1. AI in the game seem to travel through gravity wells ignoring defenses, and dying. Their final destination is getting them killed.
2. AI sending small quantity of forces at a time instead of a large fleet, having no chance of victory or interesting gameplay.
I know with the game currently still being developed that balancing isn't an overly immediate concern, but this still seems noteworthy so I'll be sure to let the team know! Thanks for the feedback
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