point is that smurfing has only negative consequences, and eliminating smurfing is something we can actually do to improve ICO...not that you care Qu4r, but some of us just want Sins to be the best game it can be for the hell of it, regardless of whether such improvements affect us or not....
I apologize for what you about to read but its true, and deep inside you know its true:
I've finally come to the conclusion that Seleuceia is not good at gaming. After being in these forums for some time now i have found out alot about people i use to think were good but in actual fact are total fakes when it comes to gameplay and they will always rush to tell you your strategy and methodology is wrong when they can't stand up- let alone craw in sins.
If he can't even respect replays, macro to building caps, military/eco logistics start and trade ports to locational awareness then to micro of fleets and strike craft which is all in the replay then wow im not surprised you are against replays. Your too idiotic to understand them. "players thought process? what are you retarded? his thoughts are translated to the game and his choices, the timing of his choices and movements.
"Its a deeper analysis and on that note im in real need for the rewind button for replays!"
Its no wonder there two separate communities:
Who wants to play with noobs that defend against howthe with a tec starbase instead of a fleet while howthe has scouted you ( KrdaxDrkrun). Yeah thats how detailed my knowledge is about u lot so make an effort instead of telling everyone replays won't help.
Did you even care to analyze how howthe overwhelmed that guy? I'm guessing no so its safe to assume hes gonna do the same to you because you haven't done your homework.
You best say: "oh look at me im in the distant star mod team and im against smurfs and replays but have no idea what im talking about but people might listen to me because im in the distant star mod team." You best start to smurf that identity.
Qu4r being one of the pros is right cos hes been there- done that. If you took the time to study replays before updates break them then you might find yourself in a very good position in competitive matches and enjoy the game more and when it comes to lan parties you could perform-like mwa.
I mean did u watch Auqia play against everyone. Study him. Its beautiful and a good learning experience-very good learning experience so don't deny that to everyone who wants to learn by telling them replays are hopeless.
You can be both a gamer, have a good job, kids, wife and outdoor activities. Don't pretend you can't best something because your too busy to watch replays.
I had the same experience as quar.... i even lost to huge noobs, but I watched replays and learned, after 2-3 months i was actually beating people. Smurfs are never going to go away, especially if star and quar are around, so like quar said earlier "get use to it or stop sucking".
Wow i just proved opposite. When i smurf people are happy
Yes they do. u can see everything on replay from chat to micro. But the question is, can u comprehend?
Exactly my point. You just know better. You just write " I do not enjoy 5v5s, I do not enjoy playing on fast or faster game speed, and I have no interest in investing any effort whatsoever to ever be good at a gamemode I do not enjoy playing...I don't care that there are people significantly better than me nor do I blame anything or anyone but myself for that reality..." and yet u still have your very important opinion about balance that affect us, skilled 5v5 player.
You are constantly talking and arguing about thing you have no idea about!!!
You even propose changes in balace, that you have no idea about
You are like a f...n european comity.
They too creat laws that affcet millions and yet they have no idea what are they doing
You, and them, also deny reality even when that reality kick you in da ass.
All about controll. Let go. If you really want ico to by fun place, let people do what they wanna do.
You talk like a child of " political correctness" who call shit a brown sculpture emitating smell. I hope i wont see the day people like you will start to rule.
Fun is freedom. And my freedom ends before your face.
( translation. ill do whatever i like excluding harming you)
I know arguing with you is pointless as you cant win argue with an idiot , he will bring you to his level and kill with expirience , but i simply couldnt ressist. I know u will flame another 2 pages of argumentless speach and will assume you are moral victor.
Like Star sad, pen might be sharper then a sword, but sword is much more fun so ill stick with the sword.
Try telling that to Star Player.
Smurfing is only really a problem if you misrepresent your ability in an effort to stack teams in your favor. In a 5v5, smurfs (unknown quantities) can sometimes even each other out, especially given the number of other players, but when smurfs play smaller games without saying anything about who or how good they are, it can make balancing the teams (nearly essential for a fun game) impossible.
I heard somewhere that Rebellion was going to have some sort of permanent ID system, such that even if you create new names for yourself, other players will still be able to see your main account name (or unique ID or total games won/lost or something like that). That would probably solve the smurfing and balancing issues.
I've played a few games where it was me and a noob vs. another skilled player and a noob, with standard Faster settings. Me and the other skilled player sat on our homeworlds doing nothing but watching our ally and giving advice continuously. Faster speeds did make things frantic, but everyone was able to keep up. The games were quite interesting.
More matches of this sort would GREATLY help newer players, I think, so they can see the ongoing thought processes of a skilled player inside of a game.
It would also help a lot if there was an option to "pause" more than 10 times and if players were able to chat while the game is paused.
If they watch the replays and are capable of learning, they will learn to make a decent attempt to survive after their first few games.
If they are terminally retarded though (of which there are unfortunately one or two on ICO), nothing can be done...
I disagree. Watching replays has taught me a TON of things, including how to micro and how to macro. Every command is done for a reason, usually; it isn't that hard to think "Hey, this pro told his ships to move there, how could that have given him an advantage?"
That said, replays alone are not enough - hands-on experience and practice with Faster speeds is essential - but the bulk of what I learn comes from watching replays.
You don't play competitively online. I don't think you have the credentials to be bashing other players (not that you should be doing that at all anyway).
Not that your points are wrong, but your hostility isn't necessary.
Nearly everyone who starts playing online and uses a dumb strategy like that will learn after their 2nd or 3rd game that starbases do not work. Give it a little time. Everyone was a noob (or unskilled) once, even you.
I have no problem with skilled players using their skills and when they are good they deserve their bragging rights. It never bothers me to be beat by someone better than me and people whining about how unfair it is is just that--whining.
My ONLY issue in this is when you "set the games up" to intentionally crush brand new players for "fun" and hurt the game in the process.
And recall the real "issue" with smurfs here was that players with bad attitudes started smurfing so they could crash the games with other players who didn't like playing with them. Nothing commendable there.
This is what I am getting it...I can watch a replay and easily see a pro player choosing to lead with two Halcyons, build seekers+disciples, and not even bother with mil labs...it may be pretty clear why they did that because this is a pretty general strategy....
But what if the pro-player starts with a prog? Did he do it because he's a suicide player and wants to find a new HW near the center of the map, or did he do it because he thinks malice and shield regen will be useful? You can guess, but you won't ever really know for sure, especially if the guy never has to go find a new HW or loses his cap before it matters....that is a valuable thought process you cannot get in a replay...
Why is the pro TEC player building a bunch of cobalts early game? Is it because they'd rather hold off on the investment of two mil labs in favor of fleet size/colonization? Or is it because their neighbor is advent and they're afraid of that seeker swarm? YOU CAN'T TELL...and it's unlikely the player is going to put in their chat box "I'M BUILDING COBALTS FOR REASON XYZ"...
What lesson should you take away from that? Build a bunch of cobalts when you're near Advent? Build a bunch of cobalts when you need to invest heavily in colonization? Build a bunch of cobalts because, well, you're just that damn good and can get away with it??
Replays only educate you to a point...and once you reach that point, there isn't much you can learn from them...eventually it becomes less about learning new knowledge and more about execution...good players don't just know what to do, they know how to do it fast and efficiently....the difference between pro players and mediocre players is not so much their general understanding of the game, but how quickly and efficiently they execute their strategy...watching a replay is not going to improve your execution abilities in the slightest, only actual practice will (or hearing tips from the player themselves)...
I agree...I've faced Qu4r, and I've lost...I've faced Auqia, and I've lost...I've faced HowThe, and I've lost....and it doesn't bother me in the slightest...skilled players beating non-skilled players should happen on a regular basis...any game that doesn't happen might as well be bingo night...but smurfing is more than that...whether I know I'm facing off against a pro, or whether I face a smurf doesn't really change anything for me, but it does affect the team experience as a whole...
In a balanced team game, I'm just as likely to be wiped out as the other teams noob...but smurfs can make one team seriously screwed when it turns out their two "noobs" are actually experts, and when the game quickly digresses into a 3v5 that affects everyone independent of skill level...
No, I don't think you are sorry...and I have never once claimed to be an expert at this game...I have openly admitted multiple times I am not a pro, I don't frequent ICO, and I am not comfortable with fast game speeds...I even said all those things in this thread...
I think you are confusing me with KrdaxDrkrun...maybe KrdaxDrkrun did that strategy against HowThe but I most certainly never have...furthermore, KrdaxDrkrun hasn't even participated in this thread....you want to bash me? Fine...yeah I make claims regarding strategy and have done work on supposed "balance" mods...and if that really bothers you well too bad...but there is no reason to go bashing a player who isn't even involved with this thread and has in no way tried to "fake" being an expert or whatever crime you think I've committed...
For your own enlightenment, I played against HowThe once...we were in a 5v5, with me and him next to each other...he rushed me with 2 skirantras and about 15 assailants...he was 3 jumps from my HW with the last jump taking him across a gas giant (I could not colonize towards him as my only colonizable planets were behind me or towards the center)...I had colonized my nearby asteroid and ice world before he even began rushing me, and I thought I could colonize a volcanic world (2 jumps from my HW, towards the center of the map) before he would reach my HW...
I did see his fleet coming because I had scouted, and I knew exactly what he had....but I severely overestimated how long it would take him to get to me, partly because it had been a long time since I'd played with faster ship speeds...when he arrived sooner than expected, my Sova was still coming back from the volcanic and I had only about a dozen LRMs plus some scouts, not nearly enough to take on his fleet...I wasn't completely unprepared because I had 2 factories elsewhere pouring in ships so losing my original frigate factory wasn't a problem...I even destroyed a fair amount of his kanraks with arcovas (though the kanraks were being constantly replaced) and caused one of his caps to retreat...but alas, it was not enough...
I didn't have my sova there in time, and I got LRMs just a little too late...in retrospect I should not have tried to get my fourth planet, and should have just focused on cranking LRMs as much as possible...I fully get what I did wrong and I don't blame anyone but myself...if I simply had summed all this up and said "I'm Seleuceia, and I'm an idiotic retard which is why I suck at all gaming 4ever and will never succeed in life," would it have made you feel any better, RiddleKing?
"Fun is Freedom"...wasn't that the philosophy in Clockwork Orange?
It was....interesting concept to think about, one might say it makes the ultimate case for moderation or the "middle path"...
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