It's been a while. With Supernova's release on Steam I decided to give it a spin.
I really love how all the aliens look and I will enjoy conquering peacefully annexing their civilizations. I do miss some of the old civs. And the Star Control ones, the Tywom were a surprising challenge.
I obviously started with the largest map size, go big or go home as they say.
There doesn't seem to be a way to rename dead worlds. I changed Earth's name to Terra in the civilization editor and all the other planets changed accordingly.
I like the research screen. Having some techs cheaper but still with the option of researching others and normal rates will make for some interesting choices.
Minor thing, but I think ranks should not take unmet civs into account.
Dragging an improvement on a queued item should replace that one.
Setting rally points is a little cumbersome. I used them to mark the locations of pirates and space monsters in GC III.
Dead world renaming. Hmm. That's a good idea.
Thanks for the feedback!
Text is a little clipped at the bottom.
Something I'd like to see in the stats screen is a breakdown of what species my civilizations is comprised of.
Getting a repeatable crash when ending turn 93.
Savefile
The hotpatch fixed the crash issue.
Orbital Manufacturing doesn't seem to unlock anything, just leads to another tech. Not really a fan of researching for research's sake.
I'd like it there was a way to tell at a glance if a resource is being mined. I can't which ones aren't.
Right now there's not much difference between Sentinels, space monsters and pirates. I think pirate shipyards should spawn near habitable worlds in general, Sentinels near Precursor planets and space monsters around relics, or near resources like elerium and antimatter.
I'd really like an auto-attack setting for fleets to go after enemy ships they can destroy with at most minor casualties. Killing all these mobs is tedious.
The monsters are supposed to convert your ships into another monster.
The sentinels are supposed to only attack war ships
The pirates, well they're bastards.
Factions are nice, but I wish they were generated as you play and more varied.
In the Trade screen the Origin and Destination for Foreign Trade Routes are mixed-up.
How can a trade route be destroyed? Is there even a method?
I have to question why the AI picked some random colony, rather a core world with more wealth, for the trade route.
I would prefer if there was an easier to tell which civ is available to trade with at a glance, right now I have to go trough them one by one.
I have seen them go after constructors and colony ships.
Not all Capstone techs are marked as such, I think Manufacturing Stimulus is the only denoted.
The "Recent assignments..." text doesn't go away no matter how many turns have passed.
I like the missile volley and beam volley actions that ships have.
I miss the United Planets.
At one time you could click on a trade route in that screen, then click on the Delete button. There is no delete button now. I'm not sure now if there ever was one in GalCiv4. I tried everything I could think of without being able to delete a trade route.
Click on the icon in the yellow circle. If the icon in the yellow box exists, you can trade with them. You can scroll that list to see all the races you have met.
I've done some testing and found that the space "creatures" ignore probes, attack and destroy weak military ships and colony ships. They stay away from strong military ships. I had a freighter go through a group of sentinels without being destroyed. The sentinels just used ranged attack against the freighter, which didn't do enough damage to destroy it before it got away. I haven't tested anything else.
Also, the space monsters lay an egg in the debris of destroyed ship, which then produces a new space monster. It all happens in an instant, so all you see is a ship get destroyed and a space monster appear in its place.
Before Supernova, pirates would attack colonies and conquer them. They don't do that now. I wonder if that has been changed on purpose or if the new siege procedure won't let a single pirate ship attack a planet because it is enough to take a planet.
None of them is much of a problem now, mainly because they never form fleets on their own.
This works. But I also echo someone's feedback from the Steam forums that it should be easier to see how one civ feels about the others.
Maybe the eggs should take a few turns to hatch in order to have a change at destroying them.
I had an event from an anomaly where a group an Iconians where on a sleeper ship, I chose to help them for the constructor. The citizen on the constructor is a human though.
I'm not really seeing a use for Diplomatic Capital. 25 for 1 unit of Promethion. I could get it for 210 credits. Maybe stuff like treaties should require Diplomatic Capital to get. Or some other options.
Hi Rhonin enjoying both GV IV and Supernova on Epic....also purchased the Steam version but can you give me an answer to one question what has happened to the Starbase Designer it disappeared from the ship designer in GC IV at the same time Supernova was released on EG & Steam......waiting with bated breath.....
Sorry, don't know. It's best to make a thread about it if you haven't already. Or ask on Discord.
The Navigators can't form treaties. It this because of a trait? What would this mean for a diplomatic victory?
Not sure how I managed it, but I got Throne of the Arnor to activate twice.
My first impression of achievements is that they are too easy and not fulling to complete. Of course I've only done the ones that require to build an improvement.
I miss Hypergates and hyperlanes. It takes quite a while for ships to get to faraway places on a large galaxy.
The Galactic Festival executive order is too cheap and gives too large a bonus.
Events for the same Prototype ship should trigger more than once for the same civ. It's not like you get a second one.
There should be some way to buy multiple units from the Galactic Bazaar.
I think it would be a little more immersive if sectors had names to differentiate them.
The patch has caused some strange behavior in my game.
Research costs have skyrocketed.
Prestige score was reset.
Also my progres on the Dread Fleet achievement was reset. And no new ships were spawned so now it can't be completed.
The fact that I can't ally with the Navigators means that a diplomatic victory is impossible so long as that civ exists. Not really a fan of this, since it means I either have to destroy the civ or get the others to do it for me.
I miss the option to broker peace between two warring civs.
Culture flipping planets feels like it takes a really long time.
The description of this minor civ is incomplete.
I think the satellites around gas giants appear too far away from the planet.
I'd really like some options to have hide things. It's very hard to find anything when zoomed out.
The civ icons above planets are really unhelpful when zooming out.
There are many great features available to you once you register, including:
Sign in or Create Account