How To Handle Space Bugs
So you want to help us deal with space bugs huh? Well, there are plenty of them. Here we will give you some pointers on how to best help us.
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065 Patchnotes
Reserved post.
This is .65 Test - it isn't live yet. Planet names clipping -
The Data Bank screen no longer has Economy / Colonies / Trade etc, only as shown below.
"Darkspace ring", turning down graphics (low), allows to see to edge of sector, and able to leave sector.
After this morning's update I no longer see the darkspace ring. Meanwhile, my feedback copied from Discord:
Started a new game today on the .65 hotfix as Xeloxi. Feedback so far, after 52 turns: - I like the new galaxy options and opponents windows as you start a new game, good job! - I REALLY like the new ideology system. As they say here in the US, muy bien! Much easier for the player to understand. The number of available ideology picks is only shown if a culture point is available. Would it be possible to show them, but greyed out, if one is not available? I think that might help us plan out what ideology points we want to work on collecting next. - The supply ships are another good addition. - I like the tech tree changes that I've come across so far, including Extreme Colonization being available earlier, and some techs giving ships. I have yet to run into a bug. I'll let you know when I do
There is also no way to upgrade ships, have shipyards send all built ships to a rally point, and all other things that could be done with the Commands tab.
Why is Virtual World shown as a Research Improvement? It has no impact on research. It is an entertainment improvement that increases Equality and Approval.
I tried the game briefly.Game Start. I like the change where we now have sliders for the game options screen. However, I don't like the changes for the opponents screen. I would like that part turned back into galciv 3 style.The class 77 bug seems to be gone. However, my planet didn't get a +1 to research for the second event choice.At first glance, there are a lot more high class planets now. Most solar systems with colonizable worlds have at least 1 class 12 or better worlds.The draft colonists button disappeared. It appeared to disappeared during the time I had less control than what I needed to activate it. When I got enough control to use it, I could see it again.
No more Class 77 planets? Awwww. Ok, it was kinda over-the-top anyway.
Pirates do respawn early now, but the Space Monsters spawn ships rather than monsters. Not a huge deal, but it takes away from the aesthetic.
The following don't increase range like they claim:
This is for the Minister of Exploration
Approval relic tool tip has missing info.
Constructor salvaged from survey has description about enhancing a starbase. They don't do that anymore.
Why am I told that I need subspace streaming to travel beyond my ship's range in my home sector? Subspace streaming doesn't allow me to travel beyond my range.
Space monsters are building ships that look like space monsters, but the names aren't space monster names.
Precursor sentinels are building ships that look like precursor sentinels, but the names aren't precursor sentinel names.
Description of space junk has an extra "of".
Mysterious Outpost Event first choice claims it gives a class 5 planet. It gives some other random class instead. Either fix it so it give a class 5 planet or change the text so it doesn't mention the class.
When I meet the first alien race, I can't communicate, so I shouldn't know who they are. I'm then shown a screen that identifies them when I can make a choice about how to develop the Universal Translator. Perhaps their name should be replaced by "an unknown race" or something like that.
For Arceans, is Hammer supposed to be Class 12?
Playing as Arcean, I got the cryogenic tank event that finds an Arcean warrior. It seems awkward and wrong for Arceans to get that event.
more word clipping -
I really want my economy screen back. Having different parts of it "back door hidden" in different areas is keeping me logistically informed enough to play, but ... I'd love to see what is going on all at once.It would not be so bad if not for food. The econ screen did GC4 stats on food. Nothing else does.But still. I want the rest too. All on one scrollable screen.(edit) and as OldSpider already mentioned, the only way to upgrade ships was from the old screen. Upgrading ships one at a time still needs doing as well.
Removed UI stuff referring to Ship Roles.
Why???
I need to be able to tell what ship role is assigned to the ships I didn't design (like commander ships and event ships) so that I can assign ships with complementary roles to the same fleet. Otherwise, how do I know if the Arcean command ships are Escorts, Capitals, Interceptors, Assaults, or some mix?
Unless you've changed ship roles and how they work, this is information players actually use to determine fleet composition. Making it impossible to fleet comp for event and command ships is going to make those ships not last as long or be as well used.
When queuing transports for launch, sometimes they get stuck preventing me from ending my turn. I queue them but they wouldn't launch the next turn. In such circumstances, I have to manually find them and make them launch. Another problem is sometimes they don't launch all their ships. I had a fleet of 4 transports orbiting a world, but it would only launch 3 of them. I had to press launch all again.Since we now get to automatically mine resources with starbases, could we get the same with artifacts and ascension crystals?
I made a starbase near a Control Relic and a promethion source. I added the first archeology lab. I am receiving the promethion, but based on the counter at the top of screen I am not gaining the 1 additional control point which the starbase says that I should.
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