People who reply with good ideas, I'll edit this post to include them
UI
Shop Info: Couldn't the data be listed right by the icon without having the hover over it? It's not like there are 500 items..Shop Color Coding: Commonly used bonuses should have an associated color(IE: +armor in green, +health in red, +mana in blue, +attack speed in purple, +damage in orange or whatever. It would make browsing and comparing easier for new players I think.)Rearranging/resizing: There should be something in options that brings up the ui elements hwere it allows you to drag them around and increase/decrease their size. Then when ally portraits are added (if theyare, i guess) we can move where they are, make them horizontal or verticle, move debuff icons, so on.SHOP BLACKSMITH UPGRADES: http://forums.demigodthegame.com/323546 needed its own thread.
(ADDED 8:13 PM sept06)Chat "beep": Need it when someone says a message. Also, text needs to scale with resolution. And the chat beep needs to only trigger the first time someone sends a message every 10 seconds(so spamming doesn't spam beeps.-Their first message would make the beep, and then additional messages wouldn't until 10 seconds later. Maybe 5, i don't know. Chatbeep when people spam is annoying, but not knowing people have said anything is annoying too. (ADDED 1:48 AM sept05)Health bars: Holding alt or something should show everythings health bars. People with low health should have their bars automatically show(maybe start fading in at 30%, being solid at 20%). The health bars ideally should offset so they don't overlap, and you could click the healthbars to attack. (ADDED 2:44 AM sept05) The tilde settings need to be saved.. i keep ahving to cycle at the start of every match. (ADDED 3:59 PM april25)Target Highlight: Whoever you're targeting with a DD spell (if engine permits.. aoe spells too would be nice to see who they'll hit like in wc3..) should have like a white outline or glow around them, or something. (ADDED 3:56 AM sept05)-This one has been partially added.. It works for single targetting, but not aoe's.Teamate status: On the bottom left, beside your center bar (starting near the middle[as close to without overlapping the current ui there, of course] then going towards the left[not from the left corner inwards. The more teamates, the more number of icons going left]. Clicking on them should select that teamate(selection detailed below in controls). It should show Demigod portrait, health, there should also be "Attacking: ... minotaur/player name/archer/healer/giant/angel/etc with an arrow, clicking the words or arrow would select the same target as your teamate. (ADDED 3:56 AM sept05)DoT damage numbers: The numbers should add together. IE when UB uses his DoT the number should stay there going from 40, to 80, to 120, to 160, and so on, not show 40 over and over. (ADDED 9:26 PM March17)Mana until castable: There should be a timer like the cooldown timer showing how long it'll be until you'll naturally regen enough mana to use a skill that is "blued-out". (ADDED 10:04 PM sept07)Debuff/Buff timers: Overtop of or above debuff/buff icons it should have a timer showing when it'll end. (ADDED 9:17 PM april26)
Controls
Select target: Right click is attack, obviously. But left click should select buildings, units, other Demigods. This should bring up their portrait, a bigger spell bar positioned above your own(smaller of course). Left clicking the ground would clear your selection.Attack selected target: Then hit space.(Camera rotate can be moved.. dont need it on space) In this way you can keep something selected like say, an enemy Demigod. You can right click on enemy creeps to kill them, and then when you want to attack the Demigod(say, they came in range) you hit space and there is no miss-clicking. Would be used on towers, stronghold, ALLIES TOO.Use spell on selected target: Simply hitting the hotkey for a single-target skills with something/someone selected would use the skill on them.(with nothing selected the normal target selection currently in use would be used). direct-target as in mines, aoe attacks, rooks hammer slam(seeing as how it targets the ground) wouldn't apply and would be targetting how they are now. Snipe is an example of what would be used on what you have selected.Or say for Sedna. You can keep a nearby ally selected to heal them very quickly, while you right click to attack peopleQueuing: Shift+click should cue skill orders, and pretty much anything that you could queue. (ADDED 5:10 PM sept05)ESC to close menus: Pressing ESC should close menus(shops, skills, ETC). Only bringing up the esc menu when you have no menus open. This one annoys me sooo much. I keep hitting esc to close the shop and skills screen. (ADDED 2:09 PM sept08)Rearrange skill hotkeys: Should be able to drag the skills into the order you want and the game remember that order. (ADDED 2:59 AM sept09)
Ally portrait targetting: You should be able to click on your own characters portrait, or an allies, to use a skill on them more easily. (ADDED 3:59 PM april25)INTERRUPTED! float text instead of STUNNED! on interrupts: This really should of be added a long time ago after it was shown how good interupts work for the gameplay. (ADDED 3:51 PM may01)
Misc
Shopping while dead: We should be able to view the list of items at the shop while dead and purchase when we rez. (ADDED 3:16 AM sept05)Speccing while dead: ^ Same thing. (ADDED 3:16 AM sept05)Pinging: Ctrl+clicking onthe ground should make a ping for allies. It should have some piller of light kind of effect or something. Right now all this does is ping the minimap. It should make an effect on the ground like god rays and "move here" text!-People who's screens can't see it should have an arrow on their screen pointing to it.-When your health is low the healing crystal should be pinged which only you can view. (new players sometimes haven't figured out they can heal there.) (ADDED 5:28 PM sept05)Range: MEASURE IN METERS! Still here because AoE sizes aren't listed (edited 3:59 PM april25)- This has partially been added. Ranges show this, but aoe's are still a mystery.
ADDED 2:44AM sept09:
Just a photoshop mockup.. not really how i think it should actually look except for the death messages and chat, but it puts the point across.
Things that need clearifying:
Have been added:
Remappable keys: I assume this is a given, but just in case not, i'll throw it in here. (ADDED 5:10 PM sept05)Skills: 1-2-3-4 for skills.. Why are these for control groups like an RTS when you'll only control your one hero? In the Assassins case you can't select anything else to control(which is GREAT!! Omg it frustrates me so much in DotA how i accidently click off my hero!)Crits numbers: The crits should be adjusted some so that when you get a critical hit it says "Critical Hit - #!" instead of just "Critical Hit!" over your Demigod. It's easier to see then than with seeing the crit over your demigod while the damage number is over what you hit. (ADDED 9:26 PM sept05)Minimap: Something very very light weight. Like a translucent outline of the map that shows just the Demigods.Shop Tabs: Couldn't we just have one shop with tabs for each set of items? (I heard this is coming, wasn't sure)Life Leach numbers: When you leach life you should get a red +# over your head, like the green +# you get from being healed. (ADDED 9:26 PM sept05)
Press A.They'll need to remap it though when WASD for panning is put in.
WASD camera controls and rebinding for Hotkeys to QE23 for skills
Also a key for resetting the camera to it's default start position would be great
Double tap space, or \
It'd have to be something different from space if space gets change to attack-locked-target.
I don't really see the need for resetting camera to default though personally.. You can do it manuall. But double-tap-3rd mouse button(middle mouse button) would work, except not everyone has a clickable scrollwheel i dont think.. even though they cost $5.
"Minimap: Something very very light weight. Like a translucent outline of the map that shows just the Demigods.-Low-health Demigods should become fully opaque, or turn a different color, or something.-IMO, it shouldn't show creeps on the minimap. Too much clutter. We know where they are and have strat zoom. Showing Demigods is the only important information. (ADDED 5:10 PM sept05)"
Why not a detailed Minimap, on the scale of any other RTS, with green dots for all friendly creeps, red dots for all enemy creeps visible, and pulsing dots for the Demigods, with maybe some icon of which demigod they are? This would make it easy to keep the camera in the fray while you are micro'ing, otherwise I have to zoom out to see how the battle is going elsewhere. If you don't want all that information, there could be the option to not show creeps, but that is information I would want. Since I'm mainly playing World of Warcraft now I'm going to keep referring to that, but they use a translucent minimap for battlegrounds (or wherever), which you can place anywhere on the screen that you like, which is very nice.
Hey... another thing... I'm having troubles telling which creeps/demigods are on my team, and which are on the other. Most RTSs have green or red circles around them to tell which is which. I guess creeps come in whitish/blackish varieties, but demigods looks exactly alike almost and REgulus blends in among the creeps. Could we get a thin plain circle around creeps, both friendly and enemy, and a complex circle around the demigods.
Last, targeting with the mouse is a little difficult for special abilities. Why can't we target them, and then hit our special ability (i.e. snipe)? Or maybe have targeting that preferentially sticks to demigods and structures on mouse over, which is mostly who I use the special abilities on.
Thank you, and despite all the precautionary notes about the initial beta not supposed to be fun, I'm having a lot of fun with it.
Why do you need to see all the creeps when they follow a predesignated path? Not like they're sneaking up behind you. Just zoom out for that.
And yeah the demigods need something to show the teams apart. I'm sure they're working on that..
And the last thing you siad i already have on the list under controls.
I'd like to see an energy-needed number over the spell icons when you don't have enough energy for them (like the countdown for cooldowns). Right now they are just blue so you can't tell if you will be getting a stun in half a second or in 5 without mousing over both or guessing.
I'm just going to say that they didn't want to put in twice as many art assets for this beta.
That would be great.
Great idea. I remember jsut last game looking at my maelstorm skill to see how much energy it had and then at my mana and having to math it.
I'll edit that one in.
I'm going to suggest something completely differnt and say that the camera pan should be on ESDF instead. With this the abilites would be on QWRT or G, your items on ZXCV and A would be for starting an attack-move order.
The biggest reason for the difference would be because a distinction needs to be made between move and attack-move. With the current suggestions that could be done with left click being move and right click attack-move. However, this would create the problem where you go to select a unit, it moves, and you get the ground, causing you to stop attacking and walk there.
Also, if space is going to be 'attack selected' then rotate camera should be moved to the middle button.
IT feels weird for some reason when i put my hands on the ESDF keys lmao.
And yeah move camera should be middle button.
Not a probelm for assassins, and I think generals will use a more group oriented approach to selection and orders, so this may not even be an issue.
I believe even with Generals you won't be able to unselect your Demigod like you can't with Assassins. So target locking wouldn't be an issue.
It depends how Generals turn out... GPG has been playing with them internally for a while, by my understanding.
Actually that example was under the assumption that a left click onto the ground would be a move order and that you were trying to select a unit for innociv's target-lock idea.
I don't think it would work any differently for generals because the target lock would just be a secondary target that you could turn to quickly or automatically focus your abilities onto.
no, I mean that is what it is at the moment. Double tap space, or \, reverts the camera to the starting point, ie fully zomed out and at the original position
To see what concentrations there are and where. If, for example, one group is about to attack, you can go and assist. Or, if your opponents killed the creeps in an area and are attacking a structure on another part of the minimap, which is undefended, you could go over there to slow them down. Like you said, it is all information that can be had by zooming out, but having it on minimap would be a convenience that would allow better micro.
Everything is ok, but two things.
We shouldnt be able to shop during our death. Death shall be a penalty to your team, you shouldnt be able to do something. Right now, the time loss is the only penalty for dying so dont take it away. (Btw, i'd like to see some gold loss for dying)
Also you shouldnt be able to spectate while dying. We dont know a thing about the bigger maps. And information is often the key to success, so you only should be able to see, what your teammembers see.
The rest is good, well i already posted to everything you said in this thread in the other threads Good work, bro!
So long,
Aspartem
I still think you should be able to VIEW the shop and skills while dead.
Sorry i should of edited that long ago.
This may not particularly annoy most people but... Everytime I'm done shopping I hit ESC to exit it but the stupid menu shows up . It would be nice if I could hit escape and exit the shop and if I hit esc again without a window open it'll open the menu.
OH YEAH! I kept forgetting to add that!
Annoys the shit out of me too i do it every time!
I also have two more suggestions.
Add hotkeys to learn abilities (this helps if you wanna learn something quickly and a battle is coming or you're currently in battle)
ALSO make the 4 ability hotkeys (Q,W,E,R) draggable so you can move the ability to whichever of the 4 hotkeys you want it to correspond with. (Basically custom hotkeys)
HUGE upgrades.. Theres a whole photoshop screenshot there on the original post. Go look!
I don't know about this one... there is only so many keys on your keyboard.
Good idea.
Look at innociv, gettin all fancy with Photoshop. Go on with your bad self.
IMO, bottom pane needs to be reworked to include current stats/buffs from armor or spells. Possibly add another hotkey for the artifact. Try photoshopping that in bad boy!
Also, on the lower left with your teammates, I believe clicking their portrait would target them and having seperate icons for targetting their target would be better. I could see an initial disconnect between clicking a teammate's portrait and suddenly having an enemy targetted.
Maybe armor %, dmg, etc, should appear when you hover over their name. It shouldn't always be there though as that'd take too much valueable screen space.
True but its just about learning them by experience. I've been playing DotA so long that I memorize every heroes tavern hotkey and all their ability hotkeys by heart .
I love your UI interface, but I'm not sure about viewing other people's equipment. I think you should be able to view it at ANY time somehow.. not just only after death.
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