I'm going to beat this game up! I've seen it in action and I've seen what it's capable of in terms of strategy and tactics *foam*
But... MAN am I confused. I make my "cities" and get improvements going and build "units" and send "scouts" out... What is up with the mining? Is that like "workers"? How do I build stacks o' doom? Do custom ships have to look all pretty or can the blindness just plop LAZERZ PEW PEW wherever and it'll do the job? Finally, how do I defend my "cities"?
Any other "civ tips" would be helpful. Yes I know I've been here before but now I've got a schweet computerbox to play this bad boy on (quad core, 3 gigs of ram, etc.)
And now to re-learn who all the races are. Yoink, and away!
This is a good break from Civ4.
The game is also very different.
1) What is up with the mining.
There are "resources" out there on the map. If you capture them you get a bonus to your entire civ, just like resources in Civ4. You capture them by building a mining starbase on them. You can then use additional constructors to add modules to the starbase. This allows you to extract more of the bonus for your whole civ. eg: Military bonus will make you win combats more. Put lots of mining modules on your starbase that's mining military resource and your combats will go more in your favor for your empire than without the bonus. It's simple as that.
Custom ships will fight the same as long as they have the same EQUIPMENT. Most of the things you can add to the ship are just for design.
Each ship has a logistics value, and your entire civ has one single logistics value. This is the number of logistics points you can fit into one fleet. eg: Small ship might have 2 logistics points. If your civ's max is 6, then you can make a fleet (stack) of up to 3 small ships. They will fight together as a group. Maybe a larger ship would use up 4 logistics points. If your civ has 6 as the max, you can make a fleet of 1 small and 1 larger ship. Get it? More research in logistics increases your civ's max and allows bigger stacks.
Only TRANSPORTS can attack the people on the planet. If the enemy has no transports they can't attack your planet. You can put ships IN ORBIT of a planet. If the ships are in orbit, any enemy transports must fight your ships before they can drop troops on the planet. If you have lots of ships in orbit, then the enemy might send non-transport ships into your orbit. Those ships will fight your defenders. If they clear out your defenders, they will then send the troop transports.
MAIN DIFFERENCE BETWEEN THIS AND CIV:
1) Money buys everything. If you build lots of factories and labs it only lets you spend money faster.
2) People make money just by being alive. You can modify this income by building economics structures. All the economics structures in a planet give you a percentage bonus to your people income, but people are the thing that makes money. REMEMBER. A planet with hardly any people and LOTS of economic structures will not do much good, because you need the people as the base income. All extra money leaves the planet and goes to the CIV. Then it gets paid back out to the planets factories and labs based on your spending level.
3) People have nothing to do with your production or research. A factory on an empty planet produces just as much as a factory on a planet teeming with people. The money to power factories and labs comes from your CENTRAL TREASURY, not the planet.
I for one care very little about creating ships. What I do in every game that I play is this: I choose a ship as a template ex Overlord. Then I go into engines and I add one by default. (I do not care where they install it) Then I go to weapons and I install as many weapons array as I can on my ship. Once again I install them by default.
This way I get the best available ship I can build with the least possible hassle. Granted sometimes my ships look weird but hey they kick a$$
Note that this is on "resources" which are the glowing blocks of color you will find throughout the Galaxy. Mining Asteroids though is like building a production farm. The first level of mining allows an asteroid to produce 5 production points. You can then assign where these extra points go. However, the further away from the asteroid the planet is, the lower the percentage of these extra points they will get. (e.g. a planet next to an asteroid would get 5 production points, a planet 10 parsecs away might get 2 or 3 -- I'm a bit fuzzy on my exact numbers)
You build mines using the mining vessel you start the game with (you can automate this process)
Defending planets: Though you may have a tonload of ships in orbit of a planet, if/when an enemy attacks you, they will only attack one ship at a time, so they are a fleet they might crush you (you might be eat them alive depending), but your ships will not automagically fleet up, unless you have some building/superproject (aagain, I'm fuzzy sorry)
Stack enough better ships than what the opponents dispatch your way, just in case they also send Invasion Troops. Research soldiering abilities faster, dump defensive improvements on surfaces to match the odds.
Or attack FIRST!
[e digicons]:jafo:[/e]
Played through a small map against the Korath and the Arceans as the Korx on simple... I feel dirty but I need to learn this game, dammit. Then some spies from a mega event came and crippled me and I had no idea how to get rid of them. Then pirates came and I was just toast...but that's not the point.
So I had 2 defenders per planet and I figured out how to upgrade all of them. So you're saying I should also take them out, fleet them, and then send them back? Isn't there some wonder that automatically does that? Orbital Defense or something? Can I send some defenders to my resources or do I have to build a ton of constructions to pimp those out?
Also, kind of dumb questions but what do econo/research treaties actually DO and how would I go about importing my own handy-dandy custom flag/avatar into the game. Yamazaki leading like an orochi mofo, yo
My computer is a quad core with 3 gigs of ram and a geforce 8800. Can I run an immense 9 civ (Are minor civs worth it?) slow tech bohweemoth of a game? That'd be... epic
And finally, what's the screenshot key so I can show all you all's what's going on?
Your computer can handle anything GalCiv can throw at it, except possibly high AA at high res. I was able to crank up the AA a few more notches after upgrading from an 8800 to a GTX 260. Like most games GalCiv doesn't make full use of your quad, so you won't see any difference over a duo of the same speed.
Minor civs are worth it IMO, for the extra class 15 planets if nothing else
Are they capped? Do they have the potential to become the ubermensch of civs? There's kind of no point of including them if they're getting kneecapped
Oh good! I stick to 1024x768 with low aa because with the eyes, it doesn't make a difference
So now I can take over planets and such things and my next game will be on a Large map on the difficulty above simple but I have a problem. I just took over a planet on Metaverse and the damn turn generator stopped... like right out of the blue. I can DO stuff but I can't end my turn. Is there a time limit to this game? Did I win? I didn't get any kind of popup or anything. It happened RIGHT AFTER I captured the city so...
I have a quick save but I have NO CLUE how to upload it.
I never leave ships in orbit, because mobile defenders that can fleet-up are much more useful than statci single defenders. Guard your borders and ont let them even get near your planets. And as Zyx suggests, kill them first! I am always at war with someone. As the Klingon saying goes, "Never leave the Empire without an enemy."
With research and econ treates you gain the benefit of percantage of that particular output from that Civ. You can get treaties from everyone without giving yours away if you use trading wisely.
Minor civs are very useful because they are a source of tech, bcs, and eventually a nice homeworld that you can acquire.
To solve the broken turn button, you need to have a save from before it became broken. If you reload it should be fine.
Sentient species taste better...
Yeah, reloading did the trick. The Yor ascended before I did... taking THAT off next game. The problem with Civ4 was that you had to keep your peeps behind walls because the computer would bring these SICK stacks and your one pissy tank would get obliterated. Nice to see you HAVE to get out there to defend your stuff.
I like the Drath way of life for some reason. If a group gets to big, I can sucker the other people into warring them down. I keep thinking, as the capitalist take no prisoners guy that I am, that I should play as the Korx but it seems like they need peace what with their trading techs.
Can someone give me a quickie rundown of the difference between the Drath and the Korx because it seems like both of them fit nicely into my kind of style.
https://forums.stardock.com/310907 is probably the definitive guide for TA. It's been too long since I played DL, but a lot of the strategy should be the same.
My biggest issue as the Drath was economic; their population growth is noticably slower. The lack of early tax revenue is a pain, and it seems like it takes months to get new colonies in the black. The other issue is that in TA, to really get the most out of the Drath, you need to play them as a Good race. If you aren't used to it, it's an adjustment...especially since you lose the Neutral econ bonuses, or the Evil military bonuses. You can pit most any race against another, but the Drath do it for a good deal cheaper costs at the negotiation screen. Good diplomatic scores help, so the strategy works with the Humans, too. What I really enjoyed about the Drath is their ground combat advantages. IIRC, I was using less than half the transports I typically use when playing as the Humans, Korx, or Torians. Fun Times.
The weird thing about the Korx is that they SHOULDN'T be played as an Evil race, but as a neutral. The other thing is that their SA isn't really that great. IIRC, the trade money is better than it used to be, but it won't replace tax money. The Korx don't "need" peace so much as they need to keep themselves limited to only fighting one empire at a time. The do get some nice race-specific techs, tho'. Money managment is the name of the game in GalCiv2, but the Korx rely on it, as they'll buy way more everything than anybody else.
Of course, YMMV, and I play mostly diplomatic games.
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