How To Handle Space Bugs
So you want to help us deal with space bugs huh? Well, there are plenty of them. Here we will give you some pointers on how to best help us.
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0.91 Changelog
For the Onyx Hive, the commander ship Lamprophye is not available.
It is the only one where its "mass" is more than the limit. Is this a bug, or does it mean more tech is needed to increase the "mass"? The text doesn't indicate that more tech is needed.
For the Onyx Hive, the commander ship Nephelinite indicates is gives 1 promethion each time it survives a battle. It doesn't give any promethion.
Your picture says it is 1793x1080 I believe that is less than 1920x1080 so your graphics problem could well be because of the setting, others have had this problem with settings less than 1920x1080 as the post I linked will tell you. Also while 2K may well work there is no setting for it in the graphic option there is "4K high", "medium", and "low" and the lowest setting is 1980x1020. For the banners blocking shipyards etc. that is a known problem and has yet to be addressed by the Staff, hopefully the will soon.
It is quoted as that because it is not a full screenshot. Hit Shift + Win + S. It allows you to grab a portion of the screen. That is what I did.
UI Size:
QHD = 2K
So, my UI size is set to QHD, which is what my resolution is set to.
The Onyx Hive tech tree originally had the the tech Orbital Repair, which allows caretaker ships to be built that help heal ships in its fleet. Since Onyx Hive ships don't repair that way, the caretaker ship was useless. Caretaker ships have since been removed from the Onyx Hive, but the tech is still called Orbital Repair, and the text still indicates caretakers can be built.
I made a mod that excluded silicon races from the Orbital Repair tech and added a tech to replace it that only silicon races can research. It has a new name that doesn't mention repair or caretaker ships. I decided to have it do something for the silicon races, so I had it give +4 to logistics instead of +2. I also called it Silicon Logistics Improvement to match what it does.
Perhaps something can be done like that to avoid confusion with what can and can't be done by the silicon races.
I thought non-survey ships couldn't explore anomalies? Is there a special trait that allows the Manti to do this?
Yes. It's called CHEATING or maybe just a BUG. There have been many, many complaints about this and a lot saves sent in. We're just waiting for a fix.
The quest Pirate Scrap has a first choice that mentions getting 2 durantium and nothing else.
The XML code for Quest_PirateScrap in QuestEventDefs.xml also includes getting a Drone Carrier. Taking the first choice does give a drone carrier, so that works.
Either the text or the code in QuestEventDefs.xml needs to be be changed.
A Bug and an Exploit for itBug BackgroundI can't launch a colony ship or constructor without population on it. I don't think the AI can launch colony ships without population, but it may be worth checking to be sure. I think it's possible for the AI to launch constructors without population. I'm not 100% certain, but it's something worth checking to be sure.When I or the AI gets a colony ship without population, it can't be used to colonize a planet, which is correct. The AI will try to colonize a planet and fail. The AI doesn't know what to do after that, so the colony ship just sits there close to the planet, probably still trying to colonize it. If someone else colonizes the planet, the owner of the colony ship will send it to another planet to colonize it and still fail. It will then just leave the colony ship there trying to colonize the planet.The BugWhen the AI gets a constructor without population, I'm 99% certain that it can build a starbase that works normally. When I get a constructor without population, I definitely can build a starbase that works normally. This needs to be changed to be like the colony ship so the constructor can't do its job without population.
The ExploitThe exploit comes from a discovery made by DivineWrath and reported on Discord at this link.
https://discord.com/channels/299942486095167489/841714306626093116/962878867431915533The discovery is that a rally point allows any ship to be upgraded to any available ship of its size without a problem. This only works on singe ships at the rally point. This leads to an exploit that uses the bug that allows constructors without population to build starbases.To use the exploit with constructors, the Starbase tech is needed, then any ship with a cargo hull can be upgraded to a constructor without population. The constructor can then be used to build a starbase without having to remove population from a core world. Multiple shipyards can build a ship with a cargo hull that can be upgraded at multiple rally points. This can lead to multiple constructors being built quickly while still maintaining population on core worlds. I designed a simple, cheap ship with a cargo hull that could be built at the start of the game so I could have a good starting ship to verify this.This exploit can be closed by one of these methods.1. Making sure a constructor can't build a starbase unless it has population.2. Changing rally points so they can't upgrade ships, but the bug still exists.3. Doing both in order to be sure
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