Here is my first mini guide to one of my favorite Torch Bearer builds. I plan on making another one shortly as well.
The Burst Bearer
The burst bearer is your typical full fire TB. He focuses on doing lots of damage in a small window of time using fireball, circle of fire, and fire nova. Just using fireball-nova-fireball will take a ton of your enemies life (especially at level 7 and beyond) even against health stackers. With this build you should know what your burst will do, for instance at level 7 fireball-nova-fireball will do 2100 damage not counting any auto attacks, creeps attacks, or if you were able to lay a circle of fire. Know your burst and it will keep you alive. Do not engage or let melees get on you unless you know you can force them to run or burst them faster than you. Pots and enemy healers/shielders change things so don’t let them get close to you till you are ready, and you should have teammates too J
Here is my typical build order with some comments:
This is the basics of the build. From here I usually start filling up my circle of fire, saving the 14 point and getting fire nova3 and inspirational flame at 15. Then I’ll just get stats boosts a lot of games. Alternatively you can decide to maximize fireball by taking deep freeze from 11-14 so you can get fire and ice at 15. It makes fireball that much beefier but I’m not sure that its better for my pure fire build than just getting the other stuff.
Items are of course dependent on the game, your cash, who you are playing against. But I’ll list some basics I usually follow and the order I try to get stuff in with this build.
Favor Items
Heavens Wrath is my favorite, I’ve scored countless fireball>Heavens wrath kills where they got away with a couple hundred health and the lightning scored the kill. It also allows me to level up super fast, or clear lanes of creeps without mana. One thing I don’t do with it, do not blast your teammates lane of creeps if he is farming them and you are not in that lane, you don’t want to steal half of their xp, they need to level up too. Use it smartly, clearing creeps that no one is in at the time, scoring assists on teammates kills, getting your own kills, clearing your own lane.
Blood of the Fallen is a good choice, extra hp is always nice for confrontations. I find if I play smartly and stay back with good positioning I don’t need this, but its still a great choice.
Staff of renewal I don’t get, I don’t find the reduction enough. It could be nice on certain maps or combined with a sedna for super fast fireballs I suppose. Its pretty rare though.
If/When they fix it so Fire TB can auto attack and chase properly Mards Hammer might be a nice choice, as it stands the way Fire TB is now I wouldn’t worry about auto attack at all, you’ll only hit people closing on you, you’ll almost never hit them when they run from you.
Anklet I don’t need, it’s a nice item, positioning and buying the wand or boots is usually enough with your aura.
Regular Items
Usually out of the gate I get Banded armor and save my money. Alternatively on big maps I’ll sometimes get Banded + TP + Health pot. First item I always go for is Unbreakable boots, massive boost to your health and mana pools, yes plz. After that depends. I like to get my vlemish if I can by level 7. If you are going against heavy auto attackers or armor debuffers like (UB, Reg, Ereb, Queen) Nimoth armor is usually the way to go, I mostly get this anyway but sometimes opt for the Hauberk instead. At some point you’ll want a wand of speed to make sure you can get away from bad situations or chase to hit that kill shot. These are all basic items and you can have most of this stuff pretty early, especially when farming with Heavens. If you’ve got a ton of money to blow you can get a Heart of Life, I’ve actually found that by playing smartly I don’t need it for this build, I’d rather upgrade to a Narmoths ring or something else, mostly after those starter items above I focus on getting upgrades at the cit and saving up for purchasing priests>cats.
Tactics
First off, if you want to chase an enemy demigod to get the kill (and you will) do not right click on them. Your TB will jerk around staying at max distance trying to cast a auto attack that will never fire. Click past them where they are going till you can get in fireball range, then hit fireball and go for it. Know how much health they have and whether u can finish them with a fireball>wrath if you have it or its up. If you can’t finish them might be better to save the mana (unless teammates are nearby trying to finish them too, then your shot might make the difference).
You should Aim to stay out in battle as long as you can between going back in. This gets you maximum xp and gold before purchasing. This is just in general, there are times when getting an item or upgrade is important.
Switch forms when not doing anything else (or even when you are sometimes). Early game you can lay tons of circles of fire by putting one down, switching forms as you run towards your side, then switching back. I often switch a couple times between creep waves to keep the mana regen buff up, this is huge to be able to do since I am not getting a helm for so long.
Don’t waste mana until you can afford to. Early game before level 4 you probably aren’t going to make anyone run with fireball 1 (if they are good at least). Don’t blow your mana on it unless they are already low and it will force them to run, or it will help you control a lane you otherwise couldn’t. Don’t always cast a circle of fire on every creep wave, but do use it often when you have a decent enough mana supply or a enemy demi to keep away. Use Heavens if you picked it to help even more with mana conservation. Even later don’t blow your fire nova senselessly or just lay circles and fireballs on everything, you want to have the mana to burst someone down when you need it.
For bursting someone this is my general order. Hit them with a fireball as they approach, cast circle of fire (sometimes this gets interrupted if they have one, no biggy), fire nova, fireball again. Then chase them and finish with fireball>Heavens if needed or you have it. Auto attack if you can while they are close and if you have time. Once again please note, if you aren’t sure you have a good chance to win the confrontation don’t start this combo! Instead maybe fireball and run, or just move back. Don’t let a melee on you when you aren’t going to win.
fyi, staff of renewal doesn't work too well with ring of fire. If you cast a second ring of fire while an earlier one is still burning, they will both end when the first one ends. Its a bug.
Yeah, drugfreeboy is correct, it was a very sad thing for me when i found this out. Not that I run a 'fire' tb anymore.
My bias aside, I disagree with you saying not to spam fireball. The only time you shouldn't is when the opponent has some static healing effect, such as priests, around. Otherwise you can get the most damage per mana via fireball, while having the granularity to scale up (with nova or circle) as the situation requires.
way too complicated Fire TB guide, could have saved yourself alot of time just by saying
"Go full fire and use staff of renewel"
I corrected my typos because people didnt pick up on the joke..
LOL, I'm not sure it dignifies a reply but what the heck, did you even read any of it? I don't use staff of renewal....
Edit
Re Zec, I don't get a mana helm until usually around level 7 unless I've been getting kills. Spamming fireball whenever you can typically results in not having mana when you really want to cast that fireball or circle. Later when your pool is bigger it may be a more viable option, or if you get a Heart certainly you should spam away.
You should get banned for your lame trolling in every thread.
Well, my logic is this:
Each ability has a certain amount of damage it does per point of mana. Fireball's is about the best you can get for your buck. Maybe circle of fire if you can get the guy to sit through an entire duration. So long as the enemy isn't regenerating a significant amount (meaning that you need to 'burst' over their hp threshold) then it is more to your advantage to simply use the mana pool, no matter how big, for the greatest possible benefit. Let me pull out some numbers to illustrate my point:
Let's look at you at level 5. Not super early, but still perhaps before you get a mana item.
Mana: 1700 (no mana items)
Fireball: 525 damage for 380 mana (1.3 damage per mana)
Circle of Fire: Potential 900 damage for 600 mana (1.5 damage per mana, better than fireball after 8.7 seconds)
Fire Nova: 400 damage for 775 mana (.51 damage per mana)
So, if you use 1700 mana to cast fireball only, you'll cast it probably 5 times, for 2625 damage in total. No other ability is going to reasonably give you that total damage output, against demigods. "Saving up" to try and hit fireball + circle + nova all at once doesn't change the overall effectiveness... that is, unless the opponent only has say 1400 hit points, and is regenerating 30 hit points per second (probably only sedna with low HP spec).
My assertion, which I think the numbers back up, is that constantly plinking away at an opponent will often cause them to be driven from a lane, and win the 'long battle' much more effectively then trying to do a very mana inefficient burst. Combined with the fact that fireball is the safest spell to cast (Due to range) you can keep opponents pretty well at bay.
I hear what you are saying Z, and it makes some sense. However I think there is something to be said for managing your own mana so you can use it when you need it as well. Ring of fire in this build helps you creep and control flags, potentially better than fireballing non stop. Don't get me wrong, when I am above 50% mana I'm launching off fireballs at enemies and towers, but there comes a point when you need to have some available so you don't have to run back to your base. I like to stay out in the field as long as I can racking up xp, blowing all your mana as fast as possible is generally not a good way to do that.
Lets take your example a bit further just for arguments sake:
With the 1700 mana you can cast 4 fireballs (not counting mana regen), with those fireballs you will have done 2100 damage over 28 seconds (not counting health regen). Most demigods at level 5 will have more health than that and you will be out of mana. Or you can conserve the mana a little more, wittle them down with some rings (kills all the creeps fast so your creeps are attacking them), fire in a couple of auto attacks and the occasional fireball when your mana is above an acceptable level. Then go for the kill or drive off when they are lower on life when you can try to execute a fireball, nova, fireball combo.
In any case, I think we are both right here, I'm merely saying mana conservation is key. Even though I titled the build burst bearer you don't just go around bursting all your mana inneficient skills all the time, you use them at the right time and keep yourself on the field.
Nice guide RobWild.
Pure fire TB was the first demigod I manage to play reasonnably well when I began the game. I played it almost the same way you are and I think this is a really good build.
Re: switching forms.
I feel like a noob asking this, but does Ice TB have faster mana regen than Fire TB?
You can be in frost form and still get the bonus.
Fire-Ice = +75 Weapon dmg for 15 seconds.
Ice-Fire = +50% mana regen for 15 seconds.
Doesnt matter which form your in, its based on time.
Yeah what T said Thats why when I play a full fire or full frost I like to just double switch to give me both buffs. Timing the Fire-Ice is nice tho for hitting demis with auto attacks or towers.
Yes, Ice TB has faster mana regen if you get the Permafrost aura level 2 and 3. With the Ice-Fire bonus, that's pretty decent mana there. It's usually good to switch forms when you're doing nothing so you get the mana regen.
Zechno is correct, plinking away is better than saving for a burst. IMO, killing a DG is just gravy on top of making them leave the lane.
One thing I don't like about pure Fire TB is that he can't chase DGs worth squat, other than a fireball to the back.
I also disagree with your method of pursuit. You say to click past them until fireball range. I just click to cast fireball and let TB get within his own range, at which he will cast. Don't need to do it for the computer.
The lack of auto-attack while moving really gimps full fire.
I disagree with your taking Narmoth's with a Fire TB, Rob. The life steal is completely wasted on Fire TB, as he probably does the least auto-attacking of any Demigod (except maybe QoT). I'd suggest stacking more armour instead, unless you're facing a troop of enemy TBs. Probably Groffling, it's only a little more expensive than Narmoth's, it's around the same HP and the extra armour and little shield effect should give you a lot more effective HP than the 20 HP/s. If you do get Narmoth, it should probably only be to replace Banded.
Other than that, I like it. I generally play a hybrid TB, as I feel he's most effective, but when I do play Fire I play pretty much what you've said here. And I'll try out Heaven's Wrath next time I do give Fire a whirl.
@Shadow - Yeah the auto attack broken on Fire TB is a huge issue, thats why I don't focus nor count on it. I'll tell you on pursuit though I definately have much greater success getting into range myself then hitting fireball. If you queue it up and let the computer do it you will often times get caught on corners of the map if your enemy is not running in a strait line. But yeah, you can do it that way just I think it sometimes doesnt work so I don't take the chance.
@iron - I agree the life steal is wasted, but 4000 gold for the huge health and HPS is pretty worth it for the most part. With the gear I've listed you end up with a lot of HPS and high health too, adds a lot of survivability. However, I do think you have a good point with the Armor, it may be better in cases where you can afford the extra gold to get it instead, I will definately be trying that out, thanks for the post For Heavens the first time you nail someone with a fireball that takes them to 200 or less life and you quickly snap off the lightning you will be like damn, i love this hahahah. Or when a teamate does so its nice too. Lastly auto popping creeps for no mana is also real nice, just don't do it on lanes when your Teamates are creeping without you, they need to level up too. Blowing up enemies and their creeps in places where your team is not is good
Rob, I hope you meant don't do it on lanes when your teammates are creeping without you...
Yeah, I can see the situations when you'd want to click ahead instead of just using fireball. The target pathfinding is a little off in 1.1 too.
Thanks Shadow, edited now.
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