Recently played some great games with a group of skilled players. They were close, both hit rank 10 at the same time, both sides had very few deaths. Both sides got giants within seconds of each other. Both bases getting hit between pushes.
So what action shifts the battle drasticly? A Flag lock. A stupid 250g item so powerful and so mighty that once one side gets a portal locked, it is all over. The other team must defend their base for the 45 seconds until the lock goes away. It pushes the sway of the battle so much that you might as well give up at that point.
It is always the same too. Someone walks right through the base, ignoring towers, etc. Gets the flag, and locks it. Game over.
It is the winning move. No counter, nothing you can do.
Pay attention to your portals, always keep a teleport scroll and a lock in your inventory, lock them yourself before someone else gets them. They are the key.
When you are facing a matched opponent, the goal of the end game becomes flag locks. Nothing else.
Why would we nerf an item that isn't imbalanced? That's the problem. We're tired of people crying wolf on things that work fine, and work as intended. If you don't like how YOUR style of gameplay doesn't pan out on cataract, play a different map, or change how YOU play.
Right, because every player in this game doesn't play against PUG's atm. All we covered in the other thread is ill conceived notions that people who play with random people have. I'm not going to drag THAT arguement into another thread. How about you and a friend come play me and char, and then you can deserve the right to talk down to me, little man.
Doesn't really mean anything. I don't decide who joins my games, they do. Go ahead and ask pacov how long I was waiting for a single opponent yesterday. Your twisted warped reality is quite astounding. You think because you play with randomers and have a low win rate you're good? Lol give me a F'ing break. Go get a partner and get 31 win streak in a week from now, with a random teamate. Or better yet, why don't you play us?
No, it doesn't work that way. The onus is on you to prove that there is something OP or undesirable about Flag Locks, to show that it ought to be changed (innocent until proven guilty). I have answered your arguments, so that onus remains as yet unfulfilled.
And yes, my playing would not be affected by a flag lock change very much. I oppose a change primarily on principle - caving to whiners is bad form.
I believe the results of that thread were "premade teams are the only ones with room to talk." Pub stomp or not.
Haha, here's the game before that:
thecubancigar
Obveron
Artemis1182
[e digicons]:thumbsup:[/e] Keep up the good work dude!
Ok, so you choose to dodge and take pot shots's at who ive played instead of manning up? That's fine. Clearly I'm the coward here for wanting to just get at least ONE game in after I got off an 11 hour shift.
What idiots like you don't realize is, 90% of people with good stats leave my games after they look me up. Is that my fault? I'd rather play the game against idiots, than not at all. Speaking of which, when we playing?
My approach to your disagreement has just been to point out that you don't really care either way so when the devs go through the decision making process and ask "how is this going to affect the game's popularity," that there's no real risk of it having a negative impact. That being said, I agree that I have not conclusively answered other important questions like "is it a good idea," "is it worth the effort," etc. Again, I don't expect real change, I was just giving my two cents.
As I pointed out, your record is garbage, do I need to keep dredging up your game records? Shall we go back another game?
emmo42
adubswils
bagofleaves
Look at that, one of the best teams you've ever fought it seems, right on man.
I'll play you if we're on, add me to friends and we'll figure something out.
As a player who uses Sedna often, I would really "prefer" it if Ooze dealt about 3 DPS and didn't reduce my attack speed. As can be seen, "preferences" are moot. The relevant term here is logicality. And its illogical to nerf an item that isn't OP.
All those other examples are things that would be uncontroversially good for the game if implemented. Balance changes are not that way, which why most posts regarding balance are whines.
We've been over this. Here's my bit from the other thread:
By the way the quoting system on this board sucks.
Like it or not, no game should be balanced around nub play.
Fail. We don't use the record as justification. We use the fact we have team expereince at a higher level than you as the justification.
There is a right and wrong. Theres nothign wrong with flag caps except that teams let them happen.
Whining with true data and evidence is different than whining about somthing that works just fine. Don't connect dots that aren't related here buddy.
I insulted your bad logic which you seem to have alot of.
I've said myself that records mean nothing. You pointed nothing out to me other than hiding behind my good record as some excuse to talk down to me. The point I was making, is that even with a partner, I bet you still couldn't get a record like that, i'm saying you're that bad ;(.
Wow you went through all my games? You must be really stretching for some way to invalidate me. Even I don't know who i've fought [e digicons]|-)[/e]
I never said I was hot shit, please find one post that shows that. I believe you're crap that doesn't validate any claims he makes. You can find lots of posts like that.
Good idea, let's rely on the obviously broken friends system that I havn't even had a chance to play with RobWild with.
Your perspective just seems very counterintuitive to me, beta testing is pretty much an industry standard, as is post-release support and balance tweaking, player feedback and game changes go hand in hand, for better or worse, and labeling that dialogue whining is pretty arbitrary of you.
How's that for logic?
p.s.
Psieye
Blackheart
mrmonchichi
Damn you edit posts more than anyone ive ever met. You're realllllllllly trying hard to save face aren't you. They need edit stamps.
In the same post, even. Wow.
Seriously though - what does being good or not have to do with LIKING the fact that end game Cataract is all about flag locks?
Not really. Insulting logic can be very eye opening to people who are spoon fed niceness by community. I find slapping people in the face much more effective. I've had my fair share in my life, you don't keep repeating stupidity when you're called out on it.
My only angle of attack hasn't been to call you noob, i've stated the reasons why your arguements don't hold water, and then you backup your posts with false leading-questions and assumptions which you find somehow justified. Theres very little you can do to get an idiot to wash his hands other than to put them under the faucet and do it yourself.
Or we could keep listening to you repeat the same statement over and over again and you think it's a great debate? Sorry, I don't like listening to the same fail repeatedly. If that hurts your feelings, what can I do about that?
Wow that is cool actually.
The post doesn't imply that im hot shit, just that I believe I have more expereince in what this game is all about, a true TEAM environment. Sorry we have to bring that up AGAIN.
What does it have to do? Do you honestly not SEE the problem with that?
It's not FACT. We're trying to say, if you think about it on a higher level, it's NOT about flag locks.
Aim: Jason Ding1e, Im ussualy on around 7-10 CST. I ussualy have time for one game if you let me know in advance.
p.s. you know the routine:
Archimoldi
V1RULENT
tweeds420
Some people (the inexperienced, the new, etc) are just not qualified to give feedback. When they do so anyways, it can usually be categorized as whining.
In terms of being knowledgeable about the game, premades who have played against other premades > Premades who only pubstomp > People who only pug.
Honestly, I don't understand what people have against flag locks. In a close game locking the portal flag is the only way to stop the game from going on for over a hour. I know that the flags on Cataract are too easy to cap, but that's a map design flaw, and we shouldn't nerf an item just because one map is flawed. The best solution would be to add archer towers and perhaps forts to the side lanes on Cataract.
Strange, I thought the results of that thread were:
Must've missed that post. If I had seen it I would've replied: it doesn't matter if I or anyone else has played 1 or 100 close games. People that have played in only pug games are not qualified to give opinions regarding balance. Credibility is proportional to experience, and pugs have none of consequence.
The reason we havn't been back on topic is because you keep re-editing posts instead of just making another one to support your next claim. Am I supposed to look back at every posts you've made? Discussions go forward, not backwards. Not to mention, i've said countless times, one flag lock, is not going to win the game. There is no reason your team should not be able to get a flag lock back that is that close to your health crystal. Without flag locks, its much harder to hold ground on an offensive, but just because they have your portal doesn't mean the game is wtf over.
We'll see if big man sets up a time for a game. I'd suggest 9:00 cst tomorrow. But I doubt you'd wanna do that.
And what dictates experience, hm? For me, you gain experience and get better at something through hard work, and in the specific case of this game through close and tough matches. None of those things are exclusive to premades.
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