So there are four civilization traits that were added in a previous patch
Miners/Farmers/Urbanites and Bureaucrats
Miners seems to add 6 extra shipyard missions once the techs are unlocked
Urbanites seems to add 4 extra techs branching off planetary adaption in the green tech tree
(Planetary outposts - Colonial Capital Refit - Megapolis - Secure Confinement)
Colonial Capital Refit looks like a tech that does nothing other than allow progress to techs that do something (pointless needs changing).
Bureaucrats and Farmers doesn't seem to be working can't see any extra techs for them!
The tooltip for these traits is wholly inadequate every tech/ability unlocked by these should be mentioned in the tooltip!
Anyone that can shed any light on these it's very much appreciated especially on Bureaucrats and Farmers - thanks.
Many aren't explained anywhere. Especially for the ones resulting from events. For example, an event choice says "+1 Egalitarism, +1 Egalitarism Cultural Awareness".
The game kind of explains the whole culturally awareness (although is still lacking how it translates to the discount), but no wheres does it explain what 1 point of Egalitarism is, or what your current level of it is.
Where can I see the sum of all of my civs decisions and how they are affecting me?
There is an in game Encyclopedia coming soon it was not quite ready for 1.80.
Figured out what farmers does, 3 extra terraforming tiles. As of 1.96 still no idea what Bureaucrats does if it has been implemented.... no help from the Encyclopedia it's very basic.
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