Want something in Demigod’s balance changed? Make the case in this thread.
Everyone here at Stardock and GPG can feel the electricity in the air. It’s that feeling, that knowledge that the game you’ve been working on is going to be a hit. Those of you in the game industry know that feel. But for those of you who aren’t let me explain: Game projects take years from start to finish and let’s face it, statistically, most games aren’t very good. And for those on the project, it can be a real morale killer because the teams on those games usually know it long before release but cannot really do much about it. With Demigod, both teams (Stardock and GPG) know they have something special here.
That said, I’ve put together a list of change requests that are in front of us to see what we can do and what we can’t do.
This is the official change-request discussion thread. As these features are changed/added/addressed we’ll update this post.
I. Game options
d. Tower Strength
i. Weak is 2800. Please change to 4200.
ii. Normal is 5600. GOOD.
iii. High is 14000. Please change to 8400.
e. Grunt strength
i. Please change to” Grunt HP”
ii. Weak is 240 HP. GOOD.
iii. Normal is 390. GOOD.
iv. High is 870. GOOD.
f. New option: Grunt Damage
i. Weak: 75% what it currently is.
ii. Normal: what it currently is
iii. High is 150% of what it currently is
iv. Severe is 300% of what it currently is
g. Gold rate
i. Low. please increase by +1.
ii. Normal. Please increase by +2.
iii. High. Please increase by +3.
h. Starting gold
i. add: Please add “low: $0”.
ii. normal is $1000. GOOD.
iii. high is $20,000. Please change to $5,000.
iv. filthy rich is $40,000. Please change to $15,000.
II. Citadel Upgrades
b. Building Firepower. Please reduce cost on each one by 50%.
c. Currency.
i. Currency I. Please change to 4 gold.
ii. Currency II. Please change to 6 gold.
iii. Currency III. Please change to 8 gold.
d. Black Smith
i. Black Smith I. GOOD.
ii. Black Smith II. Please change to 40%.
iii. Black Smith III. Please change to 50%.
iv. Black Smith IV. Please change to 60%.
f. Experience.
i. Experience I. Please change to 20%.
ii. Experience II. Please change to 30%.
iii. Experinece III. Pleae chnage to 40%.
iv. Experience IV. Please change to 50%.
III. In-game Balance
a. Going up a war rank gives all players on that team 1000G.
b. When teleporting, the target destination displays an animation to cue players that someone is teleporting in.
See: http://www.youtube.com/watch?v=AhuPKYyKu5I&eurl=http://forums.demigodthegame.com/342558/page/4/&feature=player_embedded for refrence
c. Torch Bearer
i. Fireball I. Please increase damage from 300 to 400.
ii. Deep Freeze. Cool down penalty on others reduced by 3 seconds on each on.
d. Rook
i. HP decreased by about 10% at all levels.
ii. Boulder Roll 3 stun time reduced to 3 seconds.
e. Unclean beast
i. Base speed reduced to 6.0
ii. Reduce melee damage by about 10%.
iii. Reduce HP or Armor by 10%.
f. Destroying a tower provides 800 gold, destroying a fortress 1600 gold.
IV. New Items
a. Scroll of rebound. $250. Upon use any spells cast on that player or area around player within the following 2 seconds are rebounded upon the caster.
b. Ring of rebound. Instant cast time. Upon use, any spell cast on that player or area around player within the subsequent 2 second are rebound upon the caster.
V. Ongoing Bug issues that must be resolved
a. Disconnects in-game
i. More consequence for disconnecting
ii. The game must be able to cleanly recover from a disconnect.
b. Connectivity
i. Connecting to other players needs to be as reliable as possible
ii. Current beta connectivity dialog needs polishing
c. Pantheon
i. Pantheon experience when connecting needs polish
ii. AI players should be last resort and there should always be at least 1 human player on both sides.
d. In-Game (separate bug database not covered in this thread)
VI. User Interface Requests
a. Tracking toggle button on screen (for new users, the [T] track option for having th3e camera follow and center on the Demigod is very nice but not easy to get to.
b. In the lobby screen, display the Experience rating (from the Pantheon) by a player’s name to make it easier for players to balance custom games.
VII. New Features
a. New Multiplayer Option: Skirmish [Demigod]
i. User selects Skirmish then choose Demigod and then presses Fight
ii. Impulse Reactor puts together players that are balanced to battle it out.
iii. Pantheon displays separate top players for Skirmish.
b. Pantheon Teams [Pantheon]
i. Players can create and join teams
ii. Player s can only belong to one team at a time
iii. Various ranking options based on Teams.
c. Skirmish Tournaments [Pantheon]
i. Not to be confused with the Pantheon itself
ii. Set begin and end date where players participate in a series of Skirmish games with their rankings filtered during the tournament. Top players win prizes.
Version 1.03: Updated March 29, 2009.
Would be better to have all portraits of allies and minions around the same spot.
Anyways i suggested something like this at: http://forums.demigodthegame.com/323188/ long ago. Though I forgot to include minoins.
Well, it isn't so much i forgot, but back in beta1 there where no generals.
Anyways here are my suggestions for what I think should be priority for the next patch not dealing with connectivity and all. Just sort of, doable stuff.
Bug fixes
BalanceThese aren't all nessisarily overpowered things, or underpowered, but in some cases skills aren't really worth additional points for lvling and such, or just things to add more variance.
In General
Unclean Beast
Regulas
Rook
Queen of Thorns
Sedna
Erebus
Oak
Torch Bearer
These items with just some balance issues:
Erebus and Oak need some reworking they barely fullfill the role as generals they are more like assassin's with friends. Early game the Vampire is more powerful than most of the assassin charachters and with slight support becomes the most imbalanced charachter in the game, until late game comes where oak really shines.
Erebus has "invincible" mode which is mist form. He can bat swarm you, then bite you, then mist you (without taking ANY damage), until bat swarm and bite are ready again. What makes him overly powerful is while in mist form you can't kill him. I think one of two things should happen. His recharge time on mist should be much longer, as in 10-12 seconds till he can use it again, or the cost mana per second should be doubled.
And don't get me wrong, he's awesome, just overly awesome. Can't lose with him.
Funny, that is what everyone says about every character. "Regulus is unbeatable", "Torch Bearer deals insane damage, can't beat him" etc, etc.
I don't think that is the case form most Demigods. Every DG has it's achilles heel, you as a player just have to find it and exploit it. As far as i have seen, it's only one DG that falls behind, and that is Sedna. But that might be because she is harder to play well. So what it comes down to is the player playing said DG. Some players are really unbeatable with some DG's, while others at oteher DG's. It's all about playstyle.
EDIT: Take a look at the following link, really shows the real stats of how each DG stands in matches. UB is the best atm.
http://pantheon.demigodthegame.com/demigods/
In line with what innociv is saying - there should be a cap on armor debuffs. Either alone is bad enough, but Erebus + QoT can put your armor well into the negative and then when a soft breeze blows you evaporate. The yield curve appears to be inverse to positive armor chart, so they only have to get you slightly into the red to escalate the damage you take by an astonishing amount. Please fix.
imo to powerful , make the ring expensive and i would give it a go , the scroll will kill most heroes in the beginning during chase and make the game a lot slower in terms of dg vs dg .
maybe if you had an animation around the character it could work.
heart of life 4250 ... either make it cost 7000 or force the character to stand still for the effect .
to make an example , bottle in dota has been nerfed time and time again , its still one of the most used items due to burst mana/hp regen is very powerful , being able as erebus as activate on the run to 5 secs later reengage with batswarm/bite is too good .
only time i dont get this item is on regulus or if were on the offensive in exile , and i think most players agree as it is now its a must to have it.
agree on him being overly powerful but mist is not the reason , imo mist isnt even worth 1 point , hes an early game powerhouse with bite rank 2 , bite rank 1 is enough to chase down most opponents and when mid games comes hes a pushing monster.
nerf bite imo , no movement speed debuff or less damage
Modify kill and assist assignments such that the source doing the most damage gets the kill credit, instead of the source that inflicted the killing blow. If the target ever recovers their hp fully, the list should be reset.
Make it so that The Wand of Speed does not reset your movement, and The Heart of Life to require either standing still or at least resets all actions when activated.
agree on a lot of things , although cloak .. should not have casting time imo ... its a shitload of gold for ms and blink and armor , as it has a short range nevertheless for 12k gold i dont think it needs a change .
and bulwark would be to powerful as you propose it there , i actually think it a really good item as it is now but yeah i guess 12k would be better with maybe a 20% reduce and the stats it has now ( maybe a slight reduce on hp)
plz take AI out of pantheon completely, im tired of seeing my AI spring directly to the towers or other player DG and die 10 times, or in conquest they all group up in one lane and dont capture flags.if your going to leave the AI in the game make it balanced so theres an even numer of human player on each team 3 humans and 1 AI doe not equal 1 human and 3 Ai'snote: this should be a BALANCE issue not a GENERAL issue
My personal patch wish list:
- Multiplayer updates (same as you've already heard)- Faster searches- Faster response time on refreshing- Sorting/filtering options for searches- Replay system- Fix the negative favor bug- Balance changes for non Demi units - Minions and creeps seem way too weak - practically as if they're presence is ineffectual.- Minion pathing updates - seemed to get stuck pathing into some canyons- Would be nice to scale the size of the smaller heroes up - they completely blend in with the creeps/minions- No victory music? It's the same stinger/jingle when you win as it is when you lose- When you Select Skirmish in Multiplayer and the game is searching for a game - it repeats Unclean Beast's select sound over and over - get's really annoying. Same goes for the Pantheon search.- Slaughter gametype - friendly AI should be more cautious - they get themselves killed way to easily- Buffer time to buy items at the beginning of a match.And the nit picky stuff:- On the Crucible map - if you zoom all the way out there's a building structure in the way (yea i know, nitpicky).- When the camera angle spins when you die - it doesn't spin back to the same angle as before you died - small but annoying- Also fix these crashes I get in a MP lobby or search:EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x100b62e8 attempted to read memory at 0x00370033Program : C:\Program Files\Games\Stardock Games\Demigod\bin\Demigod.exeCmd line arguments : Callstack: TickCounter::QuerySystemTick + 333800 bytes ((Unknown)(0) + 0 bytes)Last 100 lines of log...A full record of the log is stored in the Demigodlog.txt filedebug: Loading module '\000/lua/common/targetingmethod.lua\000'debug: Loading module '\000/lua/keymap/userkeybinding.lua\000'debug: Loading module '\000/lua/keymap/keymapper.lua\000'debug: Loading module '\000/lua/keymap/keyactions.lua\000'info: Background task "Map loader /maps/map10/map10.scmap" finished.warning: Error opening movie info: LOBBY: Processing LOBMSG_PublicScriptData messageinfo: LOBBY: Processing LOBMSG_PublicScriptData messageinfo: LOBBY: Processing LOBMSG_PublicScriptData messageinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 30998[194.226.244.156:6132]. We are notinfo: ImplCVPInterface::OnPlayerDataUpdatedinfo: CVP::HandlePlayerDataUpdatedinfo: LOBBY: Processing LOBMSG_PublicScriptData messageinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 30998[194.226.244.156:6132]. We are notinfo: ImplCVPInterface::OnPlayerDataUpdatedinfo: CVP::HandlePlayerDataUpdatedinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 30998[194.226.244.156:6132]. We are notinfo: ImplCVPInterface::OnPlayerDataUpdatedinfo: CVP::HandlePlayerDataUpdatedinfo: LOBBY: Processing LOBMSG_PublicScriptData messageinfo: LOBBY: Processing LOBMSG_PublicScriptData messageinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 30998[194.226.244.156:6132]. We are notinfo: ImplCVPInterface::OnPlayerDataUpdatedinfo: CVP::HandlePlayerDataUpdatedinfo: LOBBY: Processing LOBMSG_PublicScriptData messageinfo: LOBBY: Processing LOBMSG_PublicScriptData messageinfo: LOBBY: Processing LOBMSG_PublicScriptData messageinfo: ImplCVPInterface::OnPlayerDataUpdatedinfo: CVP::HandlePlayerDataUpdatedinfo: LOBBY: Processing LOBMSG_PublicScriptData messageinfo: LOBBY: Processing LOBMSG_PublicScriptData messageinfo: LOBBY: Processing LOBMSG_PublicScriptData messageinfo: LOBBY: Processing LOBMSG_PublicScriptData messageinfo: LOBBY: Processing LOBMSG_PublicScriptData messageinfo: LOBBY: Processing LOBMSG_PublicScriptData messageinfo: LOBBY: Processing LOBMSG_PublicScriptData messageinfo: LOBBY: Processing LOBMSG_PublicScriptData messageinfo: LOBBY: Processing LOBMSG_PublicScriptData messageinfo: ImplCVPInterface::OnPlayerDataUpdatedinfo: CVP::HandlePlayerDataUpdatedinfo: LOBBY: Processing LOBMSG_PublicScriptData messageinfo: LOBBY: Processing LOBMSG_PublicScriptData messageinfo: LOBBY: Processing LOBMSG_PublicScriptData messageinfo: LOBBY: Processing LOBMSG_PublicScriptData messageinfo: LOBBY: Processing LOBMSG_PublicScriptData messageinfo: LOBBY: Processing LOBMSG_PublicScriptData messageinfo: LOBBY: Processing LOBMSG_PublicScriptData messageinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 29831[209.149.57.4:53228]. We are notinfo: ImplCVPInterface::OnPlayerDataUpdatedinfo: CVP::HandlePlayerDataUpdatedinfo: ImplCVPInterface::OnPlayerDataUpdatedinfo: CVP::HandlePlayerDataUpdatedinfo: LOBBY: Processing LOBMSG_PublicScriptData messageinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 30926[24.215.87.61:60885]. We are notinfo: ImplCVPInterface::OnPlayerDataUpdatedinfo: CVP::HandlePlayerDataUpdatedinfo: LOBBY: Processing LOBMSG_PublicScriptData messageinfo: LOBBY: Processing LOBMSG_PublicScriptData messageinfo: ImplCVPInterface::OnPlayerDataUpdatedinfo: CVP::HandlePlayerDataUpdatedinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 29434[99.30.105.219:55244]. We are notinfo: ImplCVPInterface::OnPlayerDataUpdatedinfo: CVP::HandlePlayerDataUpdatedinfo: LOBBY: Processing LOBMSG_PublicScriptData messageinfo: LOBBY: Processing LOBMSG_PublicScriptData messageinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 29193[67.180.101.207:49855]. We are notinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 29434[99.30.105.219:55244]. We are notinfo: ImplCVPInterface::OnPlayerDataUpdatedinfo: CVP::HandlePlayerDataUpdatedinfo: LOBBY: Processing LOBMSG_PublicScriptData messageinfo: ImplCVPInterface::OnPlayerDataUpdatedinfo: ImplCVPInterface::OnPlayerDataUpdatedinfo: CVP::HandlePlayerDataUpdatedinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 29434[99.30.105.219:55244]. We are notinfo: ImplCVPInterface::OnPlayerDataUpdatedinfo: CVP::HandlePlayerDataUpdatedinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 24181[24.28.166.77:6130]. We areinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 26397[72.68.72.84:50827]. We areinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 29193[67.180.101.207:49855]. We are notinfo: ImplCVPInterface::OnNATCompleteinfo: >>>Entering CVPInterface::GetPlayerData()info: >>>Exiting CVPInterface::GetPlayerData()info: Impulse wants us to connect to someone(User ID 29193) at 67.180.101.207 and port 49855. They also say our external IP:Port is 98.231.200.179:57557info: NET: using deflate compression for sends to c-67-180-101-207.hsd1.ca.comcast.net:49855.info: LOBBY: Game port 57557[UDP] opened for client 29193.info: LOBBY: Adding peer "Melric" [c-67-180-101-207.hsd1.ca.comcast.net:49855, uid=29193]info: System: Connecting to Melric...EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x100b62e8 attempted to read memory at 0x00300000Program : C:\Program Files\Games\Stardock Games\Demigod\bin\Demigod.exeCmd line arguments : Callstack: TickCounter::QuerySystemTick + 333800 bytes ((Unknown)(0) + 0 bytes)Last 100 lines of log...A full record of the log is stored in the Demigodlog.txt fileinfo: Impulse asked if we are connected to 25050[66.65.55.241:50608]. We are notinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 27975[69.4.124.146:62342]. We are notinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 32488[76.124.70.242:53440]. We are notinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 29135[72.241.207.240:2711]. We are notinfo: ImplCVPInterface::OnPlayerDataUpdatedinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 25050[66.65.55.241:50608]. We are notinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 27975[69.4.124.146:62342]. We are notinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 32488[76.124.70.242:53440]. We are notinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 29135[72.241.207.240:2711]. We are notinfo: CVP::HandlePlayerDataUpdatedinfo: ImplCVPInterface::OnPlayerDataUpdatedinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 25050[66.65.55.241:50608]. We are notinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 27975[69.4.124.146:62342]. We are notinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 32488[76.124.70.242:53440]. We are notinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 29135[72.241.207.240:2711]. We are notinfo: CVP::HandlePlayerDataUpdatedinfo: ImplCVPInterface::OnPlayerDataUpdatedinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 25050[66.65.55.241:50608]. We are notinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 27975[69.4.124.146:62342]. We are notinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 32488[76.124.70.242:53440]. We are notinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 29135[72.241.207.240:2711]. We are notinfo: CVP::HandlePlayerDataUpdatedinfo: ImplCVPInterface::OnPlayerDataUpdatedinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 25050[66.65.55.241:50608]. We are notinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 27975[69.4.124.146:62342]. We are notinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 32488[76.124.70.242:53440]. We are notinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 29135[72.241.207.240:2711]. We are notinfo: ImplCVPInterface::OnPlayerDataUpdatedinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 25050[66.65.55.241:50608]. We are notinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 27975[69.4.124.146:62342]. We are notinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 32488[76.124.70.242:53440]. We are notinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 29135[72.241.207.240:2711]. We are notinfo: CVP::HandlePlayerDataUpdatedinfo: ImplCVPInterface::OnPlayerDataUpdatedinfo: CVP::HandlePlayerDataUpdatedinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 25050[66.65.55.241:50608]. We are notinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 27975[69.4.124.146:62342]. We are notinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 32488[76.124.70.242:53440]. We are notinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 29135[72.241.207.240:2711]. We are notinfo: ImplCVPInterface::OnPlayerDataUpdatedinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 25050[66.65.55.241:50608]. We are notinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 27975[69.4.124.146:62342]. We are notinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 32488[76.124.70.242:53440]. We are notinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 29135[72.241.207.240:2711]. We are notinfo: CVP::HandlePlayerDataUpdatedinfo: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 25050[66.65.55.241:50608]. We are notinfo: ImplCVPInterface::OnNATCompleteinfo: >>>Entering CVPInterface::GetPlayerData()info: >>>Exiting CVPInterface::GetPlayerData()info: Impulse wants us to connect to someone(User ID 25050) at 66.65.55.241 and port 50608. They also say our external IP:Port is 98.231.200.179:57424info: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 27975[69.4.124.146:62342]. We are notinfo: ImplCVPInterface::OnNATCompleteinfo: >>>Entering CVPInterface::GetPlayerData()info: >>>Exiting CVPInterface::GetPlayerData()info: Impulse wants us to connect to someone(User ID 27975) at 69.4.124.146 and port 62342. They also say our external IP:Port is 98.231.200.179:57424info: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 32488[76.124.70.242:53440]. We are notinfo: ImplCVPInterface::OnNATCompleteinfo: >>>Entering CVPInterface::GetPlayerData()info: >>>Exiting CVPInterface::GetPlayerData()info: Impulse wants us to connect to someone(User ID 32488) at 76.124.70.242 and port 53440. They also say our external IP:Port is 98.231.200.179:57424info: ImplCVPInterface::OnIsConnectedinfo: Impulse asked if we are connected to 29135[72.241.207.240:2711]. We are notinfo: ImplCVPInterface::OnNATCompleteinfo: >>>Entering CVPInterface::GetPlayerData()info: >>>Exiting CVPInterface::GetPlayerData()info: Impulse wants us to connect to someone(User ID 29135) at 72.241.207.240 and port 2711. They also say our external IP:Port is 98.231.200.179:57424
I think the normal game speed should be faster. not as fast as the fast setting but faster than the normal setting,
Why?
It just plays better and is more fun faster, but when you use the fast setting atm its a litlle OTT, you can't time abilities or teleport flags because before you can click its gone. However on normal mode it takes 4 hours to walk across the map (slight exageration) and there is just too much "thinking time" so it plays more lika a game of chess than an action game....
And if you wont make the stard game speed a bit faster please add something between fast and normal
STICKY THIS THREAD AND MOVE IT THE GENERAL OR DEMIGOD IDEAS THREAD.
User Interface Request:
When I have to click myself as a target for a spell, e.g. healing spell, I would like to click on the image of my demigod in the middle of the lower screen.
Lobby Request:
Please add a "Join By Ip Address" for LAN games, where you can enter the hosts IP to join.
Please yes. Need more UI customization for sure!
Yeah, please add a party list for your team, similar to what you get in MMOG's. So you can select a party member from the list and cast spells on them etc.
Not game related, but in having the password stored as cleartext in Game.prefs is just plain wrong...
Is this thread being updated by Frogboy anymore? It looks like it hasn't been updated in a month.
Since it was a pre-release to release thread, probably no one looks at it anymore.
Are you going to be another person who says erebus is unbeatable, yet won't try to use him against me and some friends? :[
Erebus isnt unbeatable, just way OP... take it with high mana regen to an enemy citadel and max mist on.... your friends will thank you!
He is tough in the right hands..... just like any other DG
Agreed. Been whacked many a time by other Demigod types. Unclean Beast seems to be the scariest of them all... but still I think balanced.
Remove Parasite Egg, I am compelled to regurgitate. This item singlehandedly obviates/cancels/nullifies the entire General concept. Its cheap and unfun. And I say such even when I get the urge to use it against Sedna`s powerful cohorts. Oh wait - no I don`t, because its cheap...
Countless other items can provide a level of army-countering ability not quite so lame as this item.
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