So you have a hex based map - why on earth would you then use Circles to show whats within range or not
And to top it off you then draw the circles so light they are barely visible
And then - because the resources disappear when you zoom in - it all becomes pointless
Is this in range - who can tell
Doesnt matter if using latest Live or Test branches
Doesnt matter what resolution or UI scaling combination
Doesnt matter if in Parallels or Boot Camp
I second this request. While the circle may be more eye pleasing, the hex outline is more precise.
The range circle is fine imo but it does need to do a better job of indicating which hexes on the edge of it are in range. Maybe highlight the hexes from the edge of range circle to the center in some cool fancy way.
Also 77a hides grid at close zoom which doesn't help but there is fix for this in another forum post.
yes thats what a hex outline would show
the circle is abysmal
you cannot clearly determine which hex is in and which is out
this is another example of style over substance
Another issue: hexes outside of control zones and no nebula in the background
Edit: This occurs with a brightness of 40%. I reduced brightness to do something against those flashy backgrounds I check background after loading. If it is one with a lot of purple I reload. Other backgrounds with a lot of blue and black and just a little bit of purple I do like.
Another example of why using Circles on a Hex map is beyond stupid (seriously whoever thought of this shouldnt be involved in UI design ever - whoever signed off on this should be fired)
Both the lower Thilium and the Durantium are inside the circle are they not - nope - wrong - starbase is only mining the Thilium next to it
Worst UI decision ever
Forget the Style over Substance - give us something the clearly informs us
I'll bring this up.
Yeah, they should definitely drop the circle and highlight the hex exterior border.
If we are looking for fan votes, I'm in for this one. Circles are just crap for exploring the hex-based universe.
I agree that something needs to be done about this.
If the circle is here to stay, another solution would be to highlight the resources that will fall in the star base influence when moving your construction ship around.
agreed, the circles and "smooth curves" can be very inaccurate.
We are going to make two changes:
1. We are changing the circle logic to be more accurate.
2. We are going to draw the collection lines you see from starbases collecting resources when the ship is still in the constructor stage (so you can see what resources it would collect if you places a starbase there).
That's awesome Derek, thanks!
It is still important to see what the line is because of the upgrade that increases starbase range by 2. I need to be able to tell if other resources will get grabbed if I upgrade.
It looks like the rule is that starbase range is 10 by default. If you're not going shade to show this range, I say get rid of the circle and just make the players count hexes.
sounds great, thank you!
Can you make the line for the range circle more obvious? It can be hard to see at times.
Why are you so wedded to the circles
They are a stupid design decision on a hex map (clearly someone thought is a great idea and they are refusing to admit their mistake and back down - why is style being prioritised over substance - just get rid of the circles)
Just give us a shaded area that clearly shows which Hexes are included and which arent and also lets us know the extent of the range so we can clearly tell what else will be included if when we can extend the range
Make the game easy to play and easy to understand what is happening with the simplest UI/UX possible - not some tacked on solution to solve an issue that should never have occurred in the first place because of idiotic design decisions
I don't like the circle (as currently implemented) either. Its not clear what you will affect and control.In galciv 2, every square the starbase circle covered even slightly was affected by the starbase.In galciv 3, the area of effect was very clear as to what hexes were affected. The default range was 5 hexes away from the core.Please make changes to galciv 4 so its clear what area the starbase will affect and control.
Another vote for removing the circle. It makes no sense. The map is a hex map, and the circle forces me to count hexes (though I've gotten better at eyeballing it by now). And the hexes disappear at close zoom, which should be a player choice. Some of us like zooming in for hexes (and so long as G continues to work, we can turn it on and off ourselves).
It looks nice, but for gameplay, it is sorely inadequate.
Wow, can’t wait for what Derek said to show up 👏👏👏
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