Some new ideas for items:
PLS PLS give feedback
1. Ignorance:
Favoritem:
Next time target uses a spell/consumable/ability etc, they are silenced for 3-->5 seconds FOLLOWING the casting of that spell.
2. Iron Mask:
Shop Helm: Cost 3200
While wearing Iron Mask, 2% of armor will be converted to damage
ie if you had 3000 armor you would deal an extra 60 damage per hit.
Armor 500
Attack Speed 12%
3. Panic Stricken Gauntlet's
Item: gloves. Cost 2600
For each 3% health missing, attack speed in increased by 1% (would give you a total of 32% if you were at 3% health).
Item proc chance: 12% -- slow (12%) unit for 5 seconds
4. Oozing Armor: cost 3200
12% chance of striking all nearby units for 400 damage on weapon proc
Leaves an ooze trail behind the demigod which will slow (15%, duration 3) and drain mana (3%) for each second enemy unit is on the ooze trail.
From Split-Shadow: Favoritem
5. Gravity Well
Speeds up the passage of time in the area where it is placed. Lasts for 30 seconds, has a 55 second cooldown.All regeneration, move speed, damage over time abilities, attack speed, and cooldowns are increased for all nearby Demigods.
6.General Diversion:
Favoritem: Cost 550 mana
For 7 seconds, all damage to demigod is reduced to 0. This damage is reduced by 50% and dealt to each minion the general owns instead. Effect is cancelled when general has no 0more minions remaining.
7. Time Rift:
Places a protective buff on friendly unit for 7 seconds. If that unit takes lethal damage then they take no damage and are transported back in time, healed for 20% of their maximum health instead.
8. Shadow Walk:
FavorItem: Cost 400 Mana.
Demigod Passes through all units in flight path (will use code from batswarm), and will be healed 3% Health and Mana, for each unit it passes through. After Casting demigod will immediately return to their original position.
9. Time Bomb:
Wand: cost 2200
Range - 75 Same as snipe.
Cooldown 30
ManaCost: 300
On Use: Places a timebomb at given location (snipe animation, places a ward on the ground at given location that can be destroyed). This will detonate 4 seconds after being placed dealing 550 damage to all units in radius 14.
10. Alchemist:
Enemies in radius 13 cannot use consumables.
7% Movement Speed
20% bonus health whenever you receive a heal (ie potion/sedna's heals/monks etc)
11. Vampiric Mits
Activate-able (similar to ooze): Each time demigod attacks they lose 1% health, however, each time the successfully land a hit, they will have their maximum health increased by 3.
12. Illusion Field
Boots: Cost 950
For every 1% movement speed you have (above 0) you gain 0.5% evasion.
13. Fail Safe:
Consumable: Cost 400
ALL demigods in range 25 are teleported to their nearest friendly structure, (not flags) and interrupted
14. Eviction:
Consumable: Cost 450
Range 15.
Cast time 1.2
Enemy demigod is teleported to their health crystal.
15. Broth of Battle:
Consumable: Cost 380
All cooldowns are reset
16. Spotlight
FavorItem:
After being hit (weapon Proc 100%), demigods will no longer be able to hide in the fog of war.
17. Team Player
For every demigod allied demigod in Range 12 you will gain +35% health regen and +35% Mana Regen. Enemy Demigods in range will provide double this bonus.
18. Gargantuan Greaves
Boots: Cost 4800
Enemy demigods that strike demigod with Gargantuan Greaves (armor proc 100%) will have their damage reduced by 5%, movement speed reduced by 2% and armor reduced by 3% for 5 seconds. This will stack.
600 Max Health
800 Mana
19. Starlight
FavorItem
Enemies that strike demigod with starlight will have all cooldowns increased by 5% for 5 seconds (stacks). Additionally, ranged units that strike demigod with starlight will have their range reduced by 50% for 4 seconds (buff replaces itself).
300 Health
300 Armor
tagging for later
OK add some to the list:
Outrageous fortune:
Cost 1900
Wand: On use: give the user 90 gold, cooldown 35 seconds.
Passive: reduce cost of all purchases by 8%. (will take approximately 11 minutes to pay for itself if you dont make any purchases)
1.5 sec cast
Tradeoff
Cost 2100
Wand: On use: all cooldowns with cooldown time of 7 seconds are activated. All cooldowns with cooldown timer >7 are reset. Passive: +12.5 % ability damage
Instant
Live the Revolution:
Cost 2600
Wand: On Use: Kill target friendly creep/minion unit. Deal Damage 350 in radius 13 (of minion position) and increase attack speed of all nearby allied units by 15% for 6 seconds. Heal Nearby friendly units for 15%/150 (whichever is greater) health and give them 5% evade (15% to other creeps/minions).
Cooldown 25 seconds
Peg Leg:
Boot:
Cost: 1500
Passive: +20% gold from creeps
8% Critical Hit Chance (1.5x)
8% Attack Speed
Overcharge:
Cost : 2300
Wand: On use: AOE radius 13, Friendly towers receive 30% attack speed bonus and + 10 Damage. Heals friendly towers by 200.
Enemy towers receive -30% attack speed and -15 damage. Effect lasts 6 seconds
Cooldown 40
Range: 25
Shield of Might: -- Cost: Dont yet know
Passive: Each attack adds one to a counter.
Every 4th counter will add one to a stack.
For every stack you have you will be able to block 1 incoming form of damage.
These are kept even after death.
(removed if the item is sold)
Book of Magus: -- Cost: Dont yet know
Passive: For every demigod you kill you will add two to a Stack .
Assists will add 1 to a Stack
For every stack you have you will gain + 6% ability damage and 3% critical strike (1.4x) chance.
COOOOOOWWWWWW - you are the number 1 supporter of favor mod with me as number 2. Get your ass back here and play some games.
Some other ideas:
Demons Reckoning:
From GM-McShane (i think thats right?)
"adding a nature's reckoning type chance at area attack to his critical hit skill."
Passive:
Critical hits cleave
15% critical hit chance for 1.5x damage
5% movement speed
I like this one ALOT
TimeBomb sounds like a ton of fun as well.
I second. I think that could be a bit of fun.
added to install package
um... wrong post
any chance this hits the update for the game? or modding?
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