Frogboy and Team -
V 1.65 is looking good. I like the graphic and tile enhancements especially.
Some key bugs still in game
Key bugs
· Minot brotherhood leaders can't seem to be upgraded with harmony crystals - it consumes the crystal but their rating stays the same.
· Battleships need to have way more “space” than cruisers. Right now I can put the same number of weapons and tech in a battleship as in a cruiser. Recommend 2.5 times
· Carriers need their own class – they can carrier “fighters” with their space like other ship components, plus weapons
· Base level on planet districts isn’t always available even when you have the tech discovered. Its inconsistent.
· Star bases are still too easily destroyed – Again a fully upgraded star bases with all tech upgrades should not be destroyed by a single cruiser
·
New Tech –
· Need a research option to reduce pollution – perhaps like green tech factories
· Need to have fighter tech for carriers and star bases
· Need to have a tech for like “flak cannons" as an anti fighter defense and anti bomber. this can be put on star bases and star ships.
· Need to be able to spawn point other than your own home system for the control edit draft colonist. In the late game this is almost useless.
· Battleships, carriers, and dreadnoughts need to happen earlier in the tech tree – I almost always win the game before any race has battleships or dreadnoughts.
· cannons” and other anti-fighter tech
Quality of life
· Need a repeat build flag for certain products you build in shipyards and planets. Having to constantly build long queues gets old
· Need to have a self-designated rally point for the control edict draft colonist. this is almost useless in the late game.
Thanks and keep up the good work.
Ok to recap:
Gameplay:
Tech
Quality of Life:
Some of this I need a bit more info on. Like, the base level on planet districts? Which ones?
I'll take a look at the rest.
New Tech –· Need to be able to spawn point other than your own home system for the control edit draft colonist. In the late game this is almost useless.
· Need to have a self-designated rally point for the control edict draft colonist. this is almost useless in the late game. Thanks and keep up the good work.
T Agree with this. Have had the same thought many times. Very frustrating to get a colonist, but the planet you want to send them to is 20-30 turns away. I do think that you should still have to pick a core world though for the new spawn point.
ok - the bug on the planet districts seems to be all types of districts. I noticed this in the mid game when I started getting upgrades to manufacturing like Xeno factories. I would think that if you get the research tech upgrade , you should be able to upgrade all your manufacturing districts base level (as long as at least 1 factory tile for example). What I observed is that while I could upgrade several planets (as expected) occasionally I would notice I would not be able to upgrade a planet. Can't seem to understand why. Hard to find the trigger for this bug, but this does happen in many of my games I play.
Is there any logic why you would not be able your basic district ( I do notice when you mouse over it tells what tech you need)
Each time i try to stack ships togehter, the game suddenly dies.
I agree, for the number of resources it takes to build a Starbase, they are way too easy to kill.
There are many great features available to you once you register, including:
Sign in or Create Account