My thoughts on Supernova issues I have had playing the game.
AI Core world building issues and new players:
1 Core world per system (15-36)
Limit leader placement on size 15-36 worlds
Feeder colony size 1-4 should have 1-3 in all stats
Feeder colony size 5-9 should have 2-5 in all stats
Feeder colony size 10-14 should have 3-6 in all stats
Reason: This will help the AI and new players focus on 1 core per system and enough stats from feeder colonies to build up. Right now most the feeder worlds are like 0-2 in most stats and alot of the time zero is rolled.
Resources:
I think the bazaar needs more thought put into the design. What I see the AI just buys all the resources it needs vs trying to mine them. I also do not see how the AI can build ships completely decked out in all the resource costing modules without mining most of them. Yet I struggle just trying to build improvements and rarely have any left over for ships. I even own most the mining stations and struggle. So if you want us to fight over them cut the AI from the bazaar or limit it in some way other than credits. The AI in games I play have 100k+ credits easy.
Colony special resources should get upgrades like the core ones so they can grow over the game vs always being stuck at 0.1 per turn.
Colony upgrades should be able to spend control points and change out upgrades.
Starbases:
I did see some improvement to the weapon modules. What I feel is the star bases have very limited HPs, armor, self repair, and a lot less defense fighters. I would like to see a tech tree branch for star bases with modules for all the above.
Reason: Starbases are so weak to an attack that 1-2 ships can take one out even with max off/def modules. Or the AI just attacks them every few turns and the base is unable to repair between rounds.
Military Star bases should protect anything in its range. Like colonies add asteroid mining stations.
Trade ships:
A button to send to next core world I do not have a trade route with.
Reason: QoL help...
Miner ships:
A button to mine the nearest asteroid I do not have a station on
Siege:
I think your idea of only being able to siege core worlds is a great idea and will solve a lot of the wack a mole play. When you take a core you take the colonies and mines.
Map Pin system:
I would love a set of map markers to drop pins on the map to areas i want to remember later for growth. I would like a few basic colors. Like I could have a green pin for future worlds, yellow for future star bases, red area i need to send ships, etc...
Disagree with all after 1 core per system.
The current distribution of planet and sizes is good enough.
Will withdraw my objection if the spore ability is only available via use of control point as draft colonist is, same amount and cool down.
Sy give the poor AI a chance you already play an overpowered Civ you do not need more input from colonies.
Edited out the rest as I see none that are bad ideas or particularly comment worthy.
I made those edits to the base game and it is the only time I have seen the AI have a core world with over 50 manufactoring. Last game I played on base game with those colony edits the AI even had one homeworld with 200 manufactoring, Now with the limit of 1 core per system we might see an AI with 300+.
That is what the workshop will be for.
If you want the AI to be a problem mod it so.
Me the AI should be a speed bump it is more than competent enough for someone who plays for fun.
At least when Brad gets through with his Ideas.
Just out of curiosity how does the AI use those 300 points does it builds planets that can match you in research if it cannot trade?
Does it make balanced war fleets that can give yours a fight?
Or is it 6000 fighters?
Does it have to abide by the same economic rules that we do.
Does it abide by the morale riles we do?
Is this how you get your 300 production planet?
Or is your production 1800 or more?
Just do not see where this should be in the base game.
Put it in a mod if you must but please to not make me play the SOS mini-maxing game every time as the only way to keep from being Steam Rolled.
Play your game the same way every time (if that is fun to you) but please let me play the map the RNG deals me as it stands rotten planets and all.
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