Okay, I've been playing around attempting to make some custom magical equipment. In the process I wanted a quick reference to all the current special abilities that are available in the game. These are listed in 3 files (SovereignTalents.xml. CoreSpecialAbilites.xml and CoreSpell_abilities_Tactical.xml), at least I think there are only 3 at the moment.
These abilities can be given to any creatures, npcs, created units or sovereign's in the game. Attaching them to a weapon, armor or item doesn't seem to work and either immediately crashes the game or crashes it later. I'm still working on how to make a Ring of Ice Bolt for example.
Anyway, here is the reference for those that want to add abilites to new or existing creatures, npcs, created units or their sovereign's.
(Sorry for the spacing, I wanted to adjust it, but couldn't figure out how to after a paste. If anyone knows how to readjust pasted line spacing, I would appreciate a tip. Thanks!)
====== Soveriegn Bonuses ======== <SelectedAbilityBonusOption>Sovereign_Ability_Research_Brilliant</SelectedAbilityBonusOption> Comment: Produces 1 Tech Knowledge point a turn without the aid of a city <SelectedAbilityBonusOption>Sovereign_Ability_Diplomacy_Diplomatic</SelectedAbilityBonusOption> Comment: Increases perceived value of what you trade. <SelectedAbilityBonusOption>Sovereign_Ability_Logistics_Organized</SelectedAbilityBonusOption> Comment: Armies lead by the sovereign move at the sovereign's speed. <SelectedAbilityBonusOption>Sovereign_Ability_Enemy_Morale_Intimidating</SelectedAbilityBonusOption> Comment: Decreases enemy morale in combat. <SelectedAbilityBonusOption>Sovereign_Ability_Enemy_Morale_Cowardly</SelectedAbilityBonusOption> Comment: Increases enemy morale in combat. <SelectedAbilityBonusOption>Sovereign_Ability_Ally_Morale_Leader</SelectedAbilityBonusOption> Comment: Increases morale of friendly army in combat. <SelectedAbilityBonusOption>Sovereign_Ability_Ally_Morale_Cruel</SelectedAbilityBonusOption> Comment: Lowers morale of army. <SelectedAbilityBonusOption>Sovereign_Ability_Health_Hardy</SelectedAbilityBonusOption> Comment: Bonus to sovereign's hit points. <SelectedAbilityBonusOption>Sovereign_Ability_Movement_Tracker</SelectedAbilityBonusOption> Comment: Sovereign gets an extra move. <SelectedAbilityBonusOption>Sovereign_Ability_Movement_Clumsy</SelectedAbilityBonusOption> Comment: Sovereign will randomly get fewer moves per turn. <SelectedAbilityBonusOption>Sovereign_Ability_Starting_Position_Naturalist</SelectedAbilityBonusOption> Comment: A mine is near sovereign's starting position. <SelectedAbilityBonusOption>Sovereign_Ability_Spell_Buying_Stupid</SelectedAbilityBonusOption> Comment: Increased cost of learning spells. <SelectedAbilityBonusOption>Sovereign_Ability_Recruitment_Blunt</SelectedAbilityBonusOption> Comment: Cost to recruit allies increased. <SelectedAbilityBonusOption>Sovereign_Ability_City_Prestige_Insane</SelectedAbilityBonusOption> Comment: Prestige of any city the sovereign is in is decreased. <SelectedAbilityBonusOption>Sovereign_Ability_Children_Ugly</SelectedAbilityBonusOption> Comment: Fewer children. <SelectedAbilityBonusOption>Sovereign_Ability_Construction_Inefficient</SelectedAbilityBonusOption> Comment: Construction penalty in stationed city. <SelectedAbilityBonusOption>Sovereign_Ability_SpellPoints_Meditative</SelectedAbilityBonusOption> Comment: Produces 1 arcane knowledge point a turn without the aid of a city. <SelectedAbilityBonusOption>Sovereign_Ability_Battle_Attack_Daring</SelectedAbilityBonusOption> Comment: 3% chance that a sovereign's attack will avoid defense ratings. ======== NPC Bonuses ======== <SelectedAbilityBonusOption>NPC_CityProduction1</SelectedAbilityBonusOption> Comment: Boosts a city's production by 10%. <SelectedAbilityBonusOption>NPC_CityFarming1</SelectedAbilityBonusOption> Comment: Boosts a city's food production by 20%. <SelectedAbilityBonusOption>NPC_SpellPtProduction1</SelectedAbilityBonusOption> Comment: Produces 1 arcane knowledge point per turn. <SelectedAbilityBonusOption>LoreMaster_SpellPtProduction1</SelectedAbilityBonusOption> Comment: Produces 1 arcane knowledge point per turn. <SelectedAbilityBonusOption>NPC_ResearchProduction1</SelectedAbilityBonusOption> Comment: Produces 1 Tech Knowledge point per turn. <SelectedAbilityBonusOption>Tutor_ResearchProduction1</SelectedAbilityBonusOption> Comment: Produces 1 Tech Knowledge point per turn. <SelectedAbilityBonusOption>NPC_GoldProduction1</SelectedAbilityBonusOption> Comment: Produces 1 gildar per turn. <SelectedAbilityBonusOption>Ironeer_MetalProduction1</SelectedAbilityBonusOption> Comment: Produces 0.1 metal per turn. <SelectedAbilityBonusOption>Archivist_ResearchProduction1</SelectedAbilityBonusOption> Comment: Produces 1 Tech Knowledge point per turn. ===== Unit Special Abilites ======= (CoreSpecialAbilites.xml) <SelectedAbilityBonusOption>Assassinate</SelectedAbilityBonusOption> Comment: Does double damage during first round of combat. <SelectedAbilityBonusOption>FirstStrike</SelectedAbilityBonusOption> Comment: Gets first strike in combat. Enemy's defense halved in first round. <SelectedAbilityBonusOption>Lucky</SelectedAbilityBonusOption> Comment: Player always deals at least 67% of their maximum damage. <SelectedAbilityBonusOption>SuperbRange</SelectedAbilityBonusOption> Comment: Unit can strike 2 tiles away with a ranged weapon. <SelectedAbilityBonusOption>Swift</SelectedAbilityBonusOption> Comment: Combat Speed is double native value. <SelectedAbilityBonusOption>Alchemist</SelectedAbilityBonusOption> Comment: Equipped weapon does 3 units of arcane damage. <SelectedAbilityBonusOption>ArchMage</SelectedAbilityBonusOption> Comment: Mana regeneration of the Arch Mage is doubled. <SelectedAbilityBonusOption>Berzerk</SelectedAbilityBonusOption> Comment: Combat Speed and unit damage both increased by 1. <SelectedAbilityBonusOption>Famous</SelectedAbilityBonusOption> Comment: Increases faction reputation by 20%. ====== Tactical Bonuses ========= (CoreSpell_Abilities_Tactical.xml) <SelectedAbilityBonusOption>PoisonShotAbility</SelectedAbilityBonusOption> Comment: This unit can shoot a virulent projectile that poisons the target, dealing damage over time. <SelectedAbilityBonusOption>TangledWeb</SelectedAbilityBonusOption> Comment: This unit can launch a thick web that immobilizes the target for three turns. <SelectedAbilityBonusOption>Feint</SelectedAbilityBonusOption> Comment: This unit's attacks may not be counterattacked. <SelectedAbilityBonusOption>Vengeance1</SelectedAbilityBonusOption><SelectedAbilityBonusOption>Vengeance2</SelectedAbilityBonusOption><SelectedAbilityBonusOption>Vengeance3</SelectedAbilityBonusOption> Comment: This unit deals (double,triple,quad) damage on all successful counterattacks. <SelectedAbilityBonusOption>Regeneration1</SelectedAbilityBonusOption> <SelectedAbilityBonusOption>Regeneration2</SelectedAbilityBonusOption><SelectedAbilityBonusOption>Regeneration3</SelectedAbilityBonusOption><SelectedAbilityBonusOption>Regeneration4</SelectedAbilityBonusOption> <SelectedAbilityBonusOption>Regeneration5</SelectedAbilityBonusOption> Comment: This unit regenerates (1,2,3,4,5) health every turn during combat. <SelectedAbilityBonusOption>Clarity1</SelectedAbilityBonusOption> <SelectedAbilityBonusOption>Clarity2</SelectedAbilityBonusOption> <SelectedAbilityBonusOption>Clarity3</SelectedAbilityBonusOption> <SelectedAbilityBonusOption>Clarity4</SelectedAbilityBonusOption> <SelectedAbilityBonusOption>Clarity5</SelectedAbilityBonusOption> Comment: This unit regenerates (1,2,3,4,5) mana every turn during combat. <SelectedAbilityBonusOption>Sanctuary</SelectedAbilityBonusOption> Comment: This unit does not counterattack. <SelectedAbilityBonusOption>DeadlyBite</SelectedAbilityBonusOption> Comment: This unit can deliver a devistating bite that deals twice its normal attack damage. <SelectedAbilityBonusOption>Immunity</SelectedAbilityBonusOption> Comment: This unit cannot be the target of offensive spells. <SelectedAbilityBonusOption>Blink</SelectedAbilityBonusOption> Comment: This unit can teleport to any tile during battles. <SelectedAbilityBonusOption>RainOfStone</SelectedAbilityBonusOption> Comment: This unit can rain stone and earth on a target tile, dealing double its attack damage to enemy units near that tile. <SelectedAbilityBonusOption>FlameStrike</SelectedAbilityBonusOption> Comment: This unit can lash out at an enemy unit with flames at a distance, dealing its attack damage to the unit. <SelectedAbilityBonusOption>Maul</SelectedAbilityBonusOption> Comment: This unit can maul an enemy unit, causing them to lose their next turn. <SelectedAbilityBonusOption>Sprint</SelectedAbilityBonusOption> Comment: This unit is able to sprint during combat, enabling them to cover larger distances in a single turn. <SelectedAbilityBonusOption>SavageStrike</SelectedAbilityBonusOption> Comment: This unit is able to perform an extremely savage melee attack dealing three times it's attack damage. <SelectedAbilityBonusOption>Daze</SelectedAbilityBonusOption> Comment: This unit is able to disorient an enemy unit, causing them to lose their next turn. <SelectedAbilityBonusOption>DrowningAttack</SelectedAbilityBonusOption> Comment: This unit is able to strike an enemy unit with water, causing them to lose their next turn. <SelectedAbilityBonusOption>IceBlast</SelectedAbilityBonusOption> Comment: This unit is able blast an enemy unit with ice, causing them to lose their next turn and take 5 damage. <SelectedAbilityBonusOption>CrushingBlow</SelectedAbilityBonusOption> Comment: This unit is able to unleash a powerful attack on an enemy unit that cannot miss. <SelectedAbilityBonusOption>Dominate</SelectedAbilityBonusOption> Comment: This unit is able to dominate enemy units in combat, preventing them for counterattacking for the remainder of the battle. <SelectedAbilityBonusOption>Hurricane</SelectedAbilityBonusOption> Comment: This unit is able to summon a mighty hurricane to blow an enemy unit to a random tile. <SelectedAbilityBonusOption>Backstab</SelectedAbilityBonusOption> Comment: This unit can unleash an attack that hits all adjacent units. <SelectedAbilityBonusOption>Tremor</SelectedAbilityBonusOption> Comment: This unit is able to invoke a minor earthquake center on itself, stunning all enemy units within a three tile radius, causing them to lose their next turn. <SelectedAbilityBonusOption>SearingAttack</SelectedAbilityBonusOption> Comment: This unit is able to ignite an enemy unit in combat, causing them to take damage over time. <SelectedAbilityBonusOption>AgonizingFear</SelectedAbilityBonusOption> Comment: This unit can instill fear in an enemy unit, causing them to panic during battle. <SelectedAbilityBonusOption>FireBreath</SelectedAbilityBonusOption> Comment: This unit can breathe fire on an enemy unit causing them to take damage that ignores defense. <SelectedAbilityBonusOption>ArcaneDoom</SelectedAbilityBonusOption> Comment: This unit can damage all enemy units with powerful arcane explosions. <SelectedAbilityBonusOption>DragonsInfernal</SelectedAbilityBonusOption> Comment: This unit can Attack distant foes with dragon's fire, dealing attack strength in damage. <SelectedAbilityBonusOption>Confusion</SelectedAbilityBonusOption> Comment: This unit can bewilder its foes into a state of utter confusion, cutting damage done by the enemy target in half. <SelectedAbilityBonusOption>Fireball</SelectedAbilityBonusOption> Comment: This unit can launch a fireball, engulfing a single enemy unit in flames. <SelectedAbilityBonusOption>Avalanche</SelectedAbilityBonusOption> Comment: Target unit is crushed by falling rock, dealing half the attackers attack strength as undefendable damage.
====== Soveriegn Bonuses ========
<SelectedAbilityBonusOption>Sovereign_Ability_Research_Brilliant</SelectedAbilityBonusOption> Comment: Produces 1 Tech Knowledge point a turn without the aid of a city <SelectedAbilityBonusOption>Sovereign_Ability_Diplomacy_Diplomatic</SelectedAbilityBonusOption> Comment: Increases perceived value of what you trade. <SelectedAbilityBonusOption>Sovereign_Ability_Logistics_Organized</SelectedAbilityBonusOption> Comment: Armies lead by the sovereign move at the sovereign's speed. <SelectedAbilityBonusOption>Sovereign_Ability_Enemy_Morale_Intimidating</SelectedAbilityBonusOption> Comment: Decreases enemy morale in combat. <SelectedAbilityBonusOption>Sovereign_Ability_Enemy_Morale_Cowardly</SelectedAbilityBonusOption> Comment: Increases enemy morale in combat. <SelectedAbilityBonusOption>Sovereign_Ability_Ally_Morale_Leader</SelectedAbilityBonusOption> Comment: Increases morale of friendly army in combat. <SelectedAbilityBonusOption>Sovereign_Ability_Ally_Morale_Cruel</SelectedAbilityBonusOption> Comment: Lowers morale of army. <SelectedAbilityBonusOption>Sovereign_Ability_Health_Hardy</SelectedAbilityBonusOption> Comment: Bonus to sovereign's hit points. <SelectedAbilityBonusOption>Sovereign_Ability_Movement_Tracker</SelectedAbilityBonusOption> Comment: Sovereign gets an extra move. <SelectedAbilityBonusOption>Sovereign_Ability_Movement_Clumsy</SelectedAbilityBonusOption> Comment: Sovereign will randomly get fewer moves per turn. <SelectedAbilityBonusOption>Sovereign_Ability_Starting_Position_Naturalist</SelectedAbilityBonusOption> Comment: A mine is near sovereign's starting position. <SelectedAbilityBonusOption>Sovereign_Ability_Spell_Buying_Stupid</SelectedAbilityBonusOption> Comment: Increased cost of learning spells. <SelectedAbilityBonusOption>Sovereign_Ability_Recruitment_Blunt</SelectedAbilityBonusOption> Comment: Cost to recruit allies increased. <SelectedAbilityBonusOption>Sovereign_Ability_City_Prestige_Insane</SelectedAbilityBonusOption> Comment: Prestige of any city the sovereign is in is decreased. <SelectedAbilityBonusOption>Sovereign_Ability_Children_Ugly</SelectedAbilityBonusOption> Comment: Fewer children. <SelectedAbilityBonusOption>Sovereign_Ability_Construction_Inefficient</SelectedAbilityBonusOption> Comment: Construction penalty in stationed city. <SelectedAbilityBonusOption>Sovereign_Ability_SpellPoints_Meditative</SelectedAbilityBonusOption> Comment: Produces 1 arcane knowledge point a turn without the aid of a city. <SelectedAbilityBonusOption>Sovereign_Ability_Battle_Attack_Daring</SelectedAbilityBonusOption> Comment: 3% chance that a sovereign's attack will avoid defense ratings. ======== NPC Bonuses ======== <SelectedAbilityBonusOption>NPC_CityProduction1</SelectedAbilityBonusOption> Comment: Boosts a city's production by 10%. <SelectedAbilityBonusOption>NPC_CityFarming1</SelectedAbilityBonusOption> Comment: Boosts a city's food production by 20%. <SelectedAbilityBonusOption>NPC_SpellPtProduction1</SelectedAbilityBonusOption> Comment: Produces 1 arcane knowledge point per turn. <SelectedAbilityBonusOption>LoreMaster_SpellPtProduction1</SelectedAbilityBonusOption> Comment: Produces 1 arcane knowledge point per turn. <SelectedAbilityBonusOption>NPC_ResearchProduction1</SelectedAbilityBonusOption> Comment: Produces 1 Tech Knowledge point per turn. <SelectedAbilityBonusOption>Tutor_ResearchProduction1</SelectedAbilityBonusOption> Comment: Produces 1 Tech Knowledge point per turn. <SelectedAbilityBonusOption>NPC_GoldProduction1</SelectedAbilityBonusOption> Comment: Produces 1 gildar per turn. <SelectedAbilityBonusOption>Ironeer_MetalProduction1</SelectedAbilityBonusOption> Comment: Produces 0.1 metal per turn. <SelectedAbilityBonusOption>Archivist_ResearchProduction1</SelectedAbilityBonusOption> Comment: Produces 1 Tech Knowledge point per turn. ===== Unit Special Abilites ======= (CoreSpecialAbilites.xml) <SelectedAbilityBonusOption>Assassinate</SelectedAbilityBonusOption> Comment: Does double damage during first round of combat. <SelectedAbilityBonusOption>FirstStrike</SelectedAbilityBonusOption> Comment: Gets first strike in combat. Enemy's defense halved in first round. <SelectedAbilityBonusOption>Lucky</SelectedAbilityBonusOption> Comment: Player always deals at least 67% of their maximum damage. <SelectedAbilityBonusOption>SuperbRange</SelectedAbilityBonusOption> Comment: Unit can strike 2 tiles away with a ranged weapon. <SelectedAbilityBonusOption>Swift</SelectedAbilityBonusOption> Comment: Combat Speed is double native value. <SelectedAbilityBonusOption>Alchemist</SelectedAbilityBonusOption> Comment: Equipped weapon does 3 units of arcane damage. <SelectedAbilityBonusOption>ArchMage</SelectedAbilityBonusOption> Comment: Mana regeneration of the Arch Mage is doubled. <SelectedAbilityBonusOption>Berzerk</SelectedAbilityBonusOption> Comment: Combat Speed and unit damage both increased by 1. <SelectedAbilityBonusOption>Famous</SelectedAbilityBonusOption> Comment: Increases faction reputation by 20%. ====== Tactical Bonuses ========= (CoreSpell_Abilities_Tactical.xml) <SelectedAbilityBonusOption>PoisonShotAbility</SelectedAbilityBonusOption> Comment: This unit can shoot a virulent projectile that poisons the target, dealing damage over time. <SelectedAbilityBonusOption>TangledWeb</SelectedAbilityBonusOption> Comment: This unit can launch a thick web that immobilizes the target for three turns. <SelectedAbilityBonusOption>Feint</SelectedAbilityBonusOption> Comment: This unit's attacks may not be counterattacked. <SelectedAbilityBonusOption>Vengeance1</SelectedAbilityBonusOption><SelectedAbilityBonusOption>Vengeance2</SelectedAbilityBonusOption><SelectedAbilityBonusOption>Vengeance3</SelectedAbilityBonusOption> Comment: This unit deals (double,triple,quad) damage on all successful counterattacks. <SelectedAbilityBonusOption>Regeneration1</SelectedAbilityBonusOption> <SelectedAbilityBonusOption>Regeneration2</SelectedAbilityBonusOption><SelectedAbilityBonusOption>Regeneration3</SelectedAbilityBonusOption><SelectedAbilityBonusOption>Regeneration4</SelectedAbilityBonusOption> <SelectedAbilityBonusOption>Regeneration5</SelectedAbilityBonusOption> Comment: This unit regenerates (1,2,3,4,5) health every turn during combat. <SelectedAbilityBonusOption>Clarity1</SelectedAbilityBonusOption> <SelectedAbilityBonusOption>Clarity2</SelectedAbilityBonusOption> <SelectedAbilityBonusOption>Clarity3</SelectedAbilityBonusOption> <SelectedAbilityBonusOption>Clarity4</SelectedAbilityBonusOption> <SelectedAbilityBonusOption>Clarity5</SelectedAbilityBonusOption> Comment: This unit regenerates (1,2,3,4,5) mana every turn during combat. <SelectedAbilityBonusOption>Sanctuary</SelectedAbilityBonusOption> Comment: This unit does not counterattack. <SelectedAbilityBonusOption>DeadlyBite</SelectedAbilityBonusOption> Comment: This unit can deliver a devistating bite that deals twice its normal attack damage. <SelectedAbilityBonusOption>Immunity</SelectedAbilityBonusOption> Comment: This unit cannot be the target of offensive spells. <SelectedAbilityBonusOption>Blink</SelectedAbilityBonusOption> Comment: This unit can teleport to any tile during battles. <SelectedAbilityBonusOption>RainOfStone</SelectedAbilityBonusOption> Comment: This unit can rain stone and earth on a target tile, dealing double its attack damage to enemy units near that tile. <SelectedAbilityBonusOption>FlameStrike</SelectedAbilityBonusOption> Comment: This unit can lash out at an enemy unit with flames at a distance, dealing its attack damage to the unit. <SelectedAbilityBonusOption>Maul</SelectedAbilityBonusOption> Comment: This unit can maul an enemy unit, causing them to lose their next turn. <SelectedAbilityBonusOption>Sprint</SelectedAbilityBonusOption> Comment: This unit is able to sprint during combat, enabling them to cover larger distances in a single turn. <SelectedAbilityBonusOption>SavageStrike</SelectedAbilityBonusOption> Comment: This unit is able to perform an extremely savage melee attack dealing three times it's attack damage. <SelectedAbilityBonusOption>Daze</SelectedAbilityBonusOption> Comment: This unit is able to disorient an enemy unit, causing them to lose their next turn. <SelectedAbilityBonusOption>DrowningAttack</SelectedAbilityBonusOption> Comment: This unit is able to strike an enemy unit with water, causing them to lose their next turn. <SelectedAbilityBonusOption>IceBlast</SelectedAbilityBonusOption> Comment: This unit is able blast an enemy unit with ice, causing them to lose their next turn and take 5 damage. <SelectedAbilityBonusOption>CrushingBlow</SelectedAbilityBonusOption> Comment: This unit is able to unleash a powerful attack on an enemy unit that cannot miss. <SelectedAbilityBonusOption>Dominate</SelectedAbilityBonusOption> Comment: This unit is able to dominate enemy units in combat, preventing them for counterattacking for the remainder of the battle. <SelectedAbilityBonusOption>Hurricane</SelectedAbilityBonusOption> Comment: This unit is able to summon a mighty hurricane to blow an enemy unit to a random tile. <SelectedAbilityBonusOption>Backstab</SelectedAbilityBonusOption> Comment: This unit can unleash an attack that hits all adjacent units. <SelectedAbilityBonusOption>Tremor</SelectedAbilityBonusOption> Comment: This unit is able to invoke a minor earthquake center on itself, stunning all enemy units within a three tile radius, causing them to lose their next turn. <SelectedAbilityBonusOption>SearingAttack</SelectedAbilityBonusOption> Comment: This unit is able to ignite an enemy unit in combat, causing them to take damage over time. <SelectedAbilityBonusOption>AgonizingFear</SelectedAbilityBonusOption> Comment: This unit can instill fear in an enemy unit, causing them to panic during battle. <SelectedAbilityBonusOption>FireBreath</SelectedAbilityBonusOption> Comment: This unit can breathe fire on an enemy unit causing them to take damage that ignores defense. <SelectedAbilityBonusOption>ArcaneDoom</SelectedAbilityBonusOption> Comment: This unit can damage all enemy units with powerful arcane explosions. <SelectedAbilityBonusOption>DragonsInfernal</SelectedAbilityBonusOption> Comment: This unit can Attack distant foes with dragon's fire, dealing attack strength in damage. <SelectedAbilityBonusOption>Confusion</SelectedAbilityBonusOption> Comment: This unit can bewilder its foes into a state of utter confusion, cutting damage done by the enemy target in half. <SelectedAbilityBonusOption>Fireball</SelectedAbilityBonusOption> Comment: This unit can launch a fireball, engulfing a single enemy unit in flames. <SelectedAbilityBonusOption>Avalanche</SelectedAbilityBonusOption> Comment: Target unit is crushed by falling rock, dealing half the attackers attack strength as undefendable damage.
<SelectedAbilityBonusOption>Sovereign_Ability_Research_Brilliant</SelectedAbilityBonusOption>
Comment: Produces 1 Tech Knowledge point a turn without the aid of a city
<SelectedAbilityBonusOption>Sovereign_Ability_Diplomacy_Diplomatic</SelectedAbilityBonusOption>
Comment: Increases perceived value of what you trade.
<SelectedAbilityBonusOption>Sovereign_Ability_Logistics_Organized</SelectedAbilityBonusOption>
Comment: Armies lead by the sovereign move at the sovereign's speed.
<SelectedAbilityBonusOption>Sovereign_Ability_Enemy_Morale_Intimidating</SelectedAbilityBonusOption>
Comment: Decreases enemy morale in combat.
<SelectedAbilityBonusOption>Sovereign_Ability_Enemy_Morale_Cowardly</SelectedAbilityBonusOption>
Comment: Increases enemy morale in combat.
<SelectedAbilityBonusOption>Sovereign_Ability_Ally_Morale_Leader</SelectedAbilityBonusOption>
Comment: Increases morale of friendly army in combat.
<SelectedAbilityBonusOption>Sovereign_Ability_Ally_Morale_Cruel</SelectedAbilityBonusOption>
Comment: Lowers morale of army.
<SelectedAbilityBonusOption>Sovereign_Ability_Health_Hardy</SelectedAbilityBonusOption>
Comment: Bonus to sovereign's hit points.
<SelectedAbilityBonusOption>Sovereign_Ability_Movement_Tracker</SelectedAbilityBonusOption>
Comment: Sovereign gets an extra move.
<SelectedAbilityBonusOption>Sovereign_Ability_Movement_Clumsy</SelectedAbilityBonusOption>
Comment: Sovereign will randomly get fewer moves per turn.
<SelectedAbilityBonusOption>Sovereign_Ability_Starting_Position_Naturalist</SelectedAbilityBonusOption>
Comment: A mine is near sovereign's starting position.
<SelectedAbilityBonusOption>Sovereign_Ability_Spell_Buying_Stupid</SelectedAbilityBonusOption>
Comment: Increased cost of learning spells.
<SelectedAbilityBonusOption>Sovereign_Ability_Recruitment_Blunt</SelectedAbilityBonusOption>
Comment: Cost to recruit allies increased.
<SelectedAbilityBonusOption>Sovereign_Ability_City_Prestige_Insane</SelectedAbilityBonusOption>
Comment: Prestige of any city the sovereign is in is decreased.
<SelectedAbilityBonusOption>Sovereign_Ability_Children_Ugly</SelectedAbilityBonusOption>
Comment: Fewer children.
<SelectedAbilityBonusOption>Sovereign_Ability_Construction_Inefficient</SelectedAbilityBonusOption>
Comment: Construction penalty in stationed city.
<SelectedAbilityBonusOption>Sovereign_Ability_SpellPoints_Meditative</SelectedAbilityBonusOption>
Comment: Produces 1 arcane knowledge point a turn without the aid of a city.
<SelectedAbilityBonusOption>Sovereign_Ability_Battle_Attack_Daring</SelectedAbilityBonusOption>
Comment: 3% chance that a sovereign's attack will avoid defense ratings.
======== NPC Bonuses ========
<SelectedAbilityBonusOption>NPC_CityProduction1</SelectedAbilityBonusOption>
Comment: Boosts a city's production by 10%.
<SelectedAbilityBonusOption>NPC_CityFarming1</SelectedAbilityBonusOption>
Comment: Boosts a city's food production by 20%.
<SelectedAbilityBonusOption>NPC_SpellPtProduction1</SelectedAbilityBonusOption>
Comment: Produces 1 arcane knowledge point per turn.
<SelectedAbilityBonusOption>LoreMaster_SpellPtProduction1</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>NPC_ResearchProduction1</SelectedAbilityBonusOption>
Comment: Produces 1 Tech Knowledge point per turn.
<SelectedAbilityBonusOption>Tutor_ResearchProduction1</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>NPC_GoldProduction1</SelectedAbilityBonusOption>
Comment: Produces 1 gildar per turn.
<SelectedAbilityBonusOption>Ironeer_MetalProduction1</SelectedAbilityBonusOption>
Comment: Produces 0.1 metal per turn.
<SelectedAbilityBonusOption>Archivist_ResearchProduction1</SelectedAbilityBonusOption>
===== Unit Special Abilites =======
(CoreSpecialAbilites.xml)
<SelectedAbilityBonusOption>Assassinate</SelectedAbilityBonusOption>
Comment: Does double damage during first round of combat.
<SelectedAbilityBonusOption>FirstStrike</SelectedAbilityBonusOption>
Comment: Gets first strike in combat. Enemy's defense halved in first round.
<SelectedAbilityBonusOption>Lucky</SelectedAbilityBonusOption>
Comment: Player always deals at least 67% of their maximum damage.
<SelectedAbilityBonusOption>SuperbRange</SelectedAbilityBonusOption>
Comment: Unit can strike 2 tiles away with a ranged weapon.
<SelectedAbilityBonusOption>Swift</SelectedAbilityBonusOption>
Comment: Combat Speed is double native value.
<SelectedAbilityBonusOption>Alchemist</SelectedAbilityBonusOption>
Comment: Equipped weapon does 3 units of arcane damage.
<SelectedAbilityBonusOption>ArchMage</SelectedAbilityBonusOption>
Comment: Mana regeneration of the Arch Mage is doubled.
<SelectedAbilityBonusOption>Berzerk</SelectedAbilityBonusOption>
Comment: Combat Speed and unit damage both increased by 1.
<SelectedAbilityBonusOption>Famous</SelectedAbilityBonusOption>
Comment: Increases faction reputation by 20%.
====== Tactical Bonuses =========
(CoreSpell_Abilities_Tactical.xml)
<SelectedAbilityBonusOption>PoisonShotAbility</SelectedAbilityBonusOption>
Comment: This unit can shoot a virulent projectile that poisons the target, dealing damage over time.
<SelectedAbilityBonusOption>TangledWeb</SelectedAbilityBonusOption>
Comment: This unit can launch a thick web that immobilizes the target for three turns.
<SelectedAbilityBonusOption>Feint</SelectedAbilityBonusOption>
Comment: This unit's attacks may not be counterattacked.
<SelectedAbilityBonusOption>Vengeance1</SelectedAbilityBonusOption><SelectedAbilityBonusOption>Vengeance2</SelectedAbilityBonusOption><SelectedAbilityBonusOption>Vengeance3</SelectedAbilityBonusOption>
Comment: This unit deals (double,triple,quad) damage on all successful counterattacks.
<SelectedAbilityBonusOption>Regeneration1</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Regeneration2</SelectedAbilityBonusOption><SelectedAbilityBonusOption>Regeneration3</SelectedAbilityBonusOption><SelectedAbilityBonusOption>Regeneration4</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Regeneration5</SelectedAbilityBonusOption>
Comment: This unit regenerates (1,2,3,4,5) health every turn during combat.
<SelectedAbilityBonusOption>Clarity1</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Clarity2</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Clarity3</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Clarity4</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Clarity5</SelectedAbilityBonusOption>
Comment: This unit regenerates (1,2,3,4,5) mana every turn during combat.
<SelectedAbilityBonusOption>Sanctuary</SelectedAbilityBonusOption>
Comment: This unit does not counterattack.
<SelectedAbilityBonusOption>DeadlyBite</SelectedAbilityBonusOption>
Comment: This unit can deliver a devistating bite that deals twice its normal attack damage.
<SelectedAbilityBonusOption>Immunity</SelectedAbilityBonusOption>
Comment: This unit cannot be the target of offensive spells.
<SelectedAbilityBonusOption>Blink</SelectedAbilityBonusOption>
Comment: This unit can teleport to any tile during battles.
<SelectedAbilityBonusOption>RainOfStone</SelectedAbilityBonusOption>
Comment: This unit can rain stone and earth on a target tile, dealing double its attack damage to enemy units near that tile.
<SelectedAbilityBonusOption>FlameStrike</SelectedAbilityBonusOption>
Comment: This unit can lash out at an enemy unit with flames at a distance, dealing its attack damage to the unit.
<SelectedAbilityBonusOption>Maul</SelectedAbilityBonusOption>
Comment: This unit can maul an enemy unit, causing them to lose their next turn.
<SelectedAbilityBonusOption>Sprint</SelectedAbilityBonusOption>
Comment: This unit is able to sprint during combat, enabling them to cover larger distances in a single turn.
<SelectedAbilityBonusOption>SavageStrike</SelectedAbilityBonusOption>
Comment: This unit is able to perform an extremely savage melee attack dealing three times it's attack damage.
<SelectedAbilityBonusOption>Daze</SelectedAbilityBonusOption>
Comment: This unit is able to disorient an enemy unit, causing them to lose their next turn.
<SelectedAbilityBonusOption>DrowningAttack</SelectedAbilityBonusOption>
Comment: This unit is able to strike an enemy unit with water, causing them to lose their next turn.
<SelectedAbilityBonusOption>IceBlast</SelectedAbilityBonusOption>
Comment: This unit is able blast an enemy unit with ice, causing them to lose their next turn and take 5 damage.
<SelectedAbilityBonusOption>CrushingBlow</SelectedAbilityBonusOption>
Comment: This unit is able to unleash a powerful attack on an enemy unit that cannot miss.
<SelectedAbilityBonusOption>Dominate</SelectedAbilityBonusOption>
Comment: This unit is able to dominate enemy units in combat, preventing them for counterattacking for the remainder of the battle.
<SelectedAbilityBonusOption>Hurricane</SelectedAbilityBonusOption>
Comment: This unit is able to summon a mighty hurricane to blow an enemy unit to a random tile.
<SelectedAbilityBonusOption>Backstab</SelectedAbilityBonusOption>
Comment: This unit can unleash an attack that hits all adjacent units.
<SelectedAbilityBonusOption>Tremor</SelectedAbilityBonusOption>
Comment: This unit is able to invoke a minor earthquake center on itself, stunning all enemy units within a three tile radius, causing them to lose their next turn.
<SelectedAbilityBonusOption>SearingAttack</SelectedAbilityBonusOption>
Comment: This unit is able to ignite an enemy unit in combat, causing them to take damage over time.
<SelectedAbilityBonusOption>AgonizingFear</SelectedAbilityBonusOption>
Comment: This unit can instill fear in an enemy unit, causing them to panic during battle.
<SelectedAbilityBonusOption>FireBreath</SelectedAbilityBonusOption>
Comment: This unit can breathe fire on an enemy unit causing them to take damage that ignores defense.
<SelectedAbilityBonusOption>ArcaneDoom</SelectedAbilityBonusOption>
Comment: This unit can damage all enemy units with powerful arcane explosions.
<SelectedAbilityBonusOption>DragonsInfernal</SelectedAbilityBonusOption>
Comment: This unit can Attack distant foes with dragon's fire, dealing attack strength in damage.
<SelectedAbilityBonusOption>Confusion</SelectedAbilityBonusOption>
Comment: This unit can bewilder its foes into a state of utter confusion, cutting damage done by the enemy target in half.
<SelectedAbilityBonusOption>Fireball</SelectedAbilityBonusOption>
Comment: This unit can launch a fireball, engulfing a single enemy unit in flames.
<SelectedAbilityBonusOption>Avalanche</SelectedAbilityBonusOption>
Comment: Target unit is crushed by falling rock, dealing half the attackers attack strength as undefendable damage.
Nice work on the documentation. I'm gonna have to use this list for some special abilities I'm working on for my Traits Mod. Thanks!
Just a question, could we just add the LUCKY ability
to all units, to reduce the variation of the random results in battle ?
Does this ability would also affect spells ?
Isn't there one for increasing movement speed? I'm trying to create a tech that increases all of your units movement. Think this is possible?
A few more specifics:
Hardy - 15% bonus to HP.
Warrior - 10% bonus to Attack. (Basically 1 point of Strength)
The list of abilities is great, I wish would be longer so I can droools on my screen
Check this thread out.
Well done documenting these, we definitely need more threads like this.
There are many great features available to you once you register, including:
Sign in or Create Account