How To Handle Space Bugs
So you want to help us deal with space bugs huh? Well, there are plenty of them. Here we will give you some pointers on how to best help us.
Go to give feedback
How to tell which version you are on?
065 Patchnotes
thes should be these.
I and probably others, have complained before in earlier editions, i.e. well before 0.65, about improved Life Support not improving ship range properly.
Supposedly, I have only tried it once (successfully), getting a better government by winning an election will improve ship range (I think that it might have worked).
Any extra life support range in the old sector at the point where the Stream connects, seems to be transferred into range away from the other end of the Stream in the new Sector. It has been like that now for quite a while in GC IV alpha, i.e. for many versions before 0.65.
I am having the same problem with a Control Relic being studied by a Star Base Lab, not generating Control Points. I reported it yesterday in the sit-rep for 0.65.
I have also complained about it before. I really want the added range to move further from my starting sector. After making that post, I decided to investigate what was wrong.
I found the xml files have 3 ways to increase ship range. One is to increase the range of a specific ship by using <TargetType>Ship</TargetType> to specify what ship gets the increased range. The second is to increase the range of all ships by using <TargetType>Faction</TargetType> to specify all ships belonging to a faction. The third uses <TargetType>Ship</TargetType> followed by <TargetRelation>Self</TargetRelation>. I'm not sure what that one does. Those that don't work use the Ship target when they should be using the Faction target.
There are 3 governments that increase range. All three use the Faction target, which is why it worked when you got the new government.
I searched for ShipRange in the the xml files and found several that used the Ship target correctly and several others that used the Ship target when the Faction target should be used.
I've made a mod that fixes some of these and verified that they are fixed, so I'm sure that I'm right.
More word clipping -
Under Policies - Experimental Drive sacrifices 50% of your ships HIt Points for +1 moves. I truly doubt anyone will ever pick this. The gain is not worth the cost IMHO.
Hmm, in .65 I can't assign a Governor from the Governor screen itself.. no problem dragging an available leader, but won't attach to any available planet... it does work on the main screen by selecting the planet and hitting the Governor button though.
I agree, dragging and dropping the governor from the governor screen is very iffy. I think I get it to work about a third of the time, otherwise I have to do what you did, assign from the planet.
Is this the Manage Empire or Manage Economy screen? Where you could see all your colonies, your finances, how many trade routes used vs available, and the status of each colon on something like a spreadsheet? Planet size, population, research, production, shipyard, etc. I was shocked that they removed this. Yes, bring this back. This was great for managing your Empire. Don't "dumb the game down."
@caboose_corsair: They may have removed the ship role info because of no tactical combat. Now you just zoom in and the ships just shoot and blow each other up. Like in GC1. Since there are no tactics, no need for the info. Just make your biggest ships and send them in. Don't get me wrong, I posted that I wanted them to add the tactical combat back in previously. But without it, I don't see the need for ship roles. Again, it's dumbing down the game.
So much this. I love this screen. Bring back the trade overview too please. Please. Please. Please.
The game was going well, but now it doesn't take the turn... regrettable
I'm even afraid of starting another one, and having the same problem.
again the game was stopped before starting the turn. the first time was on turn 302. I tried a new game but got stuck on turn 120. congratulations
The players should have the knowledge of what missions provide culture points and if a ship is lost and where.
Culture points are a HUGE deal and its not clear on where to get them or how to get them. If you had a 'library' of quests missions in game that the player could look at which tells the players which missions grant culture points believe me this would be a game into itself.
On the left hand side divide the notifications into what they are now and 'Culture rewards' On culture rewards (the words) make it so a player can click on it to bring up a knowledge base of possible ways to get culture points.
Examples a player can pursue are:
Please fix the screen stacking, especially when the player ships are lost while exploring on on a way to trade. Nothing is more frustrating than spending turns to get that trade ship, get it across 3 sectors only to have it 'disappear' from the player view. We need a notification and a way to click on where the ship loss happened.
Greetings Stardockians,
I have a bit more feedback.
I want to stress this issue > there is a very big lack of Culture points. I can play 500 turns on the largest map and have at most 5 or 6 culture points. We need a LOT more sources. These are fun to acquire and very helpful for our empire.
With the removal of Ideology points from Policy Choices, it is now almost impossible to get last or 2nd to last tier in any ideology. In fact mid to late game the ONLY way I have seen so far is via Colonization. Please put in more 'event' choices and more random empire choices. Give the choices both a way to get a certain Ideology but also to subtract from another one. Having it cost something (either in removing another Ideology build up, or some minor malus to the empire) makes it feel meaningful to forge down a certain path.
Do I want the 'Bloodthirsty' trait (+1 happiness per planet conquered)? Well I am going to anger a portion of my population or perhaps have some borderline Governors/Leaders flee.
I will add one last point.
Please bring back the ability for the player to retrofit her fleets and ships. I don't mind it costing an arm and a leg in both credits and resources if I order a refit of a fleet 3 or 5 sectors away but that far flung fleet is using tech from 10 years ago and now we have far better and Id like that far flung fleet to be upgraded.
The changes to the Pirates/Monsters/Sentinels is very good. They just need a slight boost in the ability to 'fleet up' and they can become a REAL danger to everyone around.
This build is fun and engaging and I find myself working thru the tech tree and being surprised again and again, Great Job!
Ok Just one more addendum,
I have been playing on common resources and rare habitable planets. I am getting a LARGE amount of good planets which I am not complaining about but just noting it.
I am SUPER happy with the distribution of resources and rares on planets in general. It feels VERY good!
Mining techs to harvest these resources is 1/3rd up the way in the tech tree so by the time my colony ships 'get there' I can add a colony upgrade to get that resource. Very very cool!
As I am playing the Terrans, I am particularly sensitive to chances to gain Innovation points. I can only think of one colonization dialog where that is an option--I think its the one with the lightning or something. It seems to hardly come up in comparison to the other dialogs.
Also, in general, there seem to be just a few things that happen repeatedly, but there are so many resources and ideologies in the game. Maybe some additional colonization and anomaly/space junk/artifact goodies. Or even have some of the same situations with a rotation on the resources, etc. found. For example, Other refugee ships/prison ships besides the Drengin. Different finds on the Scavenger mission from your shipyard. Just in general more variety.
And please don't forget to add more opportunities to gain Culture points.
Subspace Stream Movement Bug
This is in a new game with Alpha 0.65.249289. One of my probes is in a subspace stream, but it looks like it moves outside of the stream. It is actually still in the stream, but its icon moves into the void outside of the stream, then moves in the same direction as the actual ship. The icon parallels the actual ship, which is invisible, as they both move. The icon doesn’t move as far as the actual ship, maybe because the icon can’t take full advantage of faster movement in the actual stream.The best way to see this is in the actual game, so I have a save that reproduces it. When the save is loaded, it will be centered on my survey ship. Zoom out to something like this.
Once you find the circled probe, zoom in some to it, then go to the next turn and watch the probe.It will stop outside the stream, but vortex at the end of the stream and the stars in the new sector will light up. This is because the actual location of the probe is in the vortex. This stops all ships while they wait for new movement orders.You can verify this by moving your cursor to the vortex and seeing the tool tip for the probe appear. Move the screen so that the vortex is not in the center of the screen, then click on the idle ship icon at the bottom-right of the screen. This will center the screen on the vortex where probe actually is and select the icon of the probe that is outside the stream.After you are through experimenting and testing, select the probe and click somewhere in the new sector to continue its move. The icon will jump to the vortex, move as far as it can then stop, the turn will continue, and everything will be back to normal.
The Arcean claim to give an approval bonus for soldiers. But changing citizens from workers to soldiers actually caused me to loose some approval.
The budget calculations have some errors too. I am only getting about 1/5th of what the math should be based on the calculations written under revenue - expense times 10%
by completing the minor civilization's quest, I can acquire the culture point bonus infinitely..
That math is actually correct. 10% tax rate means your income should be about 27, which is 10% of your gross income. Subtract the roughly 23 in expenses and you get 4 for income, which is what the tooltip displays.Also, I'm genuinely curious to know what settings were used to get that much nebula around your home system? I really would love to explore a map like that at some point.
That's a bug
Bug reports should go here: GalCiv IV Bug Reports Forum - Galactic Civilizations IV (galciv4.com)
But don't worry, I just reported this specific bug this morning. If you have anything to add to my report, please feel free to comment on the relevant post in the GalCiv IV Bug Reports Forum.
could have an "extra" option to try to negotiate that the war doesn't start.
There are many great features available to you once you register, including:
Sign in or Create Account