Stardock Announces April 26th Release Date forGalactic Civilizations IV
Get in the beta now
Stardock announced an April 26th release date for Galactic Civilizations IV today. The newest installment of the award-winning space 4X strategy sandbox game series takes the best of what its predecessors had to offer and adds new features like multi-sector maps, the ability to customize your civilization mid-game via policies, internal factions, a unique mission/quest system, and so much more.
As the all-powerful leader of a spacefaring civilization, players will seek out new star systems and discover the exciting potential of the subspace realm. With over a dozen starting civilizations to choose from – plus the ability to create unique custom civilizations from scratch - the possibilities for each playthrough are endless, leaving players with a truly unique experience every time they start up a new game.
“Galactic Civilizations IV is the result of years of thinking about the exciting innovations that have been occurring in strategy games,” said Brad Wardell, Stardock CEO. “We want to give players the ultimate turn-based strategy experience, and we’ve accomplished this by adding in tons of new features that add to the depth and scope of the game while incorporating feedback over several alpha and beta testing phases.”
For nearly 30 years, the Galactic Civilizations series has focused on four main pillars: a simulated universe, strong AI opponents, rich lore, and multiple paths to victory. Galactic Civilizations IV supports this approach through several new features.
Multi-sector maps add a new depth to the scope of Galactic Civilizations IV. While players will still be able to play a smaller map, the ability to span an adventure across an enormous map with multiple sectors gives a true feeling of galactic conquest and exploration. Each sector is connected by subspace streams that will allow the player to travel between them.
While the idea of citizens was introduced in Galactic Civilizations III, their role was not as distinct as it is now. Citizens have individual approval ratings and keeping them happy is important – a disloyal and unhappy governor might just take their planet and corresponding colonies with them and start a new empire if the player isn’t careful. The story of the game changes depending on which characters are recruited and how their various backstories manifest throughout.
Galactic Achievements solve the age-old problem of a player seeing a clear trajectory to victory that is locked behind another couple hours of gameplay. Historically, many players quit at this point and don’t bother finishing their game because they “know they are going to win,” but it’s hardly a satisfactory victory. With this new feature, players can take on a challenge to earn “prestige points” that will go toward a total necessary for them to win the game. This cuts down on the “grind” of late game and allows a story to come to a much more interesting conclusion.
The concept of the Core Worlds system was introduced to reduce micromanagement. Previously, players would have to manage each world they conquered individually. When a player colonizes a subpar world, it will feed into a core world that the player has already established. With this system, players will directly oversee a lower number of worlds, but still receive the benefits of colonizing and conquering as many as possible.
To further support a unique experience for every game of Galactic Civilizations IV, players will now be able to set and update policies and issue executive orders during gameplay. Policies allow a player to shift priorities as they play by choosing between different buffs and focuses, while executive orders allow the player to spend a new resource called control to do things like print money or draft colonies.
There are many other features that comprise the Galactic Civilizations IV experience, including several new additions for helping newer players. An in-game tutorial and advisors that offer strategic and tactical advice make getting started easier than ever before. Many old and beloved features from previous games – including the ship designer and civilization creator – are also included.
Galactic Civilizations IV will be available onApril 26th, 2022 at www.galciv4.com
Design your own ships and civilizations!
Take on big Galactic Challenges for prestige points and seal your victory.
Trade with other alien civilizations. Make friends - or enemies, that's up to you.
Enjoy your ship battles in full cinematic glory!
Good luck!
Ура!!! Пусть всё получится.
Well there goes all hope of seeing any revamping of the stale combat or the irrelevant map terrain.
We will continue to update after 1.0 as well. Some things we've had to shore up for release but will be returning to.
Can anyone tell me is it going to be sold on steam
no, they have an exclusive deal with EPIC right now i think, so it will only be coming out through them.
If they do go with steam later I hope I not need to rebuy the game n will have a key to access it there
That definitely won't be the case.
I'm not terribly against Epic. Not as good as Steam, but no reason to avoid a game I actively want.
Hello.
As a very old player of GalCiv since the first one has been released, and a buyer of Stardock product directly from their website or Impulse in the old days, (also GalCiv3 founder), I would like to know if there is an alternative to Epic for purchasing the game. Will it be purchasable directly from Stardock, to fully support the company?
I do not want to buy any game on Epic store, as a personnal choice, as I have been a Steam user for 17 years now, and prefer to stick with the company who has the biggest share in the market (which means better survivability compared to so many others, like Impulse, Desura...).
Thank you.
vahadar
To be honest, I'm not going to participate in a debate about Epic Stardock is probably doing what is best for them. And as long as they stay afloat and continue making great games, it is all that matters to me.
I was just wondering if Stardock would sell the game directly from their website. They have move to external download manager since after GalCiv2 (subsequent games were distributed by Steam then, after they sold Impulse), but still wondering.
If not available directly from Stardock, I will just patiently wait for the exclusivity deal with Epic to wear off (1 year usually?) and buy it on my platform of preference (and choice), what I have done so far with titles I wanted but were exclusive to Epic. Not in a rush.
Note: Cleaned up some of the less pleasant comments.@delwyn: We have no announcement to make about GalCiv IV being available on other stores at this time. We do want to be where gamers are though and the moment we have something to announce we will do.@Vahadar: We do not have a direct-purchase available at this time.
Thank you @SchismNavigator for the reply.
Will current beta games load into 1.0?
The game market has become a lot more like the movie/TV streaming services. Different services make different proposals to get content onto them.
This is why we can't make any certain announcements on availability on <insert platform here>.
If someone doesn't want to buy a game because they don't like a given platform, I understand. Heck, you're talking to a guy who didn't see The Batman at theaters because I knew it would soon be on HBO Max. That's the world we're in now.
Just on PC, there's Steam, Epic, GOG and MS Game Pass and we've done deals with all of them over the years.
All I can say is that for the foreseeable future, GalCiv IV will only be on Epic. We have plans to make it available on all the other platforms eventually but when that is we don't know.
What I can say is that it'll be really, really obvious why we did the Epic exclusive deal later this year.
Do we need to uninstall the 'Test' version and reinstall the other one on Epic?
Looking forward for more news later then Hope you are still independent !
The test version will probably continue for testing new patches. But if you prefer stability you should stick to the main branch once we hit 1.0.
I will NEVER support epic or ANY other dev that's even remotely connected to Tencent and the CCP!
AMERICA FIRST!!!!!!!!!!
So you don't play Paradox games?
I play Paradox games because they don't do exclusivity like you
Now that's some pretty unhealthy patriotism right there.
Its the 26th here (;
what time today is this releasing ? i cant seem to find it ???
I'll say one thing against EPIC: I was pretty active with following GalCiv3 development, involved in modding, and just an all-round big fan... And I didn't even know GalCiv4 existed until today.
Still, now I know it's here, I think I'll pick it up - is there going to be (in the few hours that remain) any change in price from early-access to release?
The Early Access FAQ says that they plan to increase the price when it comes out of early access.
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