I was enjoying a lengthy play. Medium sized galaxy, I dominated 3 clusters (out of about 10). Playing slowest pacing settings.
I can deal with bugs and am enjoying this, but having my victim's core planets instantly disappear at surrender while leaving the colonies gifted to another player makes me not want to play it. Looking forward to the next set of patches.
There are a couple of options you should check out at game start. One controls whether the planets of a civ that surrenders are destroyed or not. The other controls whether surrenders are allowed or not.
Thanks for the feedback, we appreciate it! I sent it along to the team to have a look.
What you experienced was a feature that was supposed to reduce the number of planets and shipyards a player would need to manage after conquering a civ. This made sense in GalCiv 3 where the micromanagement could get extreme *shudders*. I don't think making planet improvement adjacency bonuses a core feature of the game was a good thing as it greatly increased the micro. I don't think destroying colonies was a good thing because nabbing planets and artifacts are usually the main reason I attack other civs.
However, its redundant in GalCiv 4 as core worlds were made a core game feature as a means to reduce micromanagement.
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