I've come across this sentiment in a couple threads so I thought it might be time for a separate discussion. Does a fear of experienced players and/or pro players keep you from coming online?
My advice is to accept that you have to take your lumps and pay your dues in order to become experienced and also to look over the player records before a game is about to start and politely request that the teams be balanced and mention that you're new to the online game. In my experience if you say that you're new to the online game players will try to balance out the teams.
Also, you guys can play the game online as humans v. computer until you feel a little more comfortable playing online. You might even try to set up some human v. human games with other people who are willing to play human v. computer. You could also title games, "New Players Only".
Another thing to remember in a team game is that you personally don't need to be winning in order for your team to be winning and you don't have to be elite to help your team. Even if you lose, try to enjoy being as annoying and as big of a pain in the arse as you can--delaying the fall of your empire and distracting your team's opponents helps your team. So, even if you get beaten when you're first starting out--try to enjoy the challenge of being a pain in the butt--enjoy the game as a team game and enjoy doing what you can to help your team.
when did I say no experience? i think you fail. And if hes got that many wins why is he bothering his oh so greatness with battling a "NEWWBIIEE"? jeez online players take themselves way too seriously.
I'm just offering how new players to online sose should guage themselves when wondering how good they will be compared to the players online. I'm not saying that the strategies they will learn in single player will work online but the ability to manage military and econ will help when going online
Minimum I would say beating 1 unfair AI agressive (helps when dealing with online rushes)
Decent online players can beat 3-4 unfair ai's (make sure all the ais are in one locked teams)
Better players can beat 6-9 unfair AI's (again make sure they are in the same team)
Top players can beat 9 unfair AI's with no SB's.
Man, I know I suck when I read things like that and my eyes bug out. I think I have only every beaten 2 unfair AI. It is almost incomprehensible to be able to do that.
in other news, i should probably put on my man pants and try something harder this week if i am going to jump online at any point.
This is the statement that I desagree with so much. I don't go out looking for newer players because it's no fun. There's no real challenge. Not to discredit the new player, but experience teaches you how to balance military/economy/fleet/planet aborbtion. Newer players cannot have as good an understanding so they're not fun to play.
Plus. What good does it do to crush a newb? Shatter his belief in the game that he has been making good progress? Make him believe the game isn't fun? NOOOOO.
I pull those poeple aside and give them advice in comp stomps. The list of poeple I've done this with is pretty long now.
Can't we all just get along?
It is OK to be a new player and to get your butt whooped online by more experienced players. There's no shame in that. Everyone was new to the online game once. Also, even good players, except for perhaps the top 5 or 10 players, lose about 40-50% of the time to other good players and sometimes they get their butts' whooped too and/or make fatal mistakes.
Sadly, since Sins is an aging game now, most of the people who are online have some experience so it's going to be hard to find other new people to play with, though they are still out there. (Best bets might to play on the weekends and to play Regular Sins.) I do think that most players would respect the wishes of the host in a game titled "3v3 Noobs only please", so that might be one way of going about getting new players. Also, why not put up a game with a title like that and then try to find people who are playing comp stomps and tell them that you're hosting a game for newer players and invite them in? (You do need to learn how to change chat channels to do that, though.)
I think that newer players do need to understand that playing against human opponents is very different from playing against AI and that they are going to take their noobie lumps regardless of how good they are against the AI. Playing it against human opponents is just a very different game, especially team games where one of your considerations is what you can do to help your team win even if you, personally, are being beaten. Understanding all of that, your criterion for having fun in the game needs to change from "must win, must beat down my opponent" to "I will try to learn something and be as tough and as big of a pain-in-the-ass as possible." Then take pleasure in becoming tougher and more resilient and eventually you'll be able to beat other new players and moderately-skilled players. Use a beat-down to try to understand why you were beaten down and what you could have done differently and how your opponent was able to do all of that to you. Watch game replays and try to dissect what happened. Then you can say to yourself, "Next time I'll be prepared for that situation." Even experienced players will watch replays from time to time to understand how an opponent was able to beat them or how an ally was able to pull off something.
In all likelihood the experienced players aren't that much more intelligent than you are nor gaming geniuses but rather just have tons more experience and a knowledge of the game which you can pick up, too. Over the past year this game has become much tougher online--not just for new players--but also for experienced players. The overall level of competition--the number of tough experienced players--has just increased from what it was a couple months after the game's release. I have also seen individual players become better over a time period of just one or two months--the guy who used to have moderate skill suddenly seems much tougher. Once you get up to that level the skill gap between the players really isn't all that great. My point is that with determination and perseverence you can attain that skill level, too.
I do think that online newbies need to have that as a goal in mind--they need to believe that the goal--that being able to play games against real human opponents--more interesting, more challenging, more fulfilling, and more suspenseful and exciting games--is worthwhile. Perhaps it's easier for people who have played other competitive online multiplayer games to understand that since they've been through the process before.
To come online and make progress today, I think it really helps to have a rock solid understanding of the three different races, the unit types, and their strengths and weaknesses and the game's mechanics (ship movement and management, movement and order queuing, how to take neutral extractors, etc.).
So for those of you who want to enjoy playing this game as part of a team against a team of challenging human opponents, just be patient and log on with the right attitude. It will come.
Yeah, but there's no point in playing online when the quality of sportsmanship is much much better on hamachi. AND the lag isn't as bad. AND ICO can't drop you 'cause you aren't ON ICO! MWhahahahAHha!!!!
seriously though, ico is evil.
I dont mind losing at all to someone better. I just cant stand that theres this lack of comroderie online, youd think because people everyone plays SoaSE and enjoy it theyd be able to find common ground. i know alot of the people who post on here are online players, but they dont make up all the online players.
I purchased the game around February of 2009 and wow! it is a fun game. I looked at ICO online briefly during the initial buy but have always been into Single Player. Eventually I ventured into the forum for this game and discovered the wealth of information available. This lead to downloading fantastic MODS developed by the gaming community. Eventually I wanted more out of the game and finally logged into ICO a month or so ago. It was a tough transition not really ever playing online competitive games before. My first mistake was joining a 5v5 pug game. I think they may have thought I was a smurf, although, I only knew this term at the time as being really small blue creatures. I have been playing fairly regulary over the last month or so and have improved my game substantially (my wife can confirm the fairly regulary as this is a new complaint lately, lol)
Here is my advice for new players
Please post some Hamachi IP's that host Entrenchment with the latest path (v1.041). Are there actually players on those networks? Is it hard to find a game? Maybe I'll check it out.
yes -.-
then I'm a top player? Somehow I think not. ):
i do believe he meant 1 on 9, not ffa
Actually it takes somewhat different playstyles to fight many AI than it does to fight players. Someone who can do a 1v9 locked Unfair AI is probably using a strategy that wouldn't work as well against real players and they may be hitting pause a lot. Playing the game on Fast settings on a small map where I don' t have much room to expand before being rushed, and I find I can only handle 2 Unfair AI's...but I usually use the same strategies as I do with players. On a bigger map with a little time to get choke points locked down, a good player can hold off vast AI fleets pretty easily.
So....if someone beat 9 locked Unfair AI on a single star huge map without using starbases, I want to see the replay. Not because I believe it is impossible, but because I'm a noob and need to learn how to play.
I typically cannot play online due to children so I spare others of the burden of that fun YOUR Welcome
Get two Marzas, level both to level 6, and activate Missile Barrage. It's probably the only viable way.
LoL...I suppose an all Marza / Hoshiko strategy would work...once your first couple Marzas hit level 6, they could level the rest, and it would become gravy after that.
I usually go with marza, dunov, dunov, then hoshiko. Sovas are pretty damn good now though and two of those things eg provides you the rest of your fleet. guess its all situational.
Try making a fleet full of Marzas and bringing them up to Level 6. The AI would just walk right into the missile barrages. Now imagine 16 Level 6 Marzas missile barraging an entire 2000 supply points worth of fleet.
I think this thread title echoes the recalcitrant sentiments associated with smurfing. It's not the "pro" players that people new to the online community are hesitant to compete against. First of all, a real "pro" player is someone I would like to think embodies ethical considerations of gaming in general. Those considerations include advocating an "inclusive" attitude for the community as a whole, of which new players are the life blood. But, not withstanding a seasoned player trying out a new strategy under an "alternate" name, smurfs are the bane of multiplayer. Truly a wolf in sheeps clothing so to speak.
We should all know maturity has a lot more to do with attitude than age, but again, in general it's the immature rejects to society that pollute the multiplayer gaming experience, and unfortunately there are a slew of them with some convoluted axe to grind in multiplayer SoSE.
Maybe they didn't get "nurtured" properly as noobs, but it's a self fulfilling syndrome when new multiplayers don't have the stomach to digest all the nonsense they have to endure to earn their skills over time. But as with most things worth mastering, you have to pay your dues, and multiplayer SoSE is no different. I am going to say there are approximately 50 to 75 or so "active" regular veteran players. Out of these, I can count on one 9 finger hand, those that go out of their way to accomodate new players. However, for the most part, "regulars" help each other become more accomplished during in-game sessions by virture of self preservation motives when on the same team. While others will simply berate their teamates for some strategic flaw in their tactics without the benefit of instructional clarification. Maybe they don't want to face them as opponents down the road once they've accomplished certain skillsets, but this is really short-sighted on their part. Because, when you elevate someones play, the communities play is elevated as a whole, and in turn insures competitive consistancy overall.
We could all take a page from Dirty Sanchezz's "Rules of Engagement". He has the most accomodating and resilient attitude towards new players, and is a staunch advocate of fair play.
Another exemplory "advocate" is Raging Amish. He has taken considerable time with not only me, but countless others, to debrief and and offer play-style consul which often includes watching a replay in question in order to provide insight. He personally helped me overcome some glaring deficiencies in my build order for a couple of situational hurdles I had. My play has definately improved due to his guidance.
Along with guys like Krath, Archnemisis, Astax, Howler, Hiroge, jbaum, DeadRat & many others that will cogently point out your shortcomings without trying to insult your inteligence, all while offering details of their mechanics, are good examples of leadership within the community that we need to foster. (of course all of these guys, myself included, are prone to flights of fury within the heat of the moment, and are capable of unleashing a veritable missle barrage of scathing denunciations, but this is part of the "paying your dues" aspect of earning your wings so to speak).
Overall, I am encouraged by the progress I have witnessed within the PUG game process. This has helped very much the effort to stabilize multiplayer games.
May your allys be gifted and near, your phase lanes connected and many, and your eco steady and plentiful!
well I guess this thread is strongly related to our mental or should I say morale.
fear of pro players kick ur butt in MP games? Look, in all games if u want to become a pro ASAP u'll just have to fight the pros and if u lose VERY BADLY on a regular basis , eventually makes u tough when u've become a pro urself. but if u fear well u'll never become a pro forever
I tend to agree with Protoplazm. It's not pros that scare people off, it's the smurfs and elitists. If I lose to someone who's 450-50, then I don't care too much. I knew what I was getting into, and expected as much. If I lose to a smurf who's 3-0 but is actually 450-50 when it pisses me off. That's is simply poor sportsmanship on the part of the pro, and enough of them kill communities. Likewise pros who only team with other pros rapidly turn off players. When a 3v3 turns into 3 pros vs. 3 noobs, there is a problem for both sides. The pros get nothing out of it beyond another win, while the noobs are less likely to play online again. It's kind of funny in a way, as the statwhores are actually shooting themselves in the foot. If less people that are online, it's just that much harder to find a game, and the less likely developer support will be aimed at online play. ICO is crap you say? Might have something to do with Ironclad seeing 500,000+ copies of the game sold while 100 of them play online. Why do you think the next expansion is primarily aimed at single player?
Ibgsloan, what you say has merit. However, I really think that Sins's low online multiplayer player counts have almost nothing to do with the people playing it online nor the multiplayer portion of the game itself. Perhaps it accounts for a difference of 150 players, but it doesn't explain why the game doesn't have 1000 people on at once.
If you look at the numbers, we peak at about 150 people online at once on the weekends, which is 0.015% of 1 million. (Let's assume that the game has sold about 1 million copies by now, which doesn't seem unreasonable.) Wouldn't you think that, regardless of whether or not people are rude online, that a much higher percentage of people would want to play it online during prime gaming time? It seems reasonable to think (being conservative) that 2% of all purchasers -- 20,000 people -- would want to play it online regularly and that 10% of that group would play it during prime time (0.2%), which means that it should have about 2000 people playing it online at once during prime time on the weekends--people who are online multiplayer veterans with thick skins who wouldn't be deterred by smurfing and unsociable behavior.
However, even shortly after Sins was released when you would expect to see a higher percentage of people online and more people who would be playing it at as their #1 game, the online player counts were rarely higher than 300 people with about 250 or 270 being most common.
Therefore, I really don't think that Sins's low online player counts problem has much of anything to do with technical issues (minidumps, hosting problems, desyncs, etc.) nor behavioral issues Rather--the fundamental problem is just that 98% of all Sins players have no interest and never had any interest in even trying it online in the first place. (Stardock and Ironclad must have stats somewhere showing what percentage of purchasers ever created ICO accounts.) Why? I don't know. Perhaps the game's marketing just ended up appealing to single player only people and turned off online players or maybe the online types pirated the game and play it over Hamachi. Based on my own personal research, one very common sentiment is that people think the game must take 8 or 16 hours to play online. (A single player 10 empire FFA game could take that long, so people naturally assume that an online Sins game would take that long, too, making it impractical for online play.) Other people have complained about having poor Internet connections, but that would affect all games that could be played online and not just Sins, so cross that one off.
What the online multiplayer game really needs is promotion on the part of Ironclad and Stardock to reach out to the single player community and to encourage them to try online multiplayer (and to dispell the 8 or 16 hour myth). However, neither company has any interest in doing that since those people have already bought the game and dealing with online multiplayer issues would be a royal pain in the derriere. (Why would you want to make more work for yourself for no direct gain?)
An excellent post, DirtySanchezz. Could you send that to the devs?
IMO, this is a big deal for the next patch and the Diplomacy microexpansion. Clearly, Ironclad has two intelligent options: increase the value of multiplayer, or else ignore it and focus on the singleplayer experience, with things such as better AI.
DS - Not to put too fine a point on it, but wouldn't both companies be better served by increasing marketing among traditional multi-player venues than trying to "convert" single-player customers into multi-player customers? As you said, it doesn't make any economic sense to do it the other way around: no matter how much success they might find, that wouldn't result in any extra sales (although it would at least give you multi-player types some more opponents to face).
I think some well placed advertisements would be the cure for what ails the multi-player segment of the game. Perhaps as we draw closer to Diplomacy's release, that might come to fruition. On the other hand, Sins is a well-known game by this time and opinions may be settled until a sequel/full expansion comes along.
Star Dragon, you have a good point. However, I still think that the game could use an online multiplayer tutorial or some sort of a means to encourage people to come online. Perhaps the game could interact with ICO in some sort of a way and occassionally (but not obnoxiously, say once every 4 days or once a week) display messages like, "5v5 game with new players needs 2 more players, click "Join Featured Online Game" to join."
There are many great features available to you once you register, including:
Sign in or Create Account