The Borg Cube part was... it's in the Vanilla version of the mod. Set up a random AI game and go invade the nearest pirate base... you're in for a nasty surprise!!!
hmm, back on topic, huh? Well how's this for on topic lol
Since you're already talking bout the borg here's a pic I took awhile back
and a little federation-klingon shootout
Wow, that tactical cube looks menacing!
I don't suppose it'll be out tonight/tomorrow lol? I have a 6 hour shift at the desk of one of the dorms at my college, and I have nothing to do but play games while I'm there
well the great wait will be ongoing, everything was working until today now some parts of the mod are completely not working where they worked just fine until now. I just wish i had a decent debug program that would tell me what is causing the issues. guess you will have to wait longer
I guess it'll be going back to Condition Alert Blue then..... Oh well, theres allways next weekend!
Well, things happen. I love this mod, I'm willing to wait
That's very sad indeed... I've been catching up on the vanilla version so that'll have to tie me over for now. [e digicons]:borg:[/e]
Converting this to entrenchment has been to put it lightly quite challenging (to put it bluntly its being a major pain in the ass). Darkshimmer, and crew have been putting in countless hours trying to make what worked in the vanilla version of SoA2 work in the entrenchment version. Our 200 meg mod grew into a monsterous 600+ meg mod, and we arent close to finished yet. This is just for the feds, and klingons. (though all the other factions models and textures are still in the dev build.) with all factions complete we are looking at well over a gig download. Creating the research trees was no small feat. Re-doing all the entity's from scratch wasn't ether. Plus we added dynamic movement, and completely rebalanced all the ships weapons to deal with the new dynamic movement system. So it is no surprise with so much going on with the mod we will miss something like a game crashing typo. The current dev.exe doesnt point out these types of errors. It just dumps. Along with whatever language (blah blah blah gs/enginevector whatever..yada yada, and so on) you cant understand when you do get an error messege just frustrates even more. As shimmer said to me today.. Throw us a freaking bone! At least tell us what file it is FFS's!
Anyways we got one major mystery crash issue fixed. On to the next one.
Its gonna be a little while longer folks. sorry
I don't think Debugging was in the programmers mind when they programmed the programming language Major
At least that's my experience lol
You know we'de be happy to play it until we found a pattern...
We hear ya Major Stress, and I'm sure I can speak for us all in that we all greatly appriciate the work you guys are all putting in! I hope you guys can nail down the issues.
I'm dissappointed but, not surprised... Programming is like Voodoo.
Major Stress...do not spare the chickens...use as many entrails as it takes...just get it done.
A borg ship did this !
its still a WIP
Wow! That's a sweet debris system you have there. I'm guessing then that if it were klingon ships then it would be klingon wreckage, and so on and so forth. Nice touch! [e digicons]^_^[/e]
You know, i have to say "The Doomsday Machine" was one of my favorite if not THE favorite of all time. I felt so bad for the Constellation.
I just think it would be cool if say there was a small percentage every game played that one wandered into the game you were playing and started wiping out the system and let's say it took self destructing a capital ship to destroy it.
Imagining a battle raging and having one of these enter the planetary space at the same time. Man that would rock. Talk about changing the face of a battle.
Forgive my ignorance, but as a way to reduce the size of the mod could you guys split it up into a "core" mod and make some of the sounds and music a separate download? Or is the size of those files negligible?
I think this first one they're releasing IS the core mod...
Loving the debris, thats a touch of quality, whats the stay time for the debris models?
Well the only reason why I ask is the vanilla release included music and new voices for ships as well, I wasn't sure if it was possible to split the two into different downloads or not.
not 100% sure of exact time it stays there but the debris is there for a good amount of time
no its not possible to split the mod up this version will include far more then the origonal mod
the origonal mod was just ship files + textures and a hand full of songs / voices the up coming version will have, Ships (with fighter movement )+ stations Full sound / song / voice Debris files (wont be 100% done for the release only a handful of ships have the debris files so far i am currently working as hard + fast as i can to get more ships with the debris files but as you know quality over quantity ^^)+ textures for normal ships + stations ones Research trees all the files that go with this
the mod is currently 580mb and that is 2 factions wait for the other 3 to be added (not all stations are done yet for each the feds and klinks)
releases that follow the first entrenchment release will add more to the mod (factions ships / stations etc etc etc) the mod could end up being 2gig lol ! but it will be well worth it
here a question , when they realse a new entrenchment update will this mod then be broken again
I hope it wont be broken on a new patch.. That will only succeed in pissing me off even more But an old saying... Hope for the best, but prepare for the worst. I almost always count on a new patch breaking the mod. We got lucky a few times. If it is a major engine/gameinfo update then i dont think we will be lucky this time. We will more than likely have to re-build the mod yet again. Thats how it goes with todays games.
Venerate the ship specific wreckage! Freaking awesome! Now we just need wreck specific textures.
I fixed the team color issues yesterday, and told shimmer, and crew how to do it.
We got the game barely playable again. Shimmer is taking a badly needed rest. I cant help ATM cause of my job. So SoA2 crew see what you can do to get this ship seaworthy.
I will be DOing my best to minimize any patch break issues unless a patch changes the textures or windows files, as long as a patch only changes the entity files I will be able to update them with my mod updater. this is a PROMISE
harpo
wow, nice pics. keep up the good work, I am sensing some epicness coming this way thanks already for all your hard work and let's hope those last few issues can be sorted out too.
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