I've fallen back into playing my first love again, Sedna, and with my increased skilsls I found that I'mreally enjoying her. My eternal quandary, though, is that betwene levelling Pounce and Heal frantically to keep pace with battle, you can only level either Healing Wind or Inner Grace, if you intend to max one out, or get rank 2 in early game to make a difference, in Healing Wind's Case.
I've been doing:
1: Heal
2: Pounce
3: Healing Wind
4: Heal
5: Pounce
6: Healing Wind
In order to keep up my actives at par as quickly as possible, and getting the higher powered monks quickly. but doing this I find that I'm fallnig behind speedwise, and I can't catch up for the kill on anyone who has 6.3 speed base (UB or Erebus) or anyone with a single speed item, let alone if I'm maimed, etc. Inner grace certainly helps with that, so I've thought about flipping back and forth between them, for maximum per-rank H/ps, and a small boost of speed.
Any thoughts here? My normal starting Sedna is BotF sedna + Monks, and getting Vlemish and Unbreakable first, followed by Scale, then Banded, then Nimoth's. I should probably swap Vlesmish/Unbreakable and Scale/banded around though for early game survival, then go Unbreakable, then Vlemish, then Nimoth's.
If you're worried about killshots then you need speed. If you don't really care about killshots then you can go for more healing. It's a choice you'll have to make based on playstyle and/or matchup.
if your going dps sedna, try this
1.heal
2.inner grace
3.pounce
4.pounce
5.inner grace
6.healing wind
7.pounce
8.inner grace
9.healing wind
10.pounce
11.counter healing
12.heal
13 --> 20 do what you want, but definately invest a point into silence, i would suggest leveling it earlier(as soon as you get both plenor and vlemish)
items:
priests, seige units, plenor and vlemish, then get what you want after
favor item:
anything really, but blood soaked wand works quite well for extra healing early game.
Sedna has so many good abilities that what you should get really depends on what your situation is. I play Sedna a lot and the order I take things is different almost every game! The only thing that I think is *required* is Healing Wind 2 at Level 5. Besides that what you get should reflect what you need. I wouldn't worry too much, Sedna's skills are all so money that as long as you aren't buying Yeti's or Morale, you aren't too far off course.
Some helpful advice:
- Silence is really good in some situations, and not so much in others. Knowing when to start leveling this up is key.
- Grace 1 and Presence 1 are more efficient than levels 2 and 3 of those skills.
- I find that Pounce and Heal are acceptably powerful at Level 3. Delaying upgrading to Level 4 in favor of Presence, Silence, or Wind 3 is fine if thats what the situation calls for.
From my expirience i would like to say:
1-Silence, grace, presence are great skills, get them lv 1 at least in every game.
2-Heal to lv 3 as soon as you can, higher than that it depends on the situation, i normally go for heal 1 at lv 1, heal 2 at lv 6 and heal 3 at lv and unless ceartain things happen i dont incresead it more than that.
I made a little compilation of builds and tips and tricks for sedna a while ago, considering there have been no balancing changes other than to erebus it should still be updated. There you go: Sedna - Tips, Tricks and Builds (a Collective Effort)
1 Pounce
2 Inner Grace
3 Healing Wind
4 Pounce II
5 Heal
6 Healing Wind II
7 Pounce III
8 Heal II
9 Inner Grace II
10 Pounce IV
I like passive healing more. If I play smartly then I will never put myself in a situation where I say "man, I wish my Heal healed 300 more hp!"
Only hard rules I have for sedna, is getting heal 1 at level 1, and healing wind 2 at level 5. Everything else is a pretty interesting quandry,
I play with soffacet a lot, and I agree that sedna has many many good skills. And the only real rule, is to make sure you have healing wind 2 by 5, as soffacet said. Other than that, its really by the game, rather than by the book...
Alright, I don't feels so bad for deviating here and there then! Good to see ther'es a little leeway. I'm really enjoying playing Sedna again, and I'm starting to play a little TB, too.
When using Silence, do you keep a count in your head of when your oppoenent's cooldown is going to expire? Otherwise, you're just using Silence during the normal cooldown to no effect. I've figured out that it's good to use Silence when there is a hybrid TB switching forms. It's a dead giveaway he's going to cast something.
What do you think of pairing a Diamond Pendant with Magnificent Prescence I? The cooldown reduction is almost as good as a Staff of Renewal.
unless said TB is changing for the passive boosts
There are many ways to use Silence. One of them is to count the cooldown of an enemy skill and use Silence right before it expires, thereby increasing the recharge by the length of Silence. Another way is to use it right away to delay their initial casting in the first place, thereby gaining headstart in the battle. This tactic is more effective at higher levels of Silence and battles that are at least as big as 2v2. Another way to use Silence is to wait for instances that you know an opponent must cast a spell, and use Silence right beforehand. My favorite use is on Oaks or Erebi who are low. You know that they are waiting to pop Shield or Bat Swarm and escape, but popping Silence right before they try turns those escapes into nice kills!
BotF is too good to pass up, and pretty much required to not die against good teams. Theres no room for being cute with other favor items.
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