Well I guess I will say goodbye to all the sins players out there which ever ones are left. I have only played sins for about a year now and it looks like I decided to start playing at the end of its life. Even though I won’t be playing anymore I can honestly say that I had a good time while it lasted and that there were plenty of good games I was able to take part in. Now since diplomacy came out it appears that it has split a already small community in two and with people no longer being able to find decent games anymore and when you do, god forbid there isn’t a drop at the start or someone minidumps. Also with apparently only one strategy left in this game using the carrier caps especially the 3 skintra start strategy this game has become all to tedious and leaves no imagination to the game as it once did. So with sins on life support and new games coming out it is time for me to pull the plug, but I do wish to see all those I have meet playing sins in other games. So I will be rocking my dead_rat9 name for eternity in all games I play so say hi. I would like to say goodbye to all my SMASH BROTHERS {SB} if I don’t see or talk to you again. Overlord, Boom, Warfleet, AU, Elrosh, Shunmaha, Mechalenin, Specter, and of course my favorite SB Ferdie who never seems to die and has encouraged me to fight on when the end was near only for us to come back and win. It’s been fun, So long farewell. {SB}Dead_rat9 signing out.
P.S Smurfs are lame
Good luck deadrat. And yes smurfs are lame
[_]-Greyfox
Yet one more of great players leaving SINS comunity. [e digicons][/e]
Good luck from me too.
And perhaps if they sort smurfing stuff and mini dumps and ..... and ..... perhaps we will fight again.
I have stopped too. And my diplomacy has not been even played yet.
I am so confused!!! While I've been playing Sins for a while I haven't ever gotten involved in the online community until, like, yesterday, which was a HUGE mistake.... Obviously something HUGE has happened... What's goin' on, guys?! Why all the amazing players leavin? What exactly has happened?? [e digicons]o_O[/e]
Nothing happened. Just another forum drama.
People come and go, lately mostly go. It has a lot to do with SC2 beta and other new games.
Diplomacy failed people expectations, devs didnt fix smurfing and their "kick smurf crusade" was epic failure.
Minidumps desynks and haw long can u play 1 game?
Oh i forgot, infamous DT smurfs the source of all evil.
Skilled players (not all might i add) are hiding their true skill under various names. While this would be OK if we would somehow be able to tell skill of the player it is not since those players love to stack teams.
Now because of that games that should be even matches going for an hour or so in most cases now last about 30 min or so and team that was much better rapes other one. Thats why skilled players are leaving and thats why more will leave.
Except smurfs of course.
Sins never had very high online multiplayer player counts for numerous reasons, which is sad because it's such a great game for online multiplayer. The most I've ever seen online at one time was about 280 people back in April or May 2008, shortly after the game was released. The normal player count load during prime time on a weekday was about 90-100 people a couple months ago, so it shouldn't come as any surprise that Sins as an online multiplayer game is finally dying. It actually lasted longer than I thought it would. I think what many of us find shocking is just how quickly it went from subsisting to dying. It's not a surprise; it was going to happen that way, but it's still shocking.
What pushed it over the edge was Diplomacy's further subdividing an already small community. A new spate of minidumps, desyncs, and ICO downtime didn't help matters. Some people may have also tired of the new Vasari Skinatra Scramble Bombers early game rush.
A couple sore losers are also claiming that smurfing killed Sins and that that is the reason they no longer want to play but I don't believe it. Smurfing might be one of the straws that helped break those camels' backs, but there were a whole lot of other straws that were placed on their backs first.
(Oops, duplicate post)
Let me explain why its such a big deal.First off some people have things in real life they have to take care of(jobs,family,ect).We dont have alot of time to waste.I just started a job and am workin like 70 hrs a week.Only have a few hours a night of free time.So I am gonna log onto sins and wait 30-45 min for a game to fill and get teams then another 30 min into the game to find out the game was totally stacked and we never had a chance.Thats not fun man.Even when you have free time its a huge waste of your life.You guys smurfing are like terrorists to sins mp and you won.Minis and deyncs suck but what made me the most angry was smurfing.You guys wanna win at all costs and the cost was the community.Hope it was worth it.
I doubt smurfing and stacking is killing it. If this was true no games would ever survive long online. for me i;m not currently playing online because both diplomacy and entrenchment desync within 10 min every time and the only way to not get it to desync instantly when restarting the game is to restart my whole pc. There is no way any game can withstand that no matter how big the original player base. Look at what desyncs did in the past to games like Kanes wrath which started with 1000's and quickly jumped down to less than 100 since the first 6 months it was out everyone playing got desyncs.
Quoted for the Truth.
What pushed it over the edge was Diplomacy's further subdividing an already small community
Incorrect. Sins Trinity should have injected new life into the online game, not put the last nail into the coffin. When the awful Tales of Valor expansion got released for Company of Heroes, a lot of veterens finally left. But I saw a lot of new faces as well before I too moved on. Though the competitive scene has largely died off, the casual community will contrinue to live on for many months still. If the new Sins players tried ICO and quickly fled, that tells you something about the state of the community. And of course with new RTS' being released, the old players are finally moving on causing a net loss in population. Stop blaming the expansion for the fall of the house of cards keeping ICO alive.
I doubt smurfing and stacking is killing it. If this was true no games would ever survive long online.
All other online RTS' have a matchmaking system. You can't stack teams, because the other team will also be another organized team assigned by the server. You can smurf and keep making new accounts every 5 wins, but this means you'll never climb up the ladder and forever be a low rank player whom no one will respect. Also, most other RTS' focus on 1v1 and 2v2. It's hard to stack a 2v2 as it will be obvious that the hosting team knows each other, and most people who join will probably also know each other. Sins doesn't have a matchmaker and people seem to love 4v4 and 5v5; smurfs stacking teams has a disasterous impact on this format, and it is the leading reason why the Sins community has not grown in over a year. It is simply NOT any fun for the losing team, and giving the time required to get a 4v4+ going in the first place, it very, very rapidly leads to the death of the community as people simply never come back.
The whole reason I've not even bothered with the online in this game is because of vet players hiding under a new players account lol.
Of cousre these threads are probably hurting the game themselves since people sometimes check forums to see what the community is saying before buying the game. If all they see is threads that say its dying I bet they wont be buying.
lol I rhymed
we should can these threads to stop discouraging new players
other than that I have to agree to disagree on the other reasons I guess
Having to wait 30-45 minutes for a game to fill relates to overall low player counts, not smurfing.
Nothing about this game should be taken seriously. Nothing about this game is worth getting hot under the collar over. Sometimes you get to be on the stacked team and sometimes you don't. Sometimes you win and sometimes you lose. Let me note that if this game had higher player counts, I think smurfing would be less of a big deal. If we had the 2000 players on at once that the game warrants having you wouldn't really know the other players, anyway. It would also be easier to set up 100+ games only types of games.
All of the "real" players who are leaving have nothing at all stopping them from playing the vanilla game or Entrenchment with all of their same old friends they have always played with. Most have oft said they prefer playing the pros and not the noobs so the only issue for most of them is really they are leaving. I think most are simply bored and are hopping over to the next game they will play for a few months and then drop--just fishing for some notice on the way out.
I'd like to see more on the forums regarding actually playing and enjoying the game rather than comments about how it's so-bad-since-I-am-leaving accompanied by a boatload of negative criticism. Heck, if you are bored, just move on--it's still fun for those of us still playing. This game will always have a fan base and I would happily buy new expansions for it if they are offered.
Give it a few more weeks and most of the smurfs will clear themselves out
That's one way to interpret it. All I know is that player counts were higher before Diplomacy and it was much easier to find and fill 5v5 games. I blame it on the subdivision of the community. It makes logical sense. By dividing up the player base it becomes difficult for each segment to find games, so people tire of waiting and leave Sins for other games. If what you say is true, then why does the precipitous drop in online activity correspond with the release of Diplomacy? Why didn't it happen months earlier or months later?
This game was doomed from the start when it only attracted a tiny online player base in the first few months after its release. If a game peaks at 300 people online at one time shortly after its release, it doesn't bode well. Having to wait to find a game that you want to play is a symptom of low player counts, not smurfing. Also, players who feel they are being smurfed can simply make their own smurfs. Futhermore, if hundreds of people played it online at once it wouldn't be hard to fill 100+ or 200+ games-played (on the player's account) only games. I think smurfing is an issue and one of the causes of this game's malaise, just not the predominant cause nor even a particularly large cause. The online multiplayer game had a great many other problems than just smurfing. Really, a great many factors worked against Sins online. Let me list some of them for you:
So, you see, a great many factors combined to kill Sins online. Smurfing is one of them, just not the predominant problem and probably not a very large one. The smurfing issue is also greatly magnified by the low player counts that this game has in general. Put 1000 or even just 500 people online at once and the smurfing problem could be made to go away.
You'd be surprised to see how many new players there are online. Try logging on for Regular Sins sometime and you'll probably find several new, low-skilled players.
Unfortuantely I'd rather not find out and get into a game with some guy who does nothing but the carrier rush right off the bat as TEC when I play Advent lol.
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