http://www.shacknews.com/featuredarticle.x?id=1201Well, new to me, and it says done on Sept 23.
" didn't get to see the game's real-time battle engine, which Wardell has described as "tactical, with X-COM being a major inspiration, but designed to be relatively short.""
Brad Wardell: Well the idea is that, in these games, it's pretty normal to have heroes, and you can recruit heroes in this game as well. But we wanted the player to have more diplomatic tools than the usual treaties or tribute or whatever. And instead, while you are immortal, you can get married, have children, grow old and die. And you can actually arrange marriages and that kind of thing, and they'll have offspring that are a genetic blend of the two.
As an example, lets say I'm playing as the Altar, and we have an AI player, and their daughter is married to my son. She becomes a part of my family; I can control her, she's a unit in the game. Royalty in the game are actual units that you just get. Well, now she's my unit. Alright, I have her in my capitol city, and [she] just has babies or something. Or what do you know, she gives a 25% morale boost to any army she's in. Maybe I'll send her off with the army. Uh oh, she died. Well guess what, the other player's going to declare war on me because I killed their daughter. "
"Or how about this. The AI player's sovereign gets killed. He's out of the game. What happens to his kingdom? Well, his daughter is in my family, but what if his son was married off to some other family? Now there's a civil war in his kingdom. Some of his cities join my side, some of the cities join the other side"
"There's also combat. There's quests in the game. There are NPC adventurer parties running around this world. Your army will be a guy; you'll see this little party of adventurers run into a dungeon. Something will go wrong, and pretty soon a giant dragon emerges from it chasing them off. And you're like, oh crap, now there's a dragon loose in my kingdom that I have to deal with. "
I hope it is just like Crusader Kings. It would be nice if we got choices of several types like in that game as well. Don't really care about female rulers as there weren't that many anyway and most of them were pretty terrible rulers as well.
The immortal CONTROVERSY: ok, fine, the Soverign lives after he 'dies'....except he's in little fuckin pieces scattered around and he can't put him/her self back together. And ants bring pieces of him down into the earth. And he can't be put together with magic unless you have all the little undying bits.
As opposed to all the men who ruled and lead to decade after decade of war? Seriosly, this isn't history. It's past time to break the mold. And I don't know what sort of Crusader King's you have been playing, but there is certainly an option to for females to rule, it's just not well implemented.
My Webster's says "Without old age or limits of duration." The wiktionary more or less agrees.
I see no reason to keep using a term badly just because lots of people do. But then I'm a self-professed curmudgeon who fears living to see the death of the sentence in 'modern English.' I take the language much more seriously than I take myself
So exactly at what point did they become "ageless" not out of the womb. Were they born? Or were they created as they are. If they were born, and are having children, they're not ageless as the game is set to let a bunch of infant's rule.
1 : not growing old or showing the effects of age
effects of age, as in, any sign that one is older than the other which doesn't work.
adjective not ageing or appearing to age
Again, there is that appearing to age, or not aging. I haven't see the lore but I wasn't under the impression that these rulers just appeared one day, full grown as is and as always will be.
I wouldn't say that immortality means that he will not be KILLED, only that he will not die without someone or something else actually killing him.
Much like the elves in the Lord of the Rings. Which are immortal, but may be murdered or die of heartbreak, which leads me to an interesting idea.
Could we make the Sovereigns vulnerable to death by heartbreak? If you marry off a bunch of your sons and daughters and some evil-type decides to slaughter them all mercilessly, have that be a way to kill you. Could be fun.
Ever since we heard that there will be dynastic mechanics in the game, I've been regularly thinking "All's fair in love and war." But the only conflict mechanic I'd thought of was willful offspring escaping plans for an arranged marriage and eloping with their true beloveds, hence needing to be chased down and captured or requiring the indulgent parent to make proper amends to the 'jilted' party.
I suspect lots of folks would scoff a sovereign dying of heartbreak, but I think the idea could be interesting if the potential was paired with some sort of strategic benefit like a loyalty bonus for that sovereign's offspring and/or champions. You don't even need to reach for the Tolkien stories to get a 'justifiction.' Modern medicine recongizes a 'broken heart syndrome' that can lead to premature death.
@Nesrie: I'm not a lexicographer, I just get on board with language quibbles when they seem fun or activate one of my linguistic itchy spots. I've had that balk about 'misuse' of the word immortal since I started playing D&D around age 15, almost 30 years ago. And to keep the silly ball bouncing, I feel obliged to mention that fantasy lit has examples of 'ageless' characters who were made, not born. Gandalf is one. He appeared among humans and elves already looking like an old man.
Still, I have no idea whether Brad's back story will have the sovereigns present at the beginning of each game be the grown children of some family descended from pre-cataclysm channelers, 'artifacts' of the cataclysm (last-ditch efforts to ensure a faction's recovery after the cataclysm), or something entirely different.
The way it's done in medieval total war 2 is a great way to do it. You often see yourself sending "low-loyalty" general in order to let them die on the battlefield And if you let a general to long in a city he gets bonuses on governing, but also maluses on governing armies (if a general sits in a city with good taverns he will surely become alcoholic )
Glad someone else caught that (and I realize I'm a bit late on on this thread, but whatever). The novels post ROTJ are most definitely "officially sanctioned".
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