Starting with Galactic Civilizations II, we allowed players to go and watch their ships fight it out in battle in a separate battle viewer screen. But, what if we could show the battle on the main screen? That is, what if we could just zoom in on a fleet and rather than it being the leader ship with a number by it, it actually changed to show the entire fleet? So if you wanted to watch a fleet fight it out, you would just watch it right on the map.
Thoughts?
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Galactic Civilizations IV Dev Journals
#1 - Welcome to GalCiv IV
#2 - Humanizing AI
#3 - Addressing Micromanagement
#4 - A Guided ALPHA Tour
#5 - The Ideology Compass
#6 - Those First 20 Turns
#7 - The Changing Face of Space Robots
#8 - Rise of the Commanders
#9 - Onboarding
#10 - Do we need a battle viewer?
#11 - Combat AAR
#12 - AAR Drengin Human Wars I Part 1
#13 - The Vault
#14 – Pacing Comparisons
#15 - Internal Factions
#16 - The Battle Viewer
#17 - Screenshot Time
#18 - The Dawn of the 24th Century
#19 - The Roadmap
#20 - Deals of the Xeloxi + v1.04 Preview
#21 - The Arcean War + 1.05 Preview
#22 - Save Me
#23 - Every Turn Counts
I have never spent much time in the battle viewer. A representative battle on the big map is more than enough for me. I would rather see the resources spent on further improving other aspects of the game.
For me, in GalCiv 3 was the battle viewer one of the most important features. Why? It was the result of my work. I have researched technologies, created my own ships (with the incredible ship designer), builded a big fleet and now i want to see my ships in action. This was a little bit like a soccer game. Will my strategy work? Which ship will destroyed? Will i win? and so one.
So, it will be ok for me to see the battle on the main map. But only if the fight is as detailed as in GAlCiv3. And one of those details is that I can click on a ship and see the shield and hit point during the fight.
This works for me as well.
However,
In .60 there is still so many popups. I will often get a probe destroyed and I do not even get a chance to see this. I would like all tech/survey updates to be shuttled behind ANY combat or at least let us have a toggle to see these. I need to know where the combat was to place a rally point to at least avoid it. Again we cant see any combat (still) because Tech completions/Survey reports all interrupt the flow and view screen and HIDE the view.
Currently multi-ship fleet viewing is 'meh' and needs improvement. Weapons are barely discernible and ships are so tightly packed together that its not worth zooming in to see how combat is working.
I got a chance to observe the battles currently in 0.60. You have to zoom in on the fleet before you start a battle. I can't say I like the change if this the final product. These 0.60 battles aren't worth watching in my opinion. I'd much rather have the battle viewer as it was in GC III. The new graphics for the ships are so good and it's a shame if we'll never get to see them zip around one another firing lasers, bullets, and missiles.
+1 to the importance of the battle viewer.
Cinematics allow you to *feel* your battles. They are aesthetically important in the sense that the ship designer is aesthetically important. Having one without the other would feel like such a waste - what's the point of designing the aesthetics of your ship if you don't get to see them in action?
The battle viewer was a huge draw for me in GCIII (although it could still be improved). Without it, I would just be much less excited about playing.
If it was going to be battles shown on the map, then it would have to be something much much much better than what it is currently in 0.6. That's not really battle graphics, that's tile bump animations.
I think, if you will be developing a "battle viewer" on the screen, it should be perfected in the "battle view arena". Right now, things are barely different than before.I'd much prefer the "Pirate Alliance" be fixed. It is far more important than visuals to me.
I still have the problem why all the options to create your own ships that look great but then use them not at all that it really matters. Not to have any meaningful influence bothered me more and more, but then not even see a cool cinematic battle of your ships is just frustrating.
by the way, just give an option in the ship designer, to point on the ship from where the weapon shoot, and then just add weapons and defences by statistic, not that annoying placement and then searching again next upgrade.
Yes ,we need a battle viewer cause actually some people would like to see the whole battle taking place.
I would like to have a Battle Viewer, I would LOVE it to influence the Combat while viewing it in the Battle Viewer.
Yes please keep the battle viewer. I find it really helpful to see the battle play out to see which weapons and defences have been effective.
It is also entertaining to see the ships you have so carefully designed perform in action.
The battle viewer is essential. I want to see how my ships perform and enjoy seeing the different techs and strategies for fleet design. I can understand studying a spreadsheet for best performance but for a game I prefer actual starship combat.
During your turn, if you clicked on a tile that a battle took place in would it be possible to zoom in on it and see a looped recording of that battle? Would it be possible to see ships that you designed fighting in that battle?
Would it be like watching a battle in SOASE where you have full control of the camera and can select and zoom in/out of whichever ship you want?
I know there won't be tactical battles that you can control in GalCiv 4 but I think it would be fun if you could watch the battles and control the camera zooming in and out, turning and panning the camera as you wish. You could do this in GalCiv 3 but I found the camera controls wonky and I couldn't watch the battles the way I wanted to.
Being able to watch the battles would be a great opportunity for some battle chatter from both sides. If you are clearly dominating the enemy then the battle chatter would reflect that e.g. "We caught them with their pants down".
The battle chatter would reflect the personalities of the species involved.
At the start of the battle there would be a broadcast from both sides, the side initiating the engagement would broadcast first.
If you are fighting an enemy similar to the Borg from Star Trek, at the start of the battle you would hear something similar to the infamous line "We are the Borg, prepare to be assimilated, resistance is futile".
If you are fighting the Drengin they would tell you how puny and pathetic you are and that they will crush you like the insects you are etc.
It would also be great if the battle chatter could give you an idea of how effective/ineffective your weapons/defences are.
When hearing battle chatter you'd also hear background effects that give you an idea of the health of the ship e.g. battle chatter from a ship at full health will be clear with some muffled weapons fire in the background. Battle chatter from a heavily damaged ship will have much more interference with sounds of explosions, decompression and screams in the background (unless it's Yor, the Yor don't scream)
If a ship is about to be destroyed you'd hear battle chatter like "power core going critical!".
This is probably beyond the scope of GalCiv 4 but it would be cool if you could zoom right up to the bridge of a warship and see the crew in action. Or watch as a mass driver punches a hole in the side of your ship causing that section to decompress and you'd see the venting of atmosphere and crew!
Will debris persist during the battle? It would be cool if an energy beam carved a ship into two and those pieces floated across the battlefield.
Honestly, very very pleased to see so much support for the battle viewer after the first few posts in the thread had suggested to me that most players didn't care for it!
Same. I thought I was alone in asking to keep it
As a veteran since galciv 1 release, i alway missed a separate, MoO like, tactical battle resolver, where we could command the fleet. As battle are auto-resolved, i almost never bothered viewing any pew pew video battle reviewer. I like to play on bigger maps, with many battle occuring nearly each round when it gets hot, so its a pure time loss watching them at all.
So i would not miss it in any way if there is no separate battle viewer (as stated above: as long as we dont have any hand on the fight beside bringing the good ships designs in the first place).
About battles being shown "on real time" on the main map, i can live with them, as long as it is not ressource extensive for low end PC configs, AND not freezing the game in any way. Being forced to watch it before moving on is not a cool feeling for me: "I've an empire to manage, you are not the only one in this galaxy, stop make me loose my precious imperial time here with your so common, nothing new to report duty, soldier!!!
In other words, a simple, easily readable, text based after battle report, that doesnt prevent you from moving troops if you didnt watch it, is perfectly fine to my eyes, otherwise i'm for the full tactical battle resolver with player being able to command some if not all ships in the battle, probably hex based tabletop like with all our beloved shiny designs perfectly drawn on it
Implement the idea you just proposed then ask what players think about it a month later because we all know that the next patch or update might take a while since all of them do. Give people time to check it out, to provide feedback. The player should most definitely have the OPTION to be able to see every ship in a fleet when a battle occurs no doubt about it regardless of anyone else's opinion. That's just what Gal Civ has evolved to become, it's a part of the game. This is one main reason why there's a 'SHIP DESIGNER' in the first place, the battles are the test field to see how those different designs perform.However, some battles hold more significance during the course of a playthrough, than others do so the 'quick battle' should always be on the table as a choice. What if the player could ZOOM In on the battle hex on the Strategic Sector map and it expanded into another hexed instance with all the ships on both sides represented? Battles could be turn based instead of real time. There's a game called Interstellar Space Genesis by Praxis games that does it this way and it works. It's rudimentary because it's an Indie developer but I believe that Stardock could really bring it to the next level if this was the chosen route. What I'm saying is if we are looking at a stack in a single hex, what if when zoomed in to a fleet battle that hex expanded into a bunch of smaller hexes on a smaller scale representative of that larger single Sector Hex, with all the ships on both sides shown on that zoomed in fleet battle hex in the context of a new instance of many hexes on a different scale. IF that could be pulled off or implemented in a seamless fashion with no loading screen, just a seamless transition, imagine how cool that would be. The special effects of combat if done in an impressive way, and they aren't half bad even on the strategic map, just brief and very tiny in this Alpha right now, (thus my confidence in Stardock to actually pull it off), could carry the idea and the game itself to the finish line very easily. It would be an asset to the process of 'getting it done' as it were. To be perfectly honest the real time battles in Gal Civ II and III are sort of sloppy. What makes the 'real time' battles cool in Gal Civ II and III are the special effects. When ships fire a weapon, when the weapon hits, the deflection of shields, maybe chunk of armor being blasted off of a ship by a missile or kinetic round hitting it, point defense hitting a missile in mid flight to the target and so on and so forth. Special effects in Gal Civ 2 and 3 carry those 'Real Time' battles but in the case of a turn based situation, it would accentuate it. Imagine this, a stream of rounds, a turn based burst if you will, flowing from a rotary kinetic weapon hitting the armored plate of a targeted ship and it starts to glow red before it disintegrates, sending metal particles into space visible for an instant, under the onslaught of the stream of dense exotic metallic rounds just before the targeted ship explodes.....cool idea ain't it? What if each of those rounds contained an explosive tip? (Tech Tree upgrade).
One more thing, I have a 2560x1440 27 inch monitor but I have to play this Alpha in 1920x1080 otherwise I can't read the teeny tiny text. The UI slider only works for 4K displays and it's greyed out for any other resolution below 4K. Also, where did the tax slider go to after the last patch? I can't find it anywhere.
I think you should keep it, this game is FAR too impersonal as it is and getting rid of even the cinematic style battles will just make everything more.... clinical, sterile even.
Also, not to sound pushy, but it's been 35 days since your last news update. Any chance we're getting another news and/or content update at any point before Thanksgiving?
As long as I can see what I need to see I really don't care. So far I still haven't figured out exactly how the three different weapons systems function and I'm already up to the second highest difficulty rate so if you could just make it really visibly obvious what advantages and disadvantages different things hold I don't care how you set it up
Everyone has dif view. Just give us the option(s) to deal with it.
Can anyone confirm if the detailed battle "after action report" still slated to be a game feature? Because I feel like the presence/absence of this may chance people's opinions of the necessity of the battle viewer.. Additionally, the ability to 'replay' a map battle would go a long way also (especially if it could be replayed from multiple angles, etc).
I really like the ship editor that GalCiv is known for. So that's the fundament from which to tackle this question, in my opinion.
The question is how we can still keep all the time a player spends in designing his or her ships relevant in the game?
The battleviewer wasn't very interesting to me personally, but there also wasn't an alternative to viewing my designs in glorious battle. So the first few battles I often watched, but as the game went on I started to ignore the viewer.Not ideal whichever way you look at it.
If we can replace the viewer with battles fought on the map it will have to be with enough details with regards to visual fidelity so your work in the ship designer is not for naught.It's also about relevance to a game mechanics perspective, however. As others have pointed out, the battle viewer also functioned well as a 'tactics analyzer' and so this would have to be reflected somehow on the galaxy map instead.
Options to skip them, or at least not let them take too much time, are also important. Its easy to see where mop up fleets would become annoying if you need to watch every battle play out. Also, late game with lots of fleets might become tedious if players need to watch all battles. So some form of skipping them must be present.
In the end I wouldn't mind getting rid of the battle viewer if there is a nice replacement for it, be it in a different or more streamlined form like on the galaxy map.
But I would be very dissapointed if battles would be reduced to textlogs or similar. It would totally kill my enthousiasm with using the ship designer.
Exactly. If there would be a battle viewer it needs to have a function. It could just be that it shows your own designs in action. But I think if it doesn't do anything beyond that I agree that you will probably run into the problem your are describing. The problem of only watching it a couple of times and just skip the rest. As for how informative previous battle viewers were I disagree with some other people in the thread. I don't think the battleviewer of GalCiv 2 or 3 does a good job at giving you any useful information. All the useful information on how to design your ships was in the manual, this goes for both 2 and 3. In the case of 3 it even changed a lot between versions and there were a couple more rules under the hood. In my first game of GalCiv3 I made a glass cannon ship that had all the possible range boosting support on it, I gave it a role that doesn't start on the front row. The problem was that the game overruled this ship role in favour of the role that the combat rules assign to a ship with that stats. The game itself never explains this and it's also counter intuitive to put glass cannons on the front row.
I think battles on the game map could work, it will probably be harder to make them look more fancy. However there could be all kinds of connections between the game map that could influence the battle which could make the battles more interesting. Support modules that aid in exploring could translate directly to a benefit in battle (better vision, more complete data on your opponents, etc.). Maybe some diplomacy could be conducted like this too. Maybe rework the universal translator in a module that you can install on ships for example. If the ship that discovers some unkown alien species or society it can only make propper contact immediately if they would have such a module on board. Maybe there could be other modules that make the diplomatic part of the game more fun or engaging. I think if Stardock wants to go emergent gameplay with this instalment the game might benifit by being a bit more Star Trek than Star Wars. Or maybe if it would just have some hints of Star Control.
So we've decided to have an AAR option where players can review battles that occurred which includes an updated battle viewer.
We're going to be delaying the beta as a result.
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