Hey guys, let me preface this by saying - love the way the community is being involved in testing, and am hyped for what is to come!
Now...
I'm sure you must have heard this before, as it has been this way even in SoaSE1: I know the percentage expression has always been slightly different, nontheless, I would put a vote towards using the correct wording in the tooltips / descriptions in order to convey the actual effects things have.
I hope I'm not being particular here, but a build time reduction of 96% should of course result in an effective build time equal to 4% of the original build time, instead of just about halving it. If the description said "Build Speed +96%", this would resolve itself - alternatively if the text stays the same, the number could just be halved (96% to 48%) to display the accurate effect. Either way, this would require some adaptations to all applicable wording in game (e.g. the tech tree).
Thanks for the feedback, I'll pass this along to the team.
In case this gets to be read by the team, I will say this does not just apply to Build Time, but many different stats (if not all) which experience percentage increase / reduction.
As a quick example, a cost reduction of 10% decreases Tier 3 planet exploration from 400 metal to 364 metal instead of 360, and so forth. If the 364 metal were to be considered "100%", 110% of 364 would bring it back to the original cost of 400, so that that must be how it's calculated in game - but this is not a 10% decrease towards the cost as shown on the tooltip. This is the same for other values, e.g. a tooltip effect of -50% will give you an ingame effect of -33.3%, as again 150% of 33.3% equals the tooltips' 50%.
Just some extra info on what I mean to leave no-one guessing, and perhaps to highlight the extent of it all.
Greetings and thanks for relaying, Unikraken, I appreciate it.
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