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Fall of Kobol Downloads
No longer enhanced but available:
SotF: Fall of Kobol Diplomacy/Trinity 1.043
How To Install Sins of the Fallen
Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate the mod (i.e. similar issue), then delete the EnabledMods.txt in your rebellion mod folder.
How to Activate Sins of the Fallen
Sins of the Fallen: Fall of Kobol
A Battlestar Galactica mod for Sins of the Solar Empire
Release Date: TBD
NOTICE: This fan based modification is completely unofficial and is in no way endorsed or affiliated with Syfy(formally Sci-Fi), NBC, Universal Studios, Relic, Sierra, Aspyr, Stardock or Ironclad Games. All trademarks, logos, sounds, and video are the property of their respective owners. This fan based modification is strictly non-commercial and may not be used for any commercial purposes!
* This mod uses some assets from Sins of the 13th Tribe (credit will be listed in the readme when released).
This mod introduces the colonial and cylon factions to the Sins of the Fallen universe. Both races will be playable with any of the planets, addons, and races included in Sins of the Fallen including the stock races. Both the colonial and cylon's factions will be balanced against the stock factions to support this approach.
Relying on heavily armored and armed ships the colonial fleet is always on the defense looking for cylon incursions. Lacking shields of any kind Battlestar Point Defense systems are used to intercept incoming weapons and minimize damage to nearby frigates and cruisers supporting the fleet.
Colonial Sound Dialogue Script (link)
If you can edit text files, talk coherently or otherwise provide thoughtful feedback you can help this mod complete.
Contributions can be emailed to: zombiesrus5 at gmail dot com
Number Six: Status is given to those that had a significant impact either on this mod or the original Sot13T.
Members: Koobalt, Kyogre12, Coxxon, Kreeargh, Unknown Sexy Cylon Voice
Centurian: Status is given to those that are senior modder, preferably connected to Eclipse and making active changes to the mod through SVN.
Please email me for development SVN access which is different from the playtest SVN noted above.
War-era Centurian: Status is given to those that actively contribute to the mod.
Members: Crazyfrywad, Mord_Sith84, Cylon_Luvr, UnassumingWhiteGuy
U-87 Cyber Combat Unit: Status is given to those that have contributed at any point to the mod.
Members: Stalcore, JonJay
Civilian Model: Status is given to those that help test or otherwise provide valuable feedback.
Members: Unikraken, SpardaSon21, holybeast
Toaster: You like to play the mod which is good enough. Check into the forums if you want your call sign added.
Unknown Members: 2500+ souls or machines
Known Members: Alexbond45, danny1199, Dedzone007, vackillers, MackyG, TheTrueLost
Modding Contributions Needed
ZombiesRus5 look on this, perhaps you will like it
and how i need to compose this file to actually have it in game and no a big black nothing...
if you like it, i can make better, i have allready some ideas.
and about the flagship -> I add colonial under the cylon in my mods list (i set it like you write), and still when playing cylon i do not receive capital ship, but when i try colonial i get it, can anyone else tell me if they get cap ship while playing cylon ??
I like it... It gets the hybrid in
I use gimp so don't know how to do that in photoshop if that's what you're using. I can deselect the alpha layer and ensuring I keep the current invisibile pieces in place.
Sure! you always surprise me
Are you using the latest R.2 and did you fully delete the previous versions before unzipping the newest?
Well i just reinstall sins so the mod folder was empty, i past there only the folders that are listed, i thought that R6 is the current up to date?
edit: i manage, check this and tell me what you like more, i will complete the rest of the HUD with that theme if you want.
Here's a tutorial I already did that would apply for the alpha channel: https://forums.sinsofasolarempire.com/381494
I'll download the other hud and let you know later this evening.
Wow.... ok I really like your version Koobalt.... really cool
Just working on those sounds....
Z... The link for Blood and Chrome R6.2 doesn't seem to be working anymore...
It does look nice. Though it's a deviation using my new hud with the datastream. This is why I try to experiment with new ideas versus sitting with the status quo offered by others
Something happened with this version. The image is flipped and doesn't look quite as sharp, but the hybrid is more clear. I'll try flipping the image back and see how it looks.
Apparently some overnight maintenance. All should be good now.
Neither actually. Just pointing out to those that said just use the Tech hud that things happen when you try new stuff out. And to point out that you built off my original version making it even cooler. But things have to have a starting point which is sorta the point of modding.
It's hard sometimes to express feelings when writing sometimes...
so if you would like to take my HUD blind here the link just paste it in your mod folder and say yes to overwrite the folders/files. And a correction of speed buttons no longer on white background, now transparent.
(edit: it will work only if you have cylon and colonial R6.2 folders )
here the link: http://www.mediafire.com/?wp9brpiri4mzy2n
and here the .xls file of my HUD if you like to tweak it Zombies
here the link: http://www.mediafire.com/?2ap7aer8kmh9582
one problem i get is that on image in red circle no idea how to correct this, perhaps it's me playing in to high resolution 1280x800
edit2: and still playing cylon i don't get the CAP ship [e digicons]:'([/e] .
Hmm.... I do think that the Hybrid you can see in the background when you display a planet, ship etc does look a bit odd though! i.e. seeing a head pop up on a planet! In my opinion, this area should be black or with a streaming code pattern so that you can view ships and planets properly in this window.
I agree with Mord_Sith, the hybrid is rather distracting, but the streaming code just looks too cool.
I agree too. The hybrid looks out of place. The purpose of that box is to view your planets and other assets and the hybrid takes away from that. Obviously Zombies decision though!
since i keep every part of this hud in separated layer, moving the hybrid will be no problem, it's just Zombies5Rus decision.
So is there a full blown release for this yet thats playable or no?
There is a playable relesea, i think 2 page ago where links to it, this mod is a part of Sins of the fallen and still WIP
edit:the last version is R6.2
Cool. Have a few two I'll match up with what you find. Maybe fill in some more gaps
Here's what was a couple pages back... Up to you to decide if it's playable or not.
When you have them all dowloaded make sure you DELETE your previous R6 folders before you unzip these
Thanks big help! not being sarcastic i swear
I find the only ship i use is the pegasus
in sins of the 13th tribe each ships role is clear this one its really hard to tell
also the abilities mix for each ship with the exception of the planet bomber and pegasus is really bad it needs to be tweaked
the flack burst what in this does it do exactly? it dosnt seem to do anything
Are you talking about the active ability or the passive?
The Flak burst mitigates damage taken from other ships in fights. Since in the BSG universe, there aren't any shields, this was put in place to make it more realistic, and it plays a large difference in how long ships survive, try tweaking the files and set that to zero. You die a lot faster.
The active flak ability on some of the ships that you can activate just causes damage to the fighters around your ship.
Thanks for the feedback. Would you be able to help ZombiesRus5 with these? i.e. can you help with the abilities mix? Your ideas are ambiguous - could you please provide some detailed suggestions?
Please read through the requirements that ZombiesRus5 has listed at the start of the forum - "It would be ideal if you give an ability or research idea that you provide a name and description in addition to the effect you think it should do."
Your suggestions need to be detailed to be useful for this forum/mod.
@jason8648776 - I think you may be suffering from a bit of Sot13t nostalgia. I'm just not sure how you rate the ship classifications as bad even in the current form. Bear in mind this mod is NOT a total conversion like Sot13t and in fact at this point is a complete reboot of BSG in sins and meant to balance with the stock races ultimately.
Also note: I'm releasing this mod in various stages so people can give constructive feedback and help. Mord_Sith84 is correct in that simply posting it's bad without suggestions for specifically how to improve doesn't help and ends up just being ignored.
Please do participate in the discussion, just follow some of the guidelines re-iterated by Mord_Sith84 which basically boils down to make specific suggestions in terms of how to improve the mod. It helps a lot when I document peoples ideas and look to integrate them down the road.
The slate is clean so to speak with mostly filler abilities, rough balance and stock research trees between the two BSG factions. My primary goal with the previous release for Colonial and the next release for Cylon is to have the art assets in place. Lots of technical stuff being done right now before we can start on the feel of the races that ultimately present themselves in their balance, abilities and research.
@Mord_Sith84 and Daeican - Thanks for the responses. I really am relying on you guys that help here to get this mod completed. Don't get offended if I push back on some things I either feel are or aren't important. I'm like everyone else here with my own ideas on this but am easily influenced when specific mod suggestions are made.
I'm ok if you want to complain about something too, just don't be offended if I respond back in my own way. I actually do like the banter if your willing to play along.
Great. Then all I have to say is your a jerk.
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