Think about it.
The way logistics/miniaturization now works, small ships are actually better in nearly every way compared to large ships. But what if fleets with large ships had zone of control (meaning adjacent enemy fleets can't just go past it).
This would be a benefit for a couple reasons.
1. It would buff large ships and give players a reason to build them.
2. It would help reduce randomness in enemy attack patterns/whack a mole. Once you got close enough to an enemy fleet, they couldn't just blow past your fleet(s) en route to sieging one of your worlds.
3. It would make the game more tactical and add depth.
Pound for pound its true that smaller ships have more slots per logistics than larger ships, so at first it can seem like a no brainer "why not just use tiny ships all the time?". And that is a viable strategy especially around military starbases which boost each ship.
However, once you understand the interaction between defense and weapons you realize where large ships become really strong.
The key concept is: Your full defense value applies against every single attack made against you.
So if there are 15 tiny ships firing at my large one, my defense can soak each and every single attack. So if I have a 40 defense against a tiny ships 8 attack lets say, practically speaking my large ship is only taking 1 damage per hit (as you always take a minimum of 1 damage). Combine that with the durantium hp booster taht gives you +20% more hp (which on a large ship is a big deal), you have a juggarnaut of a ship.
I find a great combo is to combine an Escort Role Large ship with a fleet of tiny Capital Role ships (yes I use capital, its more straightforward in its interactions than the Assault role). All of your tiny ships blast away to their hearts content, while your tank just soaks a tremendous amount of punishment with only minor damage to show for it.
I haven't seen yet military stations having zone of control (bug?) allowing the enemy to pass through even if they are stationed next to it (touching it).
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