Been playing this latest series of GalCiv and these are some of my thoughts so far at 300 turns.
First, there is not enough ship miniaturization in this game, you can only have 3 components and you can't have more than 1 thruster on a ship, like it is some precursor special or something.
The ships to me were one of my favorite things to design and customize and see perform in battle on an actual battle screen with different angles, now that is gone and makes this game rather boring, every race has the same things and abilities, there is no traits or abilities that can make my ships better than the everybody else, they are essentially the exact same with a different design and colour/color.
Not seeing the tech tree is a major issue here, it slows everything down, guessing at what will get me to a medium hull design, if it even exists. I use to research miniaturization over extra attack and extra defense, it seemed the AI never researched miniaturization so I would instead.
Resources, it seems a struggle when your a synthetic like the Yor, Promethion seems near impossible to find in this latest series and as the Yor you can't expand very quickly or at all unless you search half the galaxy first and by then all the bio's have got huge populations. The Yor/Synthetics have no need for all those food improvement techs, it is a waste for them, how about improving mining of crucial ore's for population growth, like starting out with the ability to do 0.15 extraction at least over the other races. They no longer have an approval advantage over the other races. I don't see the Borg complaining about crowding or pollution or working to hard lol.
Economy, it seems a little to limiting, again to build a synthetic population you need to build a starbase and a lot of them to grow and everytime I build 1 or 2 I go broke right away, not enough income to really get things moving here.
Galciv 4 seems promising but I think I will be playing the earlier versions still for bit and go back and forth. I still am trying to get use to this latest version also.
I agree with resources being an issue for the Yor on some maps. However, I really like playing them, they have some huge strengths.
The ability to colonize extreme planets from the start is huge. An extreme planet is like having 2-3 standard planets (not counting the 2 in the Yor's home system, they are just ok), and they are generally of a higher class, so can be Core if desired (especially if they have resources, super especially Promethium). As Yor I almost never take non-extreme planets, unless they are at least a class 12 or so.
Colony ships from Control Points is available every 5 turns, I don't use this much for other civs, but for the Yor, it is the best way to colonize. Go for techs which give you Control Point buildings, so that you don't run out. I generally only use population on my home planet to build exactly 2 constructors, until I'm mining resources (or get a few through anomalies) to build population.
Bernal Spheres are your best friend.
Anomaly choices which give resources help a lot in early game, if you can get them.
And beeline those Purple stars, they are the ones with Promethium. Not all sectors will have them, but they are crucial. (Durantum is much easier to find).
Once I'm mining 2-3 each of the Promethium/Durantum, I am almost never in need of these resources. If there's nothing in my home sector, it is perhaps a lost cause, so as Yor I generally start in at least a Medium sector for that purpose. I don't care if there are other civs around, they can't get the Extreme worlds for quite a while. CP colony ships can sneak a star system out from under the opponents (if made Core and given Influence districts) and then those class 1-3 planets are mine anyway.
Thank you Adam, I will look for those Purple stars and explore them first. Kind of reminds me of Galciv 2 were they had the Class 20 planets and above in those purple systems. I remember 1 purple system with a class 26 planet and if you used the soul of your people or killed those native worms, I think it was you could get up to 50 percent usable tiles which I got and it had that rare 700 percent manufacturing bonus too. I check out those Bernal Spheres as well. Thanks again for the tips.
John
Yeah, I like that star color is more important again like in GC2. Purples here also tend to have some decent planets around them, so exploring them early does double duty
Durantium is generally around Yellow and Orange stars. Blue stars usually have Thulium.
Yeah I'd like to hear a death comment about this shipbuilder situation. The previous game literally generated a small economy for ship design do they really want to give that up in the fourth version?
If you are having trouble navigating the research I just did a video on that https://youtu.be/DM19FpaPbqI
I'm going to be really turned-off if Civ A constantly complains that I am trading with Civ B, then declares war over it.
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