Alright, after reading the the thread "Do cap ships suck or what" and from my own game experiences of roughly 70 full games or so I sincerely believe for the entrenchment patch or someday Stardock really needs to make the capital ships play a better role in the game.
I understand that during the design of SoaSE that Cap ships were never meant to be spammable battle winners but usually as support, but considering the huge cost and supply requirements of cap ships at this point unless you use the cap ship abilities very exceptionally in combat situations it almost best to just build your 1st starting cap ship then spam frigates or carriers for the rest of the game. Capital ships should really be the heart and soul of a fleet rather than "support" sidekicks, look at any science fiction: Star Wars, Star Trek, Battlestar...
Stardock if you're worried about cap ships being spammed, don't because the supply requirements simply make that impossible, I personally really want a ship that can last and stand its own. Also furthermore, Crusiers counter frigates and frigates counter Cap ships, but what do Cap ships counter? Nothing!!! Right now its really just a gimmick unit you use for the abilities, which is fine but they should be able to stand their ground too instead of going down to concentrated fire in a few seconds.
Simply cap ships go down way too fast, esp. from Carrier/strike craft spam that almost 90% of mid-late game turns into. I think free and instant-to-very fast replacable strike craft are a huge problem in and of themselves and needs to be nerfed, but that is just another matter that makes cap ships more of a liability. I propose
-all Cap ships should be given 15% more hp from regular fire, and 20 - 25% dmg resistance from strike craft, this is realistic as why would the guns and missles of strike craft do the same dmg as from large frigates/crusiers. This can be done thru the form of research so that cap ships become stronger significantly as time goes on.
-Cap ships should soft counter everything, usually you can only have 1-2 or 3-4 (at great expense) and they'll go down in concentrated fire easily without being able to do much dmg. Have 20 frigates vs. 3 Cap ships, and frigates will win, despite 3 caps costing more in build and research time.
-most cap ships should have the equalivant of the Flak Burst to reduce their vulnerability to strike. -OR-
-Make the flak frigate viable, there is another thread about this, against Strike Craft it is almost completely useless. Figther on Fighter combat really needs to be more devastating to each other, as right now a battle can last 10 minutes and I see 46/50 fighters still left fighting his 50 fighters. (I can rebuild these instantly)
In general, one of my criticisms of this game is that some units are way too spammable such making units more expendable, the one unit that ISN't Spammable the cap ship, will lose to spam everytime. Cap ships being force to run from hoards of fighters and frigates in almost every game makes it seem silly. They need to pull their weight.
I don't think anyone would object to a mere 15-20% increased in hp. That'll make a lot of ppl happy.
I think they need to be bigger and have more port, starport, stern, and bow weapons aswell as making frigates and cruiser have side and front/ rear guns. when you are engaged in an epic battle the sheer display of weapons is dazziling and if a capital ship had more weapons it would make them a huge asset aswell as a amazing thing to watch in a battle. Agree?
although i think most of are retarded u guys have alot in common wiht me on this subject.The is simple really.Just decrese their price and increase firepower. that makes them worth the price. but there is one thing about caps ships as they are, you dont just pay for the cap ship, you have to pay for everything to go with it. u have build a lab research cap fleet and fleet logiositics (usaully). u have to buy the factory, and even then there is a massive price in fleet points. Iron clad, im begging you either drop alot of these prices lower or double the caps firepower give it some more defense escpeicailly agaisnt fighters and lrms.
Anyone do a cost-analysis of the effectiveness of capital-ships vs. just spamming Light Carriers or LRMs will probably find that after the first Capital Ship, the next ones are probably just "flavor" and showpeices rather than real applicable ships to wins battles.
YES, lv. 8 Capital Ships are good, NO you're not gonna have more than 1 usually the ship you started with at that lv. and YES that ship can still be relatively easily taken out by spam.
For the cost of a capital ship 3000 credits, 400 metal, 400 crystal I could get 5 Light Carriers filled with 2 SC (3 in Entrenchment) - make that close to 7/8 if you add in the logistic and reseach cost for the Capital Ships. So now let's say 2 Capital Ships vs. 15 Light Carriers... duhh double duhhh ... who do you think will win? Oh ya I also forgot Cap Ships don't have flak duhhhh and oh yeah how come a Light Carrier has the shields and hp coming 3/4 close to a Capital Ship despite costing wayyy less duhhh ...
I give +1 Karma
Surprise news: ANY one ship can be taken out by spam. It just noticably sucks for caps because their level 1 replacements are terrible.
I make it a point to protect any capital ships on or above level 6, lower than that can be easily replaced. The only reason to have any capital ships are their abilities, otherwise a group of frigates can do the same thing, so maybe they should have a little more muscle.
Here is a novel suggestion.
What about upping the dmg mitigation for Capital Ships from 69% which is the max now I believe to 79%? Furthermore:
Give a general 10% or 15% buff to hp and shields to all capital ships in general, this will only somewhat solve the problem. Then add a lv. 4 tech that allows you to start out with lv. 3 capital ships whenever they are produced from the shipyard.
There is already a tech at least for TEC where Cap Ships earn experience faster but its high up in the tec tree and even with that tec leveling up Capital Ships to a useful lv. is hard-tough going when starting from lv. 1.
In addition to a weak Flak for capital ship, which really is mandatory as many have already mentioned (for defying sheer logic) can make cap ships serve a much better role in SINs. As of right now pretty much anything can counter a capital ship and a capital ship doesn't counter anything. Its only made much worse by the fact its the only non-spammable unit in the game.
i know what the should change: they should make it so that my 400 planet random map works with my AMD 6400 dual core and my 4 gigs of ram instead of messing with balance and such since the balance doesnt matter if the game minidumps all the time
burrp*
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