How To Handle Space Bugs
So you want to help us deal with space bugs huh? Well, there are plenty of them. Here we will give you some pointers on how to best help us.
Go to give feedback
How to tell which version you are on?
065 Patchnotes
I am 31 turns into my first game and so far I like 0.65 - not all but most.Major ideas (nothing 0.65 related, could be feedback to a previous version as well):- Icon zooms: It would be really great to have two values for each obstacle to define a range. Players could set the additional low value to make icons appear at lower zoom levels. For example: I would like to see the icons for ships, relics, anomalies etc. much earlier.- Loading ships: sort options for citizens would be nice (I run a strategie to man colony ships with people of low expectations. Life at Core Worlds seems to be easier).- Zoomed out: I would like to see a sum of my fleets and a sum of the visible fleets of rivals for each sector (this is based on my 0.60 experience. I cannot zoom out completly at my 0.65 game yet).- On a zoom level that shows fleet-icons: I would like to have a special icon for the selected fleet. The circle becomes almost invisible at higher zoom levelsMinor ideas / bugs (nothing 0.65 related, could be feedback to a previous version as well):- I read the suggestion (sitrep) to show mission results as notification. I do not like the idea. To explain why: I tend to ignore "top-left" a lot but I want to get informed about mission results. For me: everything important should be a pop-up or something I am not likely to ignore. I am not opposed to notifications though. Good additional notifications (instead of pop ups): mission results (research, treasure hunters).- Shipyards should stay "visible" if in fog of war. It is a little bit annoying to set fleet destinations at their locations as a reminder- Improvements should not increase anything at a higher level what they do not increase at level 0. For example: Bureauctric Offices gain + 2% Gross Income at level 2 but no gross income effect at level 0. This way you do not see this effect in the tooltip before placing this improvement. A + 1% at level 0 would be visible in the tooltip before placing it. The need to place everything to test it, then you forget it and have to test again is not so great.- Bug: tooltips of improvements in development do not show the correct level. The images on the planet map do show the correct level. Tooltips do not consider improvements under construction.- Ok. I will not write more about types and levels of improvements - Wish: Sort habitable planets by potential decay / distance to existent core worlds- I got used to send colony ships to a planet using the new feature: right click on a planet top-right. Now I want to send a ship to another ship/fleet the same way and it does not work - Expectations of citizens could cover a bigger range. I understand that such a change at other values (intelligence, diligence...) could result in a balance issue (core worlds having lots of people) but for expectations I do not see balance issues. A wider range could motivate players to have a closer look.
Edit: I am at turn 166. I got people with expectations below 10 and others above 20. I guess I was just too early in my game when I got this idea. So, you already implemented what I had in mind
- Not sure but may be a good change: now: if you click on anything of the lists top/right it get focused and selected. I often only want that obstacle to be focused but not selected. That is because you lose the selection of a fleet.Feedback 0.65 related:- Two big continents at my first homeplanet and types of tiles seem to be less randomly chosen- New galaxy setup looks nice. Reset to defaults added, nice - Nice to see how many Excecutivy Orders are ready. Already a benefit. I would still like an opt-in/-out style. Invite leaders is not so important as draft colonists or call to election are.- Tech library: great improvements. Filters of different categories should not be mutually exclusive though. For example: it would be nice to combine Colonization Focus techs and Available for research. You may want to add such kind of filters to lists of planets and ships.- Nested tooltips are positioned a little bit different and are not so annoying anymore- Not showing ship roles seems to be: step 2 before step 1. Maybe this is the point I do not like about 0.65 the most- I like free civilian ships after unlocking early game technologies. Faster early game.- Positive: new map generation: distribution of resources, big and little planetsQuestions:- Do we have a colony upgrade to make use of +X% tourism?- Does toursism work yet? A galactic festival does not seem to change anything.
Edit: Police state is op/bugged: it gives plus one control for each planet (colony and core world)
O I was subtracting the expenses before applying the 10%. The map is the second smallest with all settings set to abundant. I Started in a large sector by myself so all those stars belong to me.
Interesting, and Thank You. I hope that your work leads to an improvement to GC IV that fixes Ship Range for all ships that do not have unlimited ship range.
The supply ship has an icon that looks like a yellow version of the icon for a capsule anomaly. You'll have to trust me that this icon is for the supply ship.
Here is the icon for a capsule anomaly.
You can verify this by building a supply ship and zooming out to see its icon.
Soon after meeting my first alien, I sometimes get a message from them about a Pirate Threat.
I haven't had time to research Universal Translator, so how am I able to communicate with them? Shouldn't it depend on my having the UT?
Loving the updates - definitely going the right way.
I'll post observations here as I hit them.
IMHO WASD + Tab is key but if you do not like it you can change it under options -> input.
Devs are working on a system called After Action Reports.
Results of my own test session:
- I got a lot of special improvements. Upgrade research and manufacturing feels a little bit boring. I think it would be a nice change to upgrade all improvements of a type and not only districts.- WASD is still much slower after Subspace Scanning has been completed. Camera scroll speed 0.5 is a 100% fix for me- I created a separated thread about "ship details at a first glance". This one is related: I want to "Manage Stacked Ships And Fleets". It would be really helpful to see more details (components, fleet buffs)- I liked "The Retribution". In my current game (turn 93, 10 logistic max) I am not using it in my main fleet (not strong enough for 4 logistic).- Tech library search function: it would be nice to be able to search for keywords like "growth", "movement" etc.. Actually we can only search after title of technologies. Also it would be nice to show all search results like a filter.
- Tourism does not work
When they made various changes (in both directions) to the size of Tiny, Small, and Medium Ships, several versions ago, they did not adjust the Logistics Points needed versus the amount of stuff they carried of the various special Ships and Prototypes such as the Retribution.
They really need to re examine and adjust those ships. Most of them are too small in size (amount of equipment/Slots) for their Logistics points costs.
There is not enough liberty ideology available in the game. I am about 300 turns in surveying like its my job and the options almost never come with a liberty ideology. In the previous version getting to 9 Liberty ideology awareness was easy. In this version, i only found 5 after 300 turns. Other than surveys and planet options are there any other sources of ideology awareness points.
Possibly a wonder or two? I hear you though. I'm also liberty-starved in my current game. I understood the need to tone down the colonization events, but with those having been the main source of ideology points, some of the ideologies are much too difficult to favor now.
I had another random CTD today with no warning or reason. Reloading worked fine.
Would it be possible to save the preferred zoom setting as a default?
As the ideology tree has been split, but the left side still only shows the major half, yo don't get a good view of points you may be able to spend in the other side - you have to click on each, rendering the available slots view less useful.
game breaking bug - after completing research for a minor power, you can speak to them an infinite number of times for infinite control points.
When your treasury is in the red, and you receive money, going to the leader recruitment screen still shows cost in red.
1: Needs to be fixed? Yes.
2: Game breaking? No, unless the AI somehow exploits it which I highly doubt. If in multiplayer and another player exploits it report him and out him here and on Discord.
It is game breaking because you can never talk to the race again. It ALWAYS shows the same dialog and you can't close the dialog without making a selection.
Getting more CTD than usual, today. Different galaxy settings, different civs.
Not sure if this is a bug or a deperate Civ trying to curry favor, but I remember seeing trades like this when we were testing Gal Civ III
Then you need to explain in detail why it is game breaking, your original post sounded like a typical exploit.
Governor events seem to get stuck in a loop, so once they start, they appear most turns onward. If this is by design, can the dialog have a "please do not show this again"?
In all sorts of combinations, a dialog will pop up and you will be about to interact with it when something else happens and another one pops over the top. Can dialogs be modal to stop things happening in the background?
Balance:- Hit points increase on level up / focus fire: target priority is based on ship roles and then lowest hp first. Ships gain more hp by level up. I explain the problem by an example: we got four escort ships of the same type, lowest hp in fleet. All four get focused (some randomness but that is ok). Now two of them level up and get more hp. Only two ships share the enemy fire instead of four. So we get a disadvantage by level ups.Bugs:- Range 3 missile bug: shot at 3 o'clock does not reach a target 3 tiles awayQoL:- Asteroid miner automation: I like and use automated colonization. I would like to use the same for asteroid miners.- Planet list: it would be useful to see icons for colony upgrades (special resources too)- Politic Prototype Defenses: If you build ships all three defense icons are shown for all shipsIdeas:- There could be technologies that automatically upgrade all shipyards (less micro-management, good for all core worlds). More HP/attack/def at each level and an increasing buff-ability (similar to military star bases, higher range and values at each stage), fighters could assist all worlds/star bases/fleets in range- Level of Engagement for automated survey-fleets: 1 = only white anomiles, 2 = white + yellow, 3 = all. Focus of Engagement: 1 = current sector, 2 = all. If you implement things like player defined zones of danger you may want to combine it with Level o.E.
Past experience in GC games has show that this type of auto-upgrade has to have a gameplay option to disable it, as automatic upgrade quickly uses up resources that the player might wish to use elsewhere.
Ha, I know what you mean. Hundreds of durantium gone in a second But you got me wrong. My meaning was that the cost is the technologies. Your shipyards get a level based on your technologies. They cover a wider area the more you advance and fighters defend you against harassement. Your main fleets only need to go home if there is a real threat!
There are many great features available to you once you register, including:
Sign in or Create Account