I’ve seen a few gripes here about resource availability not being well balanced. I prefer to play on ‘rare’ resources - yet antimatter and durantium are all over the place, while promethium had only two spots in the whole universe. Elerium is slightly more and - well - you get the point. The way the game is set I either get a shitton of everything or a few which are not only rare - they are virtually mia. By the time I find them it is too late to use them….
my suggestion is that in some future iteration instead of a slider for ‘resources’ the menu instead be more granular;
Resource Instance per sector
antimatter .25 to 10
promethium .25 to 10
durantium .25 to 10
etc.
this way I can feel much more confident that my galaxy layout won’t be a game-breaker
BTW - I’m sorry if this isn’t the proper place for suggestions- i dug a bit and this seemed the most likely location for such a post.
Hey!This is the perfect place for suggestions! Thanks for sharing your feedback. I think having some resources more/less present in some sectors, is part of the idea of the sectors. Because this way you care so much more for the neighbor sector, which is rich on X resource. What are your thoughts on this?
thanks for replying. I'm sorry if I wasn't clear before, but my thoughts are that the current system output results are too wide; rare only affects some elements - and in my preference affects them too much - while other elements are hardly rare at all. Whatever the formula the current system is using is sub-optimal to what I'd prefer. Let us set more granular outputs for rare/common. Maybe make it a sub-screen. This way I am not frustrated when my ''rare'' resources home system has12 Durantium, 14 antimatter and yet not even one elerium or Promethium at all.
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