Can that possibly be working as intended? (And for other buildings like this which I haven't tested yet, that also give a chunk of culture points when construction finishes).
It's not hard to get a planet with enough manufacturing power that you could delete and rebuild something like this every single turn, and that just feels... a little wrong? Sure I could choose not to do it, but Culture Points seem designed to be given out in such small amounts everywhere else in the game, that of course I am going to be tempted to abuse something like that.
If it's a bug, thought I should raise it!
Yeah, that seems to be unintended. The improvement should be marked not destructible.
Personally I'd disagree with that I hate indestructible buildings. The bonus should be given once and once only, poss harder to implement when it's destructible but that would be preferable.
The alternative is the culture point bonus goes away. I dont think the client is able to limit to trigger just once...maybe if they tie it to a quest.
In one of my mods (UP_MBC_Culture) I modified the XML code and added a trigger that make it so you only get the points the first time you build it. I did the same thing for a couple of other building that works the same way.
Thank you guys for leading me to - and making - that mod! Thanks for your work Draver
You're welcome!
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