First, I love the game! SOSE has helped me quit smoking. Because the game is so good, I can't take the time to go buy smokes. I can't wait for the expansions. Things I would like to see:
New races with new abilities and ships
New planet types
The ability to terraform planets - to increase population potential
AI that fights instead of running away
Single Player Campaign for each race WITH cutseens
Planetary defenses such as anti capital ship weaponary
The ability to zoom in to planet level and see the people/aliens running about - probably not gonna happen but I like the idea
The ability to trade, steal, or learn technology from other races
Phase lane mines or possibly a device to cloak phase lanes so that enemies won't see them.
Some of the things I meantioned were stated above by others. Some of the things I mentioned are in the 7 Deadly Sins MOD by DANMAN. DANMAN you are the man!
I would like to see the races be more distinct from each other. i know this is difficult with these types of games and the ability to balance them. but having a much larger difference in races makes the game far more playable. each race would be like playing the game new all over again.
Saying that i still think this is one of the best games i have played. ever. i can spend 6 hrs on this game and still be so excited to restart and try again doing things a different way.
Pirates -- I wish there were more options for pirates than just turning them off, which I have taken to doing because they just become an annoyance in AI matches. Primarily, an easy feature to implement would be a 1-click outbidding option, so that with one click I can auto-raise the bounty on a player to above the current high bid. Maybe I'm missing this, but I'm sick of clicking 20 times just to keep pirates off my back.
But also, I guess I wish the pirates were deeper, or that they would provide additional benefits if you pay them enough bounty money over time, or if they are in an advantageous position for you, maybe you could pay them to give you ship vision.
A good campaign would be great, more playable races and at least double the current number of ship for each race.
I would like a story mode for each race,
Stronger Plant Defenses systems,
What jamesp81 noted above,
Add in a couple more higher speed settings. As good as the game is I can't play as long in one sitting as most can.
A campaign.
To be able to make special structures on asteroids or moons that orbit planets. (not resource asteroids) They might be more effective and have a higher health and armor.
If not on asteroids then on the planets surface so that when being bombed planets can shoot back (but only at ships shooting the planet). You would get defence guns when u upgrade a planets health or military slots. This might make siege ships more important in games when you are taking planets.
Another (probly a bad idea) to be able to research an orbital structure that destroys a planet you own for strategic purposes. Destroyed planets might take 2 times longer to phase jump too and the remaing chunks can be mined for crystal and metal. Also defenece structures get a defence bonus in its gravity well but logistic structures cant be made. Another thing that might be interesting is if your ships are in a destroyed planets grav well their shield restore only works at 60% and when their shields are down they take damage to their hull over time.
i really like this game and have read some great comments.
here are my additions.
Like many others i would like to see something more like actual solar systems rather than 50 planet, asteroids and black holes around a star.
it would be silly to suggest that scale and population could in any way match reality. but it would still be nice to have a situation where gravity wells are centered on stars and black holes and within each gravity well are several planets, asteroids, and even ion storms. The desighn would make battle a bit more tactical as "terrain features" would effect travel and combat within a gravity well. asteroid fields for example would impeed carriers and capital ships but smaller ships would be able to navigate and even fight within the field. ion storms would be too dangerous for smaller vessels but carriers and capital ships could pass through unharmed. a plannets gravity could effect movement speeds so that a person may consider moving from point A to point B in a straight line or slingshotting around a planet or moon in a longer but ultimately faster rout. granted all of these options will require a major rethinking of the tactical game but I think the engin itself can take it.
smaller requests are
a more in depth diplomacy system. I want to be able to demand tribute or actions from my opponents the same way they can demand it from me. I also want to be able to tell relevent relation information between my opponents. who has trade or alliance, who is at war etc. this may be a possible addition to the scout vessel turning them into late game spies able to gather information on diplomatic relations, economic might, technological advances and military strength. it can also be done in various ways by race. the advent for example can spy simply by being near an enemy planet by using psionic ability but they are helpless while spying and knowlage is lost when they die. the Tec may send their scouts in on suicide missions able to gather information and send it back but they always die in the process. the Vissari must enter enemy space for a short amount of time and then return to home space to report the information but they can hit multiple plannets at a time and are not lost in the process like the tec and advent usually are.
the one thing i would like to see removed or modified is the vasari monopoly on phase line makers.vasari are already the most tacticly proficient team. with the phase line makers they can defend their territory with much fewer resources than any other race. in the end game that often forces people to relly on suicide attacks or sitting back and spamming novalith cannons or some other tactic. personaly I think its unbalancing in the hands of the right player. (mine for instance <evil grin>
this game and this style of game has so much room to grow that i have no doubt that Sins 2 or even a major expantion pack will be so awesome we will wonder why we even liked the original sins.
wont let me edit but one last thing i forgot to mention.
Basic AI additions are a must. ships should know basic intercept vectors, it can even be something which is improved by technology upgrades but should be a standard of all ships. captial ships should have a common sence clause built in or the ability to establish Final Fantasy style AI programming.
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