Forgive me Developers and current Alpha Testers as everyone continues to work on game systems and mechanics but I'm going to throw this out there anyway...has anyone given thought to and/or considered a map pin/marker system "a la" Civ6 style for the main map? My Homeworld is located at the southern tier of my Sector, my Sector is completely explored and I find one or two nice Class 16 or Class 20 planets I want to colonize scattered about the barrage 48 planets in my sector. It's going to take me awhile to get a colony ship to them, if it even makes it there, so it would be nice to lay a pin down or place a marker on the map to mark them for a reference point (especially early game). Sometimes I find myself getting engaged in other activities like beating down pirates trying to invade my space and I completely forget where said Class 16 or 20 planets are and I find myself surfing through each Star again to find them. I think laying down a simple pin or marker would make things a little more intuitive. Same goes for a newly discovered Sector that my lonely sole Probe Ship has just completely explored with no other races in it yet. A nice sector with 50 planets, lots of nice resources, but it could be a little while until I get there to start claiming it. It would be nice to lay some pins or markers down for reference points and be able to see them visually especially when you zoom the map out at certain levels and your situational awareness becomes somewhat decreased. I do understand there are currently more pressing issues regarding UI development, but just some thoughts for down the road. Thanks.
I use rally points for this. I use them for marking areas where I know there's a pirate or monster base rather than good planets, but they can serve as markers for anything.
It should be easier to set them though, IMHO. Currently you have to select a shipyard, click on its rally point icon, then select "Create a new rally point" and then click on where you want it.
I agree being able to pin or mark a map would be a great help.
I third it.
Yes there is a round about way to do it ATM; but a fast simple way would be nice.
Doesn't that make the ships produced there go to the rally point? Certainly not what I want to happen.
Sounds like you want what GCIII had.
No, you have to tell the shipyard which rally point to send ships to as a separate step. Worked the same way in GC3.
Unfortunately since the last update I'm having great difficulty setting the rally point. For some reason when I click on "Set new rally point" a window containing the description of my civilization pops out from the left and my click to set the rally point on the map is ignored.
Anyway, I agree that a separate map marker system would be very helpful.
The problem you're having has existed since the first alpha. I reported it in probably the first bug list and included some videos showing it happening and how to prevent it.
It can be prevented by saving the game, then loading the save. It always happens in a game that has been started but not saved and loaded. It never happens in a game that has been loaded from a save.
I've learned to save on turn 1, then load the save. That way I never have the problem.
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