I have a few questions about the Warscore.
ive wondered about the specifics of this as well.
i would like to suggest that a war rank bar or number be put on the normal HUD so that i (easily, at a glance) know if i should head back to the citadel to buy an upgrade.
Well, the War Rank in the score board is the same as in the Citadel, thankfully. But it's not enough to just know the War Rank. If you want to optimize your tactics, for example it's more efficient to head back to the citadel soon enough, so that you are there, when the War Rank increases. And not sooner or later. But since the war score in the score board is not the same as in the citadel and since we do not know at which War Score the War Rank increases, it's hard to guess when the Citadel will reach the next level.
Don't know.
810
Most likely.
I really hope this suggestion gets taken into consideration.
Pressing tab is not the suggestion, I do not want to have to press tab to see the warscore.
Lazy What's wrong with that? A quick flick and you're done.
Hmm, a little progress bar woudnt hurt. Its easier than to keep track of the numbers. The score board would be fine for me, the main screen would be better though.
Good god.
Not to be an ass but if having to hit a button to check your war rank is acceptable then why have health and mana on the main hud? would it be ok to have these stats only display in another window? imo this is a vital enough piece of info that i would like to have a progress bar so i can anticipate when it will level up and so i could keep a constant watch on it.
can any devs shed some light on how the war score is calculated?
Because HP and MP is something you need to keep a constant eye on; checking war score isn't.
i guess this is where i disagree. i want to keep a constant eye on my war score.
Actually I'm going to have to agree, having to press tab to look at the war score is inconvenient, as it is a big part of the games play value. Why do I need to see the life value of the team citadels more than I need to see the war score? Sometimes I'm waiting for that next rank to upgrade something, but its a bit off and I have forgotten about it and missed the upgrade getting it a bit later. If it was right on the HUD the chances I will forget about it are a lot less likely.
Having to press tab is not a 'chore' like some of the ignorant posts are suggesting, its just less convenient that it being directly on the HUD where it should be.
If my post suggests it is a chore to press tab you seriously have an issue of over reading things.
Warscore is a very important aspect of the match that should be available on screen all the time. I can easily time walking back to the base for upgrades. Why so many of you are against convenience is mind blowing to me.
Well, I still do not know the answers to those questions.
810 is right. 1620 is warrank 3, 7290 is warrank 10.I'm sure of these 2 - I need to know when to buy gold and giants .
BTW: Yeah, sometimes citadel shows different war score than tab (tab war score is always correct).Probably war score counting in citadel is bugged.
FastWarScoreLevels = {
0, # Rank 1
720, # Rank 2
1440, # Rank 3
2160, # Rank 4
2880, # Rank 5
3600, # Rank 6
4320, # Rank 7
5040, # Rank 8
5760, # Rank 9
6480, # Rank 10
},
NormalWarScoreLevels = {
810, # Rank 2
1620, # Rank 3
2430, # Rank 4
3240, # Rank 5
4050, # Rank 6
4860, # Rank 7
5670, # Rank 8
6480, # Rank 9
7290, # Rank 10
SlowWarScoreLevels = {
960, # Rank 2
1920, # Rank 3
2880, # Rank 4
3840, # Rank 5
4800, # Rank 6
5760, # Rank 7
6720, # Rank 8
7680, # Rank 9
8640, # Rank 10
Some things modifying rate
#War Score per hero level. HeroLevel * WarScorePerHeroLevel is granted to that team when the hero dies.
WarScorePerHeroLevel = 1,
# WarScore multiplier for flag control
FlagControlMultiplier = 2,
# Percent of flags required for minor flag control multiplier
FlagControlMinorFlagPercent = 0.6,
# WarScore multiplier for minor flag control
FlagControlMinorMultiplier = 1.5,
# WarScore multiplier based on how many flags you have, ex. FlagNumberMultiplier/10 flags = multiplier of 1
FlagNumberMultiplier = 9,
Thx for that . This should answer all questions.
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