Primary Website: http://z15.invisionfree.com/Stargate_Invasion/index.php?
DIPLOMACY 1.011A & 1.01 RELEASES
STARGATE INVASION ALPHA 2.3 DOWNLOAD
7 ZIP REQUIRED TO UNPACK FILES
YOU MUST DOWNLOAD ALL FILES AND PATCHS FOR MOD TO WORK PROPERLY.
Download the BC304 minimod
Download Daedalus Class
View the Tutorials for the BC304 Minimod
View Adding the BC304 Minimod to Sins of a Solar Empire
View Adding Missile and Beam Weapons to the BC304 Minimod
Stargate Invasion is a total conversion mod for Sins of a Solar Empire: Entrenchment and Diplomacy . As of this time, there is no FINAL release date yet for this mod.
The mod will be built in 2 halves. The first is the Pegasus side, I.E. Humans, Wraith and Asurans, with the Pirates being a classified race at the moment. The second part of the mod, will add in the Asgard and Goa'uld races to the mix, we will even be creating a separate version of the mod as well, which will just be Humans, Asgard and Goa'uld, with the Lucien Alliance as the Pirates for that half.
I have been fallowing this from the begining, and it is incredable, the ships are so beautiful. love the humans excaliber class. also will the asurans have the Asuran cruiser seen "progeny", "Lifeline" and "this mortal coil"
Yes we will have the Asuran cruiser, I was supposed to do it a few months back but havent got round to doing it yet
completed the 304 textures.
Will you be making youe own sounds, extracting them from the program, or using the stock ones? I think sound is everything. Great mod
nice job on the 304 eo.
can you put the excalibur mesh and textures out for downloade? or some other ship?
What about the Prometheus?
That ship is the coolest of all Stargate ships.
So said it had to be destroyed.... the only one of it's kind....
i dont know if this is been asked before will there be hero ships like the odyssey
the Excalibur and every other mesh will not be released for Download. They are part of the mods entirety, I released the 304 to give everyone something to play with, cause I know how everyone wanted something, but everything else will be saved for the mod.
See above response please
Hero ships are kind of out of the question in my book. Only way to do it would be using capitals as the 'hero' unit, and we already have plans for the Captials anyhow, so Im sorry to say, but this is one mod that will not be having Hero units.
heres a good question if the mod fininshed later on than expected because of some reason that is unpredictable and in that time line stargate sgu will first air, will you add the newest entry from the stargate franchise or will u make updates or will u make new modification in the mod considering u still accordingly have a another galalxy to make after the pegasus mod. Just to keep ya busy
i have some problems with the textures for the 304. the ship has my team color and the missiles fires out the wrong way.
what shall i do?
Nice! no, I'm joking ^^ .
weird your problem.
patient, the professionals will go through here (this may take a while) but they will help you
the issue is that
I believe the issue is that you have downloaded the old 304 mini mod . If you go back a few pages and read the posts we were all having that issue. Eomega reuploaded the correct 304 however for some reason when you goto download It will download the old one, not the new one. Suggestion would be to download from moddb. I had to create a moddb account but was succesfull in getting the correct 304 mini mod. this way
as stated by JTAYLORPCS you will need to download the mod from ModDB. I uploaded the updated one to Sinsfiles, but they have yet to put it up... I posted it to them awhile back, like when people first starting saying there was problems... they be slow.
Here is some test shots of the New 304 ingame.
thx, it works now
love the screen shots keep up the good work
Hey, i dont know if this has been answered before, but just out of curiosity, why have you decided to make Asurans playable as opposed to Alterans/Ancients? I know they are virtually indistinguishable (except one is evil...) but otherwise, why the minute, ultimately irrelevant detail? the only thing i can think of is maybe you want to keep within some sort of lore which states the Alterans/Ancients cant be playable because they have all acended... thats cool, it really doesnt matter, im just curious why you've made the distinction...
i have a question about the DamagePerBank:FRONT, BACK, LEFT, RIGHT and TargetCountPerBank, where do i put the damage bank and how many Target Count Per Bank?
i use auto cannons, beams and missiles
what do you use in the mod?
Now when your away dealing with the enemy who's going to look after home?
Theses guys will!
That decision was made before I joined the team, hopefully EO can drop a message when he is free.
ho comme c'est zouli! heu....it's very beautiful, it must be fun to implement it. Massacre
Hey some help please,
I downloaded the 304 but cant get the textures to work all i have is the black outline of the 304. I have extracted the 304 textures to the texture folder and the mesh file to the mesh folder. I don't know what else to do. thanks
do those rail-gun turrets have missiles aswell?
No missiles, just railguns
Looks like I forgot to say what the last models were, top one is railgun turret & the second model was a missile base
There are many great features available to you once you register, including:
Sign in or Create Account