I left just 48h and it is a mess....
Well, as there are many pages of bugs ,there are many duplicates ( too much in fact).While there is no official recapitualtion thread or bug tracker, I will post a list of known bugs ( and suggestions too).
the official bug compialtion is now alaivable : http://elemental.kryofx.com/
I'll stop the bug compilationning, but will continue on suggestion
see also : elemental beta wiki
Lexicography:
CTD : Crash To DesktopBSOD : Blue Screen of DeathFOW : fog of warLOS : line of sight
( It would help non english user)
If some wants to help or to design a better layout for bugs category, you are welcome.
Happy beta to all!
so here are the bugs -- search here for duplicates before posting:
---Crashes--- During Install at Startup While clicking during intro video At the titleScreen After leaving game for first time Upon re-launching the game at new game After splash screen : link link link link link link link, (modifying Prefs.ini) During map Creation : link link link link After world creation : link link link link BSOD on world creation Graphical failure(answered) Crash linked to a bug with iron ore mines : link link Click on city -> linked with mine bug? After idling on Research pane BSOD at launch Crash/lockup with third party firewalls Upgrading Unit Initiating combat after invading Space Holding to skip turns When returning focus Game lockup when completing two Water Shard improvements Alt-tab back into game : link link link Game Crashes on Loss Game Freezes on Win Loading saved game : link link link Crash in XP under Fusion On next turn button /on end turn : link link link link link When clicking the little "A" button Hitting turn end while in city mode Road Build Freeze Out of memory : link link link Gordon Approaching atikmdag stopped responding While selecting road destination on repeated clicking of ring while zooming "Print Screen" on opening screen Exit pressed on Main Screen, After Conquest Victory Other crashes : link link link link link link
---Bugs: map--- STARTING/ PLACEMENT : River in the sea : link link link Sovereign is trapped in mountains Units can move through each other without combat Too close Starting emplacement : link link link No Sovereign on game start up Soverign Starting on Unclaimed Crates and Boxes Sovereign starts in the middle of the ocean Map partially revealed on game start Sovereign starts next to critter Starting Postion out of the map CONSTRUCTION : Roads : link link link link Roads always go in one direction./All the roads go east : link link Illegal mine placement / Mines built over each other : link link Roads Going Off Everywhich Way Simultaneous building of Taverns Building unlimited buildings Canceling Construction doesn't free up tiles : link link Losing ablility to place farm Cancelled building still appearing Over building resulting in negative money Unexpected building placement Building multiple palaces Diagonal buildings limit options Can't build on fertile ground Unable To Settle Blank Tile MAP GENERATION : Map doesn't reset on new game / unload a current game failled: link link Failure to Reset Game When Starting Anew Map does not appear Map generation MOVING : Scouts dropping out of Autoexplore City Influence and Units Once conquered, city's borders don't change color until next turn( graphical issue or gameplay issue?) Clicking to move through Fog of War can reveal unpassable terran Sovereign Disappears Auto-move directive failed : link link Moving over max movement Autoexplore not cancelled by move command Auto explore into enemy territory Enemy Units Get Stuck on Water Tiles Autoexplore avoids goody huts Unit Stuck in Enemy Territory Soldiers going AWOL City capture does not work in auto-explore mode Parts of Map Inaccessible OTHERS : Unable to see building plots Land changing after ending a turn Stacked Units + TAB Foreign Relations Revenue/Expense Kingdom Income Miscalculation/Display Items disappear after a battle Agriculture Experiment Don't have to pay essence Insubstantial units stay after Sovereign defeated. Muliple Unit Selection Unselectable unit battle not happening All Experience goes to Sovereign
---Map graphical Issues--- SCROLLING : Scrolling Edge scrolling does not work (answered) Zooming trouble Extremely slow mouse scrolling Camera slowly shifting to the side GLITCHES /ALL VANISHING : Visual problem when switching sovereign tabs/Multiples Text Windows conflict/Overlapping text : link link link link link ( combat window) Cloth map vanishing on alt-tab Using the windows key to minimize game, map not reloading City Graphics Disapeared Graphic glitches : link link link link, (after first turn) , ( resolutions) Graphics on Start/Video corruption on startup : link link Map does not appear Map messed up Grid of bars across the map DISEAPPEARANCE : Tiles Disappear Building screen not showing grids : link link No tooltips for mini-map buttons : link link Vanishing Icons - Building Mode Missing Details Unit doesn't disappear after Sovereign's defeat Cursor not fully seen in some cases LOS/FOW : No LOS for captured cities Dead units retain LOS FOW on my own territory Enemies visible through fog of war : link link link OTHERS : Cities Selection flickering : link link Texture Drawn Over Camera Text is badly rendered Display # of free tiles vs. details of town Intersting map items Road Building Dialog Tooltips are under feather cursor Enemy not where they appear to be / can't attack ennemies /NPCs in between squares : link link link ( can't attack) Results screen after fight sometimes empty Unselectable unit Opening Kingdom info while in build mode causes build options to disappear Kingdom's Boundaries Pathed Wrong : link link link Mouse pointer inaccurate Combat Without Opponent Unable to answer NO at a Warning message / pop up continuously reappering : link link Z-fighting between map and movement target indicator Camera slowly shifting to the side end of turn/start of turn popups Bottom right tech completion bar does not display correctly text Can see Enemy Destinations
---Other Graphical issues--- Sovereign stats truncated Can't maximize game in windowed mode Athos empire displays no bonus Option Screen Splash Screen doesn't always display DirectX acceleration not enabled During opening movie Multiple Monitor Resolution Detection Skip Intro Movie Selection area very small 2560 x 1600 not working properly Save Menu Save Game Screen Custom font not rendering Playing in windowed mode graphic errors text issue on selection screen : link link Time Stamp Throttle frame rate not active
---Typos--- Inn description Troll pass should be spelled prey not pray Canvas Sack Band of Fortitude Fountain of the Great Dragon
---Configuration--- Microsoft Visual C++ and Windows 7 RC icompatible Side by side configurations (not starting) Microsoft Visual C++ 2005/2008 Redistributable
---Load/Save--- Unit traning queue cleared upon loading saved game Save and Load not working properly Blank map on load : link link link Loading, Skirmish and Continue Game Earlier Save Game Researching Later Save Game Tech Upon Load Town, all units disappear when loading a saved game all lands swallow by the sea after a load Unit "duplicated" after reloading the game can not save game
---Research issues--- Unresearchable techs Research - Kingdom Hovel Technology UI badge disapearing Tech Fails to Unlock New Building Research has gone past its limit Not training veteran troop tech Can drag tech over the currently researched one and make it disappear
---Other issues--- Movement with keyboard that dont have numpad When in full screen mode the resolution on my second monitor gets changed(answered) Selecting vicory conditions changes world name Scouts Way Too Expensive : link link Can't start any skirmish game Minor Menu Issue Sovereign losing sight on levelup Faction selection Can not choose any fraction and any opponents. Runaway game Unit Design layout Most Fallen Buildings have no descriptions Back button causes inconsistent behavior on Choose Opponents screen: link link Can run multiple instances of Elemental
--- Performance --- Windows Vista 64 Leaks: F:\Projects\Kumquat3D\Source\AStarManager.cpp:222 link Others: link link link
--- What's Left --- Multiples : ( will dissect them later ) link link link link link link link link link link link Unclassified : link link Other compilations : link
last topic treated : Posted September 21, 2009 01:41:01
I put suggestions on a separate post :
Suggestions : Auto-explore Unit Representation : link link Daily Report Interface Apply button for graphical options Stacked Unit Removal Shader/detail texture for the cloth map Make UI elements more clear Only allowed one ring per unit Buttons/Shortcuts Raw mana shards More guarded loot Scouts should pick up treasure Trees/Mountains reduce line of sight Remove Buildings Improved Tile Notification Tiles vs. Squares and City Planning Symbol for attack value Make the fore/back choice buttons have a drop down Animation or progress bar during world creation. Don't let me end my turn without researching something Idea for improving building selection menu Magic fountain Camera Control Change the Skirmish text to Custom Game Highlighting or outlining of map tile under the cursor Change mouse cursor Show Net income behind the treasury amount. Autoexplore/Auto End Turn improved scrolling with multiple monitors Gold for buildings to be debited when placed, not when completed Keybinds and map control Cloth map display options. Remind me of not-moved units before end of turn Unit Movement do not Auto-move new unit healing Items are difficult to use Different ways to acquire experience auto move at the end of the turn Improve map movement/ draw path Cloth Map Enhancements Pop-up when you finished to develop a tech Initial achievement in each tech could be ommited Tarth starting position all choice menus should be pull down and not just left right arrows for change How we select units. Athos as a faction name may be offensive Make Interface more like Civ IV where possible "Invisible" Roads Optional Clock revise the "available improvements" list Move world name at world creation improve the built-in units Make the ocean blue don't allow building to be constructed if the cursor is not over an available tile Choose Stats when leveling Mulitples suggestions : link link link link link link Help fo newcomers ( I haven't even begun to play ) link
Good idea alpha666
So far I've experianced only bugs that have already been listed. My first impressions of the game is that, even in this early stage, it's a lot of fun
sticky!
update to 2009/09/19 13h22 GMT
-- I can begin to play now /swt
Karma for you, thank you.
Sammual
I have to say, I nagged people but put no effort in, +1.
Could we have this thread stickied, please? It seems like a really good idea to have a central clearinghouse for all bug reports.
Thanks for this, it's a really good list! Answered one of my questions too <.< lol
A suggestion: put the main problems that lots of people have at the top of the list, with good descriptions. These would be the crash at title screen bug (with a link to a solution that sorta works here), alt-tabbing doesn't work, loading games doesn't work, starting a new game after a game has already been started in the same run doesn't work... etc. Putting it in a big font would also help.
Optimize the common case, I always say!
Also, turning the text links into actual links would make it neater and easier than seeing a bunch of "https://forums.elementalgame.com/" listings.
I second that (as well as the rest of your post). Copy/pasting those is a real pain.
I'll be putting together the official one starting Monday.
allright, i'll do a last update tomorrow morning
EDIT: updated, normally, next comes official thread
EDIT: don't have time to put everything with link ( sorry), will do this later ...
By the way when will there be a working search function for the forums?
I mean one where could limit teh search to some areas of the forum (like the Beta area).
TY for all your efforts!!
Thanks for the updates...
You beat me to it - nice post!
Once again, good job. (Totally not a bump in disguise, honest).
updates!
Hum, how to make a link with code on this forum : [link] does not seems to works.
... and don't suggest I use the link button on 500 links ... I won't do it!
Copy the HTML into some other program that lets you add tags quickly, then paste back.
I'm supremely happy that someone has decided to do this besides myself. If you want or need any help Alpha, PM me. I may have done this before.
http://garage.gaspowered.com/?q=node/2290
thank you all! link are added...
I make a copy of sugestion list in Elemental Idea forum!
The official reports roundup is now available at elemental.kryofx.com.
Thank you ... I'll continue on suggestion ... as long as no official other threads exists.
suggestion post updated!
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