I decided to release a favor item balance mod, already, and if people dont like some things, i can make changes, and upload a new version later. The Balancing is for almost all favor items, some changes are very small some other ones big.
Download here: http://www.mediafire.com/?wjtwo3yyznt
Or http://uploading.com/files/efb7fb9d/Balance_for_Favor_items.rar/
The text colored in blue, are the changes i made:
All Favor items now cost 500 favor points.
Changed effect radius for Wings of the Seraphim and Cape of Plentiful Mana from 8 to 15 yards range.
- Bejeweled Goggles - +12 vision radius
Can detect normally invisible objects.
- Bejeweled Goggles - +12 vision radius, +10% movement speed, +5 Health per second
- Charm of Life - +400 Health, +5 Health per second
Death Penalty time reduced by 10%
Death Penalty time reduced by 15% and increases experience gained by 10%
- Brilliant Bauble - Increases experience gained by 10%
- Brilliant Bauble - +200 Health, +5% movement speed
Increases experience gained by 20%
- Magical Coin Pouch - Decreases cost of items by 15%
- Magical Coin Pouch - +100 mana, +200 Health
Decreases cost of items by 20%
- Swift Anklet - +15% movement speed (No change)
- Symbol of Purity - instant, 30 second cooldown
Use: Purge all negative effects. Cannot use while stunned or frozen. +250 Health
Use: Purge all negative effects. Cannot use while stunned or frozen. +450 Health
- Blood of the Fallen - +800 Health, +5 Health per second (No change)
- Staff of the Warmage - +800 mana, +15 weapon damage
- Staff of the Warmage - +800 mana, +15 weapon damage, +4 mana per second
- Dark Crimson Vial - 1 second cast, 45 second cooldown
Use: Heal 33% of your maximum Health.
- Dark Crimson Vial - 1 second cast, 30 second cooldown
Use: Heal 33% of your maximum Health. +200 mana
- Amulet of Teleportation - 3 second cast, 45 second cooldown
Use: Teleport yourself and your army to a targeted friendly structure.
- Amulet of Teleportation - 3 second cast, 30 second cooldown
- Diamont Pendant - +250 mana, -10% to ability cooldown
- Diamont Pendant - +250 mana, -10% to ability cooldown, +350 Health
- Cape of Plentiful Mana - instant, 45 second cooldown
Use: +400% mana per second Aura for 10 seconds.
Use: +500% mana per second Aura and 5% movement speed Aura for 10 seconds.
- Saam-el's Cloak - +5% movement speed
Movement speed cannot be reduced by more than 15%
- Saam-el's Cloak - +8% movement speed
Movement speed cannot be reduced by less than your base speed.
- Wings of the Seraphim - instant, 45 second cooldown
Use: +200 Health per second Aura for 10 seconds. Any damage will break this effect. The effect works only on Demigods.
- Wings of the Seraphim - instant, 45 second cooldown +300 mana
Assasin favor items
- Blade of the Serpent - instant, 45 second cooldown
Use: 100% chance on hit to gain 75% of your damage in mana for 10 seconds. +400 mana, +25 weapon damage
Use: 100% chance on hit to gain 75% of your damage in mana for 10 seconds. +400 mana, +30 weapon damage
- Poisoned Dagger - +5% attack speed
20% chance on hit to reduce movement speed by 25% for 8 seconds.
- Poisoned Dagger - +10% attack speed
- Mard's Hammer - +40 weapon damage, +5% attack speed
- Mard's Hammer - +60 weapon damage, 10% chance to deal a critical hit for 2x damage
- Staff of Renewal - +200 Health, +175 mana, -20% to ability cooldown
- Staff of Renewal - +200 Health, +250 mana, -20% to ability cooldown
- Essence of Magic - instant, 45 second cooldown
Use: The cost of all abilites is reduced to 0 for 3 seconds. +210 mana, +7 mana per second
Use: The cost of all abilites is reduced to 0 for 5 seconds. +250 mana, +7 mana per second
- Furious Blade - +100 Health, +5% attack speed
15% chance on hit to increase attack speed by 30% for 5 seconds.
- Furious Blade - +200 Health, +10% attack speed
- Heaven's Wrath - Use: Fire a beam of searing light at the targeted location, dealing 250 damage and throwing smaller units into the air. (No change)
General Favor items
- Totem of War - +15 weapon damage, +5% attack speed, +5 minion damage
- Totem of War - +15 weapon damage, +5% attack speed, +10 minion damage
- Tome of Endurance - +400 Health, +5 Health per second, +130 minion Health
- Tome of Endurance - +400 Health, +5 Health per second, +200 minion Health
- Pendant of Grace - +10% Dodge, +15% minion Dodge
- Pendant of Grace - +10% Dodge, +15% minion Dodge, +200 Health
- Ring of Divine Might - instant, 45 second cooldown
Use: Minions are infused with divine power, allowing them to knock away smaller units for 10 seconds.
+15 weapon damage +10 minion damage
+15 weapon damage +15 minion damage
- Horn of Battle - instant, 45 second cooldown
Use: Minions gain +50 Health per second for 20 seconds. +20 Health per second
Use: Minions gain +60 Health per second for 20 seconds. +20 Health per second
- Blood Soaked Wand - 2 second cast, 45 second cooldown
Use: Heal self and all nearby allies for 1000.
- Blood Soaked Wand - 1 second cast, 45 second cooldown
Use: Heal self and all nearby allies for 1200.
- Cloak of Night - instant, 60 second cooldown
Use: Warp to a targeted location, dealing 100 damage upon entry. +280 mana, +4 mana per second
- Cloak of Night - instant, 45 second cooldown
Use: Warp to a targeted location, dealing 200 damage upon entry. +280 mana, +4 mana per second
I have tested personally every item, to see about anything weird, and all items work fine with the mod changes.
Any feedback is of course greatly appreciated.
Updated to version 1.22 - Changes:
- Mard's Hammer - +60 weapon damage, 10% chance to deal a critical hit for 1.5x damage
Updated to version 1.2 - Changes:
- Bejeweled Goggles - removed the effect that enables the user to see invisible objects, as requested by obscenitor.
- Charm of Life - Change: Death Penalty time reduced by 15%, as requested by Izuz.
- Cloak of Night - Change: Use: Warp to a targeted location, dealing 200 damage upon entry, as requested by Izuz.
- Symbol of Purity - Change: +450 Health and 30 sec cast.
- Amulet of Teleportation - Change to 3 sec cast.
- Staff of the Warmage - Change: +4 mana per second
- Dark Crimson Vial - Change: 30 second cooldown
Great work Morph,
Bet this gonna be the most used mod out there Don't see any problems yet. Let you know once i tested the items.
GREAT WORK MAN
This is what i was missing !!!!
What we need in future is a community Mod that includes all essential item changes...favor and normal items....
Thx morph....will have big fun with this....
cheers da micro
edit...sry double...forum was laggy...
Imo imba a bit, but i think we won't feel that in the game.
Nice work. I like That you have tried to stick with the essence of the favour item, to make them unique. A few tweaks if i may add?
Bejewlled goggles - The speed increase seems much like a slighter watered down version of swift anklet. Although hard to mod, perhaps a better change would be to allows for line of sight of all enemy demigods, just for the one person? The code would be similar to regulus tracking bug, but for each enemy demigod. Toggable or permanent? Would be much more a unique fit to the item.
Charm of life - go with its original intention and greatly decrease the death penalty. Maybe less gold for kills too?
Dark Crimson vial - shorter cooldown?
Diamond Pendant - 350 health per second? Typo probably Maybe 500 more mana (to 750) instead of the health, to go with the ability cooldowns?
Pendant of grace - 20% minion dodge?
Horn of battle - seemed ok as it was.
Everything else looks pretty good
Ill try hunt through the lua to try find the tracking bug code.
Aww nerf Blood of the Fallen by at least 100 health
Im going to check and see this mod works with the new 'Gkrits Tab' to see if I can have these items and Gkrits at the same time
Edit: Works with Gkrits tab. Also I noticed you took my advice on Mediafire morph ^^
I LOVE this change.
ah thats a great start. now i wouldnt say anymore that there are only a few viable alternatives to chose. just go on editing the rest of the items and perhaps soon there wont be no-go items anymore.
Thank you guys, i spent some hours, testing each and every item change, just to make sure that all the changes i made work, and cause no problems. Thank you
That was a typo, sorry. I edited my post, to: +350 Health.
kitch45 has some nice suggestions for the next version of my mod. I will upload version 1.1 when i am sure about the changes needed to be made.
I really appreciate any feedback you can offer me guys. I am sure that not everything i changed is perfect.
Keep posting, and make suggestions!
Awesome work morpheas, these are really good! Although Amulet is way too good. It should still have the same cast time as a regular teleport, and make the cooldown 35 seconds . Remember cooldown flags will push it towards 30 seconds anyway
For Bejewled Goggles what if you could activate a Regulus tracker on all enemies for 3 seconds every 40 seconds? Along with whatever passives you think should be added.
Fail forums
Actually i think that Amulet of TP is balanced now, because just thing that you sacrifice other favor items for it, that can give you Health, mana, damage boosts etc. So you have less HP than others, less mana sometimes, but you can tp safely, and surprise gang your enemies pretty fast. So i think it is ok.
About Goggles, i was thinking more like 10 seconds tracking, with 60 sec cooldown. Also i could remove the movement speed buff, and leave the HP regen as is.
So it would be like:
- Bejeweled Goggles - instant, 60 sec cooldown
Use: Put a tracking device on all enemy demigods for 10 seconds.
Can detect normally invisible objects. +12 vision radius, +5 Health per second
What do you think?
Forums go Boom!
Jesus! most annoying thing ever!!!
Also, any chance of increasing the radius of the shared castable aura items? Quite a few one hazto be pretty close to the other demigod for it to work. Thinking the likes of wings of the seraphim etc
Sure no problem. Right now it is default, which is 8 yard range.
I think 12 yards would be fine. Right?
Ha, i'm not sure how big that is. I'm sure you will come upon a good size. Just most of the castable auras are hardly used because of such small radius attributed to them.
15 yards range is how far QoT and TB can fire their ranged weapons. So 12 yards is almost as much as that.
Now you know!
hmm maybe give an small armor buff too?
even so some of these would be better with armor instead of health imo
still awesome idea and great job
Request Morpheaus
Could you change the favour items to all be the same price since you are attempting to balance them out?
mard to 75, remove the speed. That would make it a really unique item worth picking.
Not sure if its helpful, but I dug up the lua script for the tracker... this would be for the goggles and it'll have to be modded obviously:
################################################################################################################## Tracking Device#################################################################################################################AbilityBlueprint { Name = 'HGSA01Track', DisplayName = '<LOC ABILITY_HGSA01_0035>Tracking Device', Description = '<LOC ABILITY_HGSA01_000>Regulus\' bolts are rigged with tracking devices that allow him and his allies to see the enemies he struck for [GetDuration] seconds. Snipe will also implant a tracking device.', AbilityType = 'Quiet', GetDuration = function(self) return math.floor( Buffs['HGSA01Tracked'].Duration ) end, TrackTargets = function(self, unit) local target = unit:GetWeapon(1):GetTarget():GetRealTargetEntity() if target and not target:IsDead() then Buff.ApplyBuff(target, 'HGSA01Tracked', unit) end end, OnAbilityAdded = function(self, unit) unit.Callbacks.OnWeaponFire:Add(self.TrackTargets, self) end, OnAbilityRemoved = function(self, unit) unit.Callbacks.OnWeaponFire:Remove(self.TrackTargets) end,}BuffBlueprint { Name = 'HGSA01Tracked', DisplayName = '<LOC ABILITY_HGSA01_0035>Tracking Device', Description = '<LOC ABILITY_HGSA01_0036>Your position is being tracked by Regulus.', BuffType = 'HGSA01TRACKING', Icon = '/DGRegulus/NewRegulustracking01', Debuff = true, CanBeDispelled = true, Stacks = 'REPLACE', Duration = 20, TrackVizRadius = 5, Affects = {}, OnBuffAffect = function(self, unit, instigator) if(instigator and not instigator:IsDead()) then if(unit and not unit:IsDead() and EntityCategoryContains(categories.HERO, unit) and not unit.AbilityData.TrackingVizMarker) then local pos = unit:GetPosition() local viz = import('/lua/sim/VizMarker.lua').VizMarker { X = pos[1], Z = pos[3], LifeTime = self.Duration, Radius = self.TrackVizRadius, Army = instigator:GetArmy(), Omni = false, Vision = true, } viz:AttachTo(unit, 0) unit.Trash:Add(viz) unit.AbilityData.TrackingVizMarker = viz local buffClass = unit:GetEffectBuffClassification() # Create effects on target that only Regulus can see AttachEffectsAtBone( unit, EffectTemplates.Buff.Tracked01[buffClass], -2, nil, nil, unit.Buffs.BuffTable[self.BuffType][self.Name].Trash, nil, instigator:GetArmy() ) # Create effects on target that only the target can see AttachEffectsAtBone( unit, EffectTemplates.Buff.Tracked01[buffClass], -2, nil, nil, unit.Buffs.BuffTable[self.BuffType][self.Name].Trash ) end end end, OnBuffRemove = function(self, unit) if unit.AbilityData.TrackingVizMarker then unit.AbilityData.TrackingVizMarker:Destroy() unit.AbilityData.TrackingVizMarker = nil end end,}
I'm curious, if the cost of items is all made the same, how will this affect the MP data? If you unlock an item with the mod enabled (assuming prices are adjusted) will it remain unlocked when you play without the mod? Could be benificial for the new guys if they could enable the mod, purchase a few items (BotF, Cloack, etc), and then have them for non-mod play without needing to get 20-30 games. Ideally, every game hosted would have this mod enabled and bypass all of the possible problems.
BTW, Morpheas, you rock!!
or you could get a mod that would make the items cost 0, get all items and then unload the mod... you'd instantly get all the Favour Items... interesting idea... Good question.
Bejewled Goggles are too slanted against Regulus. His mines are the only invisible object in the game, it'd be an autowin type item against him. I know you want to make every favor item useful, but I think the goggles are best left as-is.
lol thank you!
Yes i can easily do that.
Thanatos suggested to make all items cost 0 points.
What would you guys like? About the cost of the items i mean.
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