Hopefully this is just one of those technical preview things that the team is planning to include (or maybe there's some new way to do this that I missed), in which case, please disregard the following. I did see in the player guide that multiple unit selection is not supported yet, so hopefully the below complaint is just part of that and can be totally ignored. If not:
I have played thousands and thousands of hours of Sins 1, I love it and still play it regularly to this day. I have been waiting for a Sins 2 announcement for years and years....
... but I have been banging my head against the wall for hours in Sins 2 just trying to organize a fleet. I can assign units to a ctrl+number group and bookmark them or have units move in a formation, but it doesn't seem like I can easily add or subtract units from such a group, select all units of a type, etc. The current system of just assigning everything to a ctrl+number group or formation is very clunky and affords almost no control compared to Sins 1 fleet management in which one can easily assign and de-assign individual ships, groups of ships, however you desire it, without having to break and re-form the entire fleet (as one would have to do here to e.g. add another ship to a number group or formation). Also, no rally points? No fleet tactics? No auto-join? Those are all bread-and-butter micromanagement avoidance options.
For example, in Sins 1, if I want to assign ships from factory 1 at my home planet to go to fleet 3 and ships from factory 2 at another planet to go to fleet 7 across the galaxy, I set rally points for each factory, set the ships to auto-join fleet, boom, done, one click. If I want to detach all the Cobalts from fleet 4 and send them to planet 6 to join fleet 9, one click, boom, done. And set fleet 9 to warp all together and engage across a whole gravity well? Two more clicks, done. If I want to do that here, it seems I have to keep a close eye on when the ship is done building, manually send it over to one of the ships in the ctrl+number group or formation, select all the ships in the formation plus the single new ship and create a new formation or ctrl+click group, and manually select it again and remove it from the formation (or re-create the ctrl+number group by including every other ship but that one). I can't set tactics for the formation or group, I can't rally new ships to it, I have no fine control over the constituents of the formation, I can't set ships to auto-join.... all I can do is one-by-one watch ships roll out of the factory (hoping I'm not doing anything else important that might distract me, especially since I seem to get no notifcation of the new ship builds), hope I remember which planets were building which ships when, manually command them to go the same general vicinity as the other ships, and hope I can select the exact set of ships I want to join a formation, then create a new formation... in which case the only control I have over them is that they warp in and out at the same time. This is a massive increase in tedious micromanagement and decrease in tactical control and automation from Sins 1. Before I had an intuitive, incredibly simple system to combine any selection of ships I wanted anywhere in the galaxy to execute any set of tactics I wanted with very minimal manual management required. Now, all I can do is shove a bunch of units together into deathballs, and only if I remember to do all the clicks in time for it to be useful.
Yeah, in case it's not clear enough, this is breaking my brain. I kind of hate it. I think it will just encourage players to doomstack everything in one fleet because otherwise it's so difficult and fiddly to use.
Please just tell me this is a "coming soon" feature that's not part of this particular technical build so I can sleep well at night! I have enough faith in the Ironclad team that I'm sure it is, I'm just finding this so troublesome and game-breaking that I wanted to get in this feedback early in case for some reason it wasn't.
1. next patch will add back shift append to hotkey groups
2. just right click to add to fleet, there is no requirement they are in the same gravity well
3. will be considered as an option in future
You can craft new ships from a GUI that pops up when you have your fleet selected, they will auto join the fleet. If you CTRL + # the fleet itself, all new ships will join the group automatically, as they join the fleet automatically which is in the control group.
Ships don't need to be in the same gravity well to add to fleet, your fleet even shows you via the small pop up GUI how many of each ship you have in it, with separate numbers for those ships that are not currently with the main bulk of the force (Other gravity well or blinking if in queue to be built.
The control group system works just like those aforementioned games, minus you can't just hit SHIFT + # to add stuff to a specific control group. You can select stuff and just add it to a fleet though. I don't think there's a limit on how many fleets you can have.
You can also control group planets, like your factory world, to enable you to build something like scouts without them auto joining a fleet. I almost never build stuff via the planet screen anymore except for this instance or if starting up a new fleet.
The new system adds some nice quality of life those other games didn't have once you get used to it.
Can we please get the option to rename fleets, or at least have a new fleet use the first available designation? I've accidentally deleted a fleet of mine, and then after recreating it its forced to use the next letter down the Greek alphabet instead of resuming its original one. Right now you can have only an Alpha Fleet, delete it, and then with no fleets on the bookmark the next fleet you make will automatically be designated as Beta Fleet instead of taking the completely empty Alpha Fleet designation.
You can rename fleets to whatever you would like.
select fleet
press the up arrow icon on the right
clicl where the fleet name is (there is also a pen and square icon you can click on near the right of the name)
type a new name
Thanks. Damn, did they hide way too many useful features behind that one popup.
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