As I look at Stardock's massive IT infrastructure I realize something - we are well suited to make a massively multiplayer online real time strategy game.
The problem with RTS's done as massively multiplayer has always been the persistent world. That is, what happens to your empire when you're not playing? There is also quite a bit more involved in keeping the world compelling and interesting over time.
Most game developers would have to build an awful lot of tools to make a persistent RTS world. A lot of non-game tools to solve some of the issues that come into play when you sit down and try to seriously think out how an RTS would be done if it were persistent and massively multplayer. That's something Stardock has in abundance. After all, Stardock.net's infrastructure, already today handles roughly 100,000 unique users per day.
And with some of the talent we now have, we can do this. The time has come for us to make a MMORTS. Details will follow once we have more code in place. We have a really cool design and we have the infrastructure..
Frightlever - I am not sure what The Political Machine has to do with an RTS given that The Political Machine wasn't even real-time. It did, however, win an Editor's Choice award from Computer Gaming World. And for $20, that's pretty good I think.
I think we have one advantage over other attempts too. I want us to give away the actual game for free. There are other methods to generate revenue from the game. We have some ideas that I don't think have ever been done.
With regards to maps - I'm a big believer in randomly generated maps.
The future is in combining play types.
A game like Battlefield 2 which combines FPS games with 1 person on each teaming being the "general" who views it like an RTS.
This is something that I've been thinking about since I first played Mircoprose's Lightspeed, there was an awesome game, and it could be played on my 8086. Swirve.com has two sort of MMORTS's, Earth 2020 and Utopia, both allow you to build defenses against attacks when you were offline, and if the universe were big enough, say 100 million, or more, stars, it should be possible to prevent bigger empires from crushing littler ones, or some kind of "defense" for little empires could be put in to place that would prevent large empires from annihilating little ones.
Just some ideas I've been kicking around for about 12 years.
Cheers
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