Not sure if anyone has reported this or not, but...
If you capture the enemy team's valour flag, your grunts health goes up, enemy grunts health goes down. Fine.
If the second flag is then retaken, your grunts health goes down to what it would be without any valour flags. Not so fine.
If you then take the enemy's valour flag again, your grunts health goes up to what it should be with one valour flag, even though you have two.
Apologies if anyone has already mentioned this.
I have noticed this as well, I find it very annoying.
It has cost me several games already. Doing nice and pushing forward, capturing valour flag but then losing it. From then on I'm getting steamrolled by enemy creeps for pretty much all the game. Time to gg...
Wow. That is a pretty huge bug. I'd never noticed it.
I do seem to remember it's been mentioned before, but I don't remember an official answer on it. And yeah, it's a pretty big deal so it's worth a repeated mention!
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