With regards to the topic title, I do not mean the ragequitters themselves. I don't have a problem with anyone who leaves a game early because of an impossible to win scenario. My problem is that these people are demonized and vilified. Someone even posted a thread to say they had started a site for a banlist of people who ragequit. Leaving/conceding a round that you are most definitely going to lose is acceptable in every other game I've played and this is the reason most people leave a round early. There are a few who will leave before the game is decided(and yes these people screw their teams over and I don't like them anymore than you do), but they are not nearly numerous enough to generate the number of complaints and attitude I see around here.
So what happens in demigod because of this attitude? SomeRandomNewbie starts playing demigod. He doesn't come from DOTA or wherever the hell this ridiculous attitude spawned and sees no problem with leaving when the winning team has an irreversible edge. Maybe he even thinks the replacement ai will actually do better than him. He loses his first few matches for whatever reason and leaves them all before his citadel is actually destroyed. Someone he played with starts telling everyone that SomeRandomNewbie is a ragequitter. SomeRandomNewbie starts getting kicked from games for a reason that doesn't even make sense to him. SomeRandomNewbie stops playing demigod because as far as he's concerned, the community is utter trash. This is a completely plausible scenario(I've seen hosts kick when someone just accuses a connector of being a ragequitter) and if it starts happening consistently, it will stagnate the growth of the community. There are a few things on gpg and stadock's end that need to change as well but the community side is more important. If things like a concede button are added but the stigma of leaving remains, they will achieve nothing whatsoever.
Even if you don't change your attitude, you should at the very least change the way you approach this issue. Rather than coming on the forums after the fact and bitching that player X fed the enemy a billion gold then ragequit, you should ask people to stay in the game even if it looks like your team is going to lose. It is no different than asking your allies to cooperate with you strategically. If they just ignore you, then at least you know that you're blacklisting an asshole when you complain about them to others.
You have been hit for by a wall_of_text
Please milk a asap or die by
just make a rage quitter kicker banlist... that should teach them
www.banthebanlist.com
1 - Stardock is addressing this with the concede feature.
2 - SomeRandomNewbie should get on the forums and/or the chat and start TALKING to people, so he can do some learning and get into some games where people are willing to teach him instead of messing up other people's games.
If people are joining, failing, leaving without speaking at all, then they should get a few slaps in the face. If they resolve that by leaving the game forever instead of talking to some people to work out what they're doing wrong, then them's the breaks.
Don't quit games, it's as simple as that. It ruins the game for all players when someone ups and quits the first time they die or simply because they don't know how or want to fight a particular Demigod. It's a selfish act.
Banlists would not exsist if people could simply excercise some maturity and common courtesy.
To be fair, so long as you can keep your warscore up, it is possible to make a comback from pretty much anywhere. Of course, I understand the point of your wall-o-text. The key issue is that our little newbie probably doesn't know what seperates a winnable game from an unwinnable game yet. Many players I've played with have no idea how important the warscore is. During the time of the game where you're a beginner, I believe that it's especially important that you do stay around until the end of the game, even if it does look like a losing battle. If you watch a comeback happen, you're much more likely to be able to pull it off yourself. Likewise, if there's one member of the team who knows what he's doing(and isn't just mouthing off random orders like an idiot, but someone who actually has a PLAN), then it's good to stay and pay attention to that plan. If it ends up forcing a comeback in the end, once again, it may be worth taking note of.
Strangler, I agree that there are many reasons why you should stay in the game(and for the most part I stay in games because of these reasons), however, it is perfectly reasonable to make a decision either way. My point with this thread is that the community response to opting out of the game is just blatantly negative and discouraging to people. When it's taken to the extreme of kicking people, all it does is shrink the community when the "problem"(I use quotes because it really isn't always a problem) could easily have been resolved without effectively banning people from the game.
Vyper, I addressed both those point in my original post. Trav, I addressed your first point in my original post. My response to the second point is that we as a community should try to get people to improve their habits before we ban them, regardless of whether they try to initiate a dialog or not.
Hear, hear. (I would send more, but the forum only lets me send one karma every ten minutes)
This "man it up" attitude I see on this forum is ridiculous. It's a game, no-one has to stay around and let you hit them in the face if they don't want to. Right now the game only gives you the choice of tipping the board over, but I'm sure most of the people who leave would be happy to resign/concede if they had the choice.
Fair enough, I'd certainly encourage talking to an accused rage quitter before kicking them to see if they'll agree to sticking it out for a whole game, but if they refuse to engage in dialog, or are known for consistantly quitting regardless of agreement, then I say they deserve the tar n feather they get.
I'm all for making the community an open friendly place, but that doesn't mean I want to have my games spoiled
I just don't understand the logic here. It's as if you are saying damn every other player in the game, I'm gonna take my toys and go home. I realize we are dealing with the anonymous nature of the internet, but people need to realize that the other players in the game are people too. People that would like to play a game to conclusion.
TLDR
Yeah i know OP, i think the word ragequit is said about every 10 seconds with this game...
I agree im f@#$@ing sick of everyone bitching about rage quitters...and to the people saying "well we're people too, we want to finish a game'Well poo if life ever goes the way you want it, So why would some stupid (not really) online game be any different, pull your heads out of your asses please. . . you're rage-bitching about people who quit, This is quite possibly the funniest situation on a forum ever. Everyone is rage bitching about rage quitters. Ahnold says 'suck it up, and play'
well, when you reach perma status on everyone's banlist, I'll be sure to remind you to "suck it up"
Actually, people can do whatever they want. Punishment only serves to make them hesitate and think about it before acting. Any discussion about right and wrong is a point-of-view, and does not reflect everyone else's view. Thus, it can be assumed that all this talk is useless, because people will continue to do what they want, despite of your preference toward their actions.
It is your choice to quit early (and by early i mean in the first couple of minutes). I can't stop you, and I won't try to stop you.
It is my choice to write your username down and not let you join my lobby.
In custom games, people can fight back by not letting you play in their lobbies.
In Pantheon games, however, you are totally screwing over your teamates with impunity.
To me, the solution is the implementation of Arranged Team pantheon games. Once those come about, people will play RT at their own risk.
The way it is now, everybody who is jonesing for competitive play simply has to bite the bullet when their anonymous teamates decide to ditch them.
If you are playing custom, meh. Who really cares if you quit. IMHO, in a game like this custom = casual. Quitters should be tolerated if not expected. I personally strive not to do it... but that's me.
And to be perfectly clear-- I don't think anybody is saying that you have to stick around until your entire citadel crumbles. By all means... let's not waste one another's time.
great post.
Then:
Wall of text is too much of a wall to read.
I'd rather read someone who hits enter after every sentence then someone who doesn't after 10.
We should not be rewarding this type of behavior
Yep, anxiously waiting Clan Wars stuff, until then its custom.
Horrible wall of text is horrible.
Most ragequits happen long before the game is decided, which has ruined a lot games for me. Plus from what I've noticed, newbies tend to stick around till the end, so this SomeRandomNewbie doesn't make much sense to me. It's the "experienced" players that tend to quit very easily, even though they still had plenty of chances for a comeback.
This
The blur! The biggest paragraph ever....
I was reading it but my eyes started to hurt.... I know its cliche but TL:DR
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